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 Post subject: Global Agenda (Game)
PostPosted: 11 Apr 2009, 20:49 
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Has no REAL life! (5288)
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Pretty damn awesome looking game which Mint showed me the trailer of, he is probably too drunk to think, so I posted it for him:

http://www.youtube.com/watch?v=9cat_7bfzzs

Maybe a game which SpA may host? :3

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 Post subject: Re: Global Agenda (Game)
PostPosted: 11 Apr 2009, 20:52 
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Has no REAL life! (3230)
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Team Fortress clone, TEAM FORTRESS CLONE!
Kill it, KILL IT WITH FIRE!


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 Post subject: Re: Global Agenda (Game)
PostPosted: 11 Apr 2009, 20:58 
mini its an mmo


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 Post subject: Re: Global Agenda (Game)
PostPosted: 11 Apr 2009, 21:01 
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Has no REAL life! (3493)
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if the final game is even REMOTELY like the trailer - if a tiny crumb of the nearly 3 minutes of distilled awesome I just witnessed makes it through into the finished product...

then, my fellow gamers, I believe this will be the greatest game ever created. period.

can I get an A-MEN?

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 Post subject: Re: Global Agenda (Game)
PostPosted: 11 Apr 2009, 21:02 
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Has no REAL life! (1242)
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B-MEN!

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[SpA]Mint "IN.... MY....PANTS"

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 Post subject: Re: Global Agenda (Game)
PostPosted: 11 Apr 2009, 21:08 
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Has no REAL life! (1831)
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[SpA]Minimoose! wrote:
Maybe a game which SpA may host? :3
It's an MMO, so probably no hosting for us.


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 Post subject: Re: Global Agenda (Game)
PostPosted: 11 Apr 2009, 21:22 
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Has no REAL life! (5288)
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Oh righty :3 Even better then!

In what way is it a team fortress clone sonny? xD

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 Post subject: Re: Global Agenda (Game)
PostPosted: 11 Apr 2009, 21:25 
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moose fail. :mrgreen:

Image

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 Post subject: Re: Global Agenda (Game)
PostPosted: 11 Apr 2009, 22:13 
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Has no REAL life! (3230)
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[SpA]Minimoose! wrote:
Oh righty :3 Even better then!

In what way is it a team fortress clone sonny? xD
Take a look at the classes, I can see a spy, a soldier, an engineer, and I only watched like the first 30 seconds.


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 Post subject: Re: Global Agenda (Game)
PostPosted: 11 Apr 2009, 23:21 
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Has no REAL life! (1242)
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and the problem is? it still looks more awesome than TF2, we could of course just whine "LOL LOL "insert fps game here" CLONE at EVERY game that comes out....

so ... let's instead of complain actually see this as an oportunity to find a new awesome game?

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[SpA]Revenge "Wheres the element of surpise :/"

[SpA]Mint "IN.... MY....PANTS"

[SpA]Minimoose "Revenge is going to jump out of your pants?"


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 Post subject: Re: Global Agenda (Game)
PostPosted: 11 Apr 2009, 23:41 
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The Necromancer (4970)
Truth be told I'm not that excited about the game. It sound similar-ish to Tabula Rasa and we all know how it ended up (hint: servers shut down this year).

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 Post subject: Re: Global Agenda (Game)
PostPosted: 11 Apr 2009, 23:54 
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Has no REAL life! (1242)
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indeed, but where tabula rasa ended up with just the same as every other MMO and not a FPS MMO I hope this actually takes that FPS into the game, so it's about aim too. not just about stats

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[SpA]Revenge "Wheres the element of surpise :/"

[SpA]Mint "IN.... MY....PANTS"

[SpA]Minimoose "Revenge is going to jump out of your pants?"


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 Post subject: Re: Global Agenda (Game)
PostPosted: 12 Apr 2009, 00:25 
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Paying a monthly fee for a patchwork of stolen TF2, Tribes and Unreal Championchip? No thanks.

The trailer even made me laugh. Another big mouth by another completly unknown company.

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 Post subject: Re: Global Agenda (Game)
PostPosted: 12 Apr 2009, 00:27 
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The Necromancer (4970)
[SpA]Mint wrote:
indeed, but where tabula rasa ended up with just the same as every other MMO and not a FPS MMO I hope this actually takes that FPS into the game, so it's about aim too. not just about stats
I don't think this is why Tabula Rasa failed. It failed, ironically, for the very same reason I'm not so hot about this particular game - it was marketed as a MMO/FPS hybrid to supposedly please both MMORPGers and FPS players but in the end it turned out that the niche for that is very small (watch Zero Punctuation for a graphical representation of that ^^). You can sprinkle some Shadowrun and Hellgate: London on top of that - both were far more conservative in their approach and yet failed miserably on the financial side - not to mention the fact that Shadowrun required paid subscription for cross-platform gameplay and Hellgate: London required payment for additional features. See any similarities?

So, in my eyes any attempt at a MMO shooter will result in something like TF2 Achievement Whore: The Game and we all know how I ADORE unlocking stuff in FPSes by arbitrary means. History so far showed that most people such games are targeted at share my point of view.

I can imagine very practical reasons for a product like this failing - it's not that FPSes and MMORPGs don't mix by default but it would take some quite inventive approach to overcome the gameplay differences. What I mean is that MMORPGs are mostly time-based games while FPSes are mostly skill-based. Now imagine a MMORPG player on one hand, who will get pissed off by the fact that some n00b took him out with a headshot although he was grinding two months with his character OR an FPS player who will be pissed off that he has a K:D ratio of like 1:10 because he's surrounded by players with several months worth of gear and skills that provide them with a major advantage.

BTW - if anyone wants to sign up for the beta, then he can use my referral code - applications using referral codes are apparently prioritized so you're actually doing YOURSELF a favor.

HZDLIM-DUL1580


It's not as if I'm not curious. If anybody already signed up, then feel free to provide the referral code too. The more, the merrier.

P.S. Ah yes, good that Vögelchen mentioned Tribes - this game series immediately sprang to my mind as well. But no, I don't think Global Agenda looks as if it was stealing too heavily left and right, especially not from TF2.
Vögelchen is also right on the account that games like Tribes, Shadowrun, Hellgate: London and yes, even Tabula Rasa had some powerful companies or big names behind them, so even had a head-start in comparison to Global Agenda. Take my word for it - taught by experience I predict epic financial failure and a swift demise (which will be even more annoying for the people who invested time and money in their characters) regardless of the game's actual quality. I mean, c'mon - a small company from Georgia? What is their marketing budget? ;-)

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 Post subject: Re: Global Agenda (Game)
PostPosted: 12 Apr 2009, 00:53 
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Has no REAL life! (5288)
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It's not stealing anything, unless you class every fps as stealing from doom because they have guns in them...

I'll try and get into the beta and report back once I've played a bit, you never know, it might be really good.

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 Post subject: Re: Global Agenda (Game)
PostPosted: 12 Apr 2009, 02:30 
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Geek (733)
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I dont know if have enough free time to play an MMO

Looks good tho , cant deny that


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 Post subject: Re: Global Agenda (Game)
PostPosted: 12 Apr 2009, 08:21 
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Has no REAL life! (1440)
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How are they gonna make the hitboxes stick in a big world? Even in a game like TF2, it took awhile b4 the hitboxes were almost perfect.

Or is it like stages like hellgate, and u can only enter an area with 10 men or so? IMO that sucks balls. An MMO should have massive battles.


I got the feeling we got another hellgate copy coming up :)

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 Post subject: Re: Global Agenda (Game)
PostPosted: 12 Apr 2009, 11:33 
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[SpA]SonnY BlacK wrote:
Team Fortress clone, TEAM FORTRESS CLONE!
Kill it, KILL IT WITH FIRE!
lulz

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 Post subject: Re: Global Agenda (Game)
PostPosted: 12 Apr 2009, 12:23 
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VillageCrackHead wrote:
How are they gonna make the hitboxes stick in a big world? Even in a game like TF2, it took awhile b4 the hitboxes were almost perfect.

Or is it like stages like hellgate, and u can only enter an area with 10 men or so? IMO that sucks balls. An MMO should have massive battles.


I got the feeling we got another hellgate copy coming up :)
Yeah sounds as if it's going to be 10-12vs10-12 battles, which is a bit lame :/

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 Post subject: Re: Global Agenda (Game)
PostPosted: 13 Apr 2009, 12:14 
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Reminds me of planetside, but without vehicles :P

FPS MMOs dnt work that great.

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 Post subject: Re: Global Agenda (Game)
PostPosted: 14 Apr 2009, 13:47 
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Kinda hopeless, but improving (136)
If its anything like Planetside then it will be great, and will certainly give it a go (Lim Dul's ref. noted).

Then again I happily played Tabula Rasa for a few weeks :|


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 Post subject: Re: Global Agenda (Game)
PostPosted: 14 Apr 2009, 15:24 
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Planetside... hmm awesome!

Planetside is one of my favorite games. I just loved driving the vehicles in that game, especially the buggies.

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 Post subject: Re: Global Agenda (Game)
PostPosted: 15 Apr 2009, 17:02 
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HZDMINIMOOS5563 my referral key for lim and anyone else.

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 Post subject: Re: Global Agenda (Game)
PostPosted: 15 Apr 2009, 23:07 
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The Necromancer (4970)
Yo - updated my profile with the code. ^^

BTW - perhaps we should make a list of referral codes and how many sign ups are left for each one (4 for mine)?

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 Post subject: Re: Global Agenda (Game)
PostPosted: 16 Apr 2009, 00:11 
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Has no REAL life! (5288)
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guess 4 left for mine :)

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 Post subject: Re: Global Agenda (Game)
PostPosted: 16 Apr 2009, 11:59 
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Has no REAL life! (4162)
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I like betatesting! Used Lim's code.

Mine: HZDBLACKHAW6187

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 Post subject: Re: Global Agenda (Game)
PostPosted: 16 Apr 2009, 16:18 
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[SpA]Blackhawk wrote:
I like betatesting! Used Lim's code.

Mine: HZDBLACKHAW6187
So mine isn't good enough for you?

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 Post subject: Re: Global Agenda (Game)
PostPosted: 16 Apr 2009, 16:54 
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[SpA]Minimoose! wrote:
[SpA]Blackhawk wrote:
I like betatesting! Used Lim's code.

Mine: HZDBLACKHAW6187
So mine isn't good enough for you?
No... it's too small. What shall I use a minicode for? :ugly:

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 Post subject: Re: Global Agenda (Game)
PostPosted: 17 Apr 2009, 10:22 
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Kinda hopeless, but improving (136)
Off to use a minicode.


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 Post subject: Re: Global Agenda (Game)
PostPosted: 18 Apr 2009, 00:30 
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Has no REAL life! (5288)
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:D

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