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 Post subject: Props Hunt game mode
PostPosted: 04 Nov 2009, 01:35 
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Has no REAL life! (1715)
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I came across this gamemode today, basic idea is: one team is full of pyros, which loose 1 health point per 1 ammo used, the other team is scouts, but theyre disguised as obstacles ( boxes, barells, tires, frogs, cows, logs, TV and so on ), they have 20-30s installation time to hide and then hunt begins :D Map (ph_Warehouse ) is a bit bugged, but the mode is fun with players which can sacrifice dustbowl for fun - seeing table on fire running away from bunch of pyros is quite awesome ;) Here's a video to brighten things out
[youtube]http://www.youtube.com/watch?v=CQ3BWb4g ... r_embedded[/youtube]


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 Post subject: Re: Props Hunt game mode
PostPosted: 04 Nov 2009, 03:21 
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The Necromancer (4970)
Looks really fun and cool and I imagine you don't really have to stand around for the whole time when there are fewer Pyros left.
A problem I see with this mode is that with time people will learn where everything is unless some kind of random prop-spawn plugin is employed.

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War does not determine who is right - only who is left. - Bertrand Russell


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 Post subject: Re: Props Hunt game mode
PostPosted: 04 Nov 2009, 07:26 
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Has no REAL life! (1120)
http://forum.specialattack.net/viewtopi ... =74&t=6079

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 Post subject: Re: Props Hunt game mode
PostPosted: 04 Nov 2009, 10:08 
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Has no REAL life! (1669)
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Welcome to the past. :4


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 Post subject: Re: Props Hunt game mode
PostPosted: 04 Nov 2009, 12:34 
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Geek (847)
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would be an idea for the party hardy server :6


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 Post subject: Re: Props Hunt game mode
PostPosted: 04 Nov 2009, 14:00 
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Has no REAL life! (1715)
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Well a lot changes were made since that topic so FU deadmaster D :mrgreen:


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 Post subject: Re: Props Hunt game mode
PostPosted: 04 Nov 2009, 15:04 
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Has no REAL life! (5288)
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[SpA]Lim-Dul wrote:
Looks really fun and cool and I imagine you don't really have to stand around for the whole time when there are fewer Pyros left.
A problem I see with this mode is that with time people will learn where everything is unless some kind of random prop-spawn plugin is employed.
That is what has happened on the american servers, there are a few players who know every map inside and out.

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 Post subject: Re: Props Hunt game mode
PostPosted: 04 Nov 2009, 15:08 
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Has no REAL life! (1168)
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[SpA]Minimoose! wrote:
[SpA]Lim-Dul wrote:
Looks really fun and cool and I imagine you don't really have to stand around for the whole time when there are fewer Pyros left.
A problem I see with this mode is that with time people will learn where everything is unless some kind of random prop-spawn plugin is employed.
That is what has happened on the american servers, there are a few players who know every map inside and out.
i heard that there i atleast one of the maps that has different setups everytime, either it is different versions or it is whole different maps(ph_warehouse14 i played yesterday and the day beofre number 13)

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 Post subject: Re: Props Hunt game mode
PostPosted: 05 Nov 2009, 10:22 
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Has no REAL life! (1715)
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Found a brilliant server for this mod if anyone wants to try it - 81.19.212.48:27019 . Server even has detailed statistics ( http://www.gamingmasters.co.uk/index.ph ... /index.php ) so you can see that you have best chance of survival if youre foliage_shrub_03c :mrgreen: played yesterday with Dekar and couple of my friends and it was hilarious :D And if you think mod is useless wait till you'll be the last on the map hidden in the corner disguised as tree or rock with 10 pyros around :ugly:


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