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TF2 updates installed https://forum.specialattack.net/viewtopic.php?t=6179 |
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Author: | [SpA]SaintK [ 18 Aug 2009, 08:03 ] |
Post subject: | TF2 updates installed |
Quote: Day of Defeat: Source
- Fixed an engine crash. Team Fortress 2 - Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson: - "Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side." - Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it) - Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it) - Added missing snowpuff particles for DX8 players - Fixed rocket jumping - Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill - Fixed Scouts going into reference pose in double jumps. - Fixed the Ubersaw not displaying team colors - Fixed Spies disguised as RED Scouts not cloaking properly - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode Quote: I've found the problem. We'll get a fix in one of the coming updates.
Thanks for the person calling in the ctf sawmill bug @ irc (can't remember who it was, sorry)
Thanks for sending it in. -Eric -----Original Message----- From: Saint K. [mailto:saintk@specialattack.net] Sent: Monday, August 17, 2009 9:52 AM To: Eric Smith Subject: RE: ctf bug Hi, This was on the new ctf sawmill map. The situation did not occure again, but I also didn't try to reproduce it. It just happened at that moment, and that was what we observed. Cheers, -----Original Message----- From: Eric Smith [mailto:erics@valvesoftware.com] Sent: maandag 17 augustus 2009 18:49 To: Saint K. Subject: RE: ctf bug Did this only happen once? What map was this on? -Eric -----Original Message----- From: hlds_linux-bounces@list.valvesoftware.com [mailto:hlds_linux-bounces@list.valvesoftware.com] On Behalf Of Saint K. Sent: Sunday, August 16, 2009 10:36 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] ctf bug We just had a never ending map bug on a ctf map. The intel got capped when the clock was nearly at 0, then the critt buff kicked in, and the map didn't end itself anymore. Saint K. |
Author: | [SpA]futari [ 18 Aug 2009, 08:11 ] |
Post subject: | Re: TF2 updates installed |
They took their fucking sweet time to give us the ability to disable first blood in arena o: And yay! Now we can all rocket jump again and not crater ![]() |
Author: | [SpA]Minimoose! [ 18 Aug 2009, 08:43 ] |
Post subject: | Re: TF2 updates installed |
Disable crits on ctf? It's ridiculously unfair on the team that was already losing. |
Author: | dckjns [ 18 Aug 2009, 10:08 ] |
Post subject: | Re: TF2 updates installed |
Demoman does zero self-damage with pipes. The hell. |
Author: | [SpA]SaintK [ 18 Aug 2009, 10:13 ] |
Post subject: | Re: TF2 updates installed |
Apperantly VALVe forgot to include a particle file in the initial update. Running update onces more to fix. |
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