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nl 
PostPosted: 18 Aug 2009, 09:44 
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We've updated Sourcemod for the second time after last massive update. The idea is that the classlimiter plugin should work correctly again due to changes in SM core. Can someone please report if the bug seems to be fixed on server 1? (people running in diff classes with for example sniper weapons, full engi block on ctf maps etc).

Cheers

(if problem isn't fixed we'll need to rework the plugin itself)


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nl 
PostPosted: 18 Aug 2009, 09:45 
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Some other minor changes since last update;

- Added new maps to dynamic map rotation, KOTH mode included in normal servers
- Added new maps to SpA points map menu


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gb 
PostPosted: 18 Aug 2009, 10:31 
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Good work! Let's hope it works 8)

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de 
PostPosted: 18 Aug 2009, 11:16 
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Did ya check the map cycle, Saint? We had two KOTH in a row yesterday.

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nl 
PostPosted: 18 Aug 2009, 11:31 
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[SpA]Blackhawk wrote:
Did ya check the map cycle, Saint? We had two KOTH in a row yesterday.
That must have been SpA points.


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de 
PostPosted: 18 Aug 2009, 12:32 
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Hmm...

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nl 
PostPosted: 18 Aug 2009, 13:13 
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- First attempt on blocking stickie damage vs enemy's on bball2 server 3


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gb 
PostPosted: 18 Aug 2009, 13:32 
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:mrgreen: Great news

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nl 
PostPosted: 18 Aug 2009, 13:39 
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Seems the bball plugin isn't working right :o
Quote:
13:41 +Operaattori • someone is haxing at spa's bball #3
13:41 +Operaattori • I can't do any damage to enemy
13:41 +Operaattori • go and try if you don't believe
13:43 • [ob`tje] [ob@perks.users.quakenet.org] has quit IRC
13:44 @futari • that's normal
13:44 @futari • or well
13:44 @futari • we're testing something on server 3
13:44 @futari • which class/weapons are you using? :3
13:44 +Operaattori • soldier
13:44 +Operaattori • and demo as well
13:44 @futari • hmm
13:45 @futari • saintk: seems the bball script isn't working
13:45 +Operaattori • but you can damage yourself
13:45 +Operaattori • I tried also #1 or #2, and it works like it should
13:45 +Operaattori • it's just #3
13:45 @futari • yeah
13:45 @futari • we're testing some new stuff for our bball servers on server #3
13:47 +Operaattori • ah, okay :-)


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nl 
PostPosted: 18 Aug 2009, 13:54 
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8)
Quote:
13:39 <+Operaattori> ah, okay :-)
13:48 <@saintk> futari: u tested serv 3?
13:49 <@saintk> i only installed it on 3
13:49 <@futari> I know
13:49 <@futari> read up
13:49 <@futari> operaattori was playing on it
13:49 <@saintk> u should be able to damage to yourself, but not your enemy with
stickie
13:49 <@futari> but apparently no weapons do damage?
13:49 <@saintk> hmm
13:49 <@saintk> thats not right
13:49 <@saintk> :D
13:49 <@futari> not really no o:
13:50 <@saintk> i'll disable it
13:50 <@futari> hmm
13:50 <+Operaattori> aah, I'd love that feature if it worked ;)
13:51 <@saintk> back to the drawingboard :)
13:51 <@futari> yeah
13:51 <@futari> it would be awesome :D


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nl 
PostPosted: 18 Aug 2009, 14:23 
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- Fixed !servers command not displaying server information correctly


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gb 
PostPosted: 18 Aug 2009, 14:46 
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Does cookye know how it works on the PingTimeout Deathmatch server? That might save you some time saint

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nl 
PostPosted: 18 Aug 2009, 15:17 
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[SpA]Minimoose! wrote:
Does cookye know how it works on the PingTimeout Deathmatch server? That might save you some time saint
It's a private plugin. Cookye offered it, but without the source. We don't trust stuff without a source, so we're replicating it ourselfs now.


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se 
PostPosted: 18 Aug 2009, 17:35 
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Ah, yes. People getting pwned by a compromised version of UAIO. Great lulz.

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si 
PostPosted: 18 Aug 2009, 18:02 
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[SpA]Blackhawk wrote:
Did ya check the map cycle, Saint? We had two KOTH in a row yesterday.
That was because the last map was stuck and an admin hard changed to the next map, and because of that the nextmap stayed.


Or maybe that was some other time and something like that happened.

Oh wait, when I was there it went from ctf_sawmill to cp_gravelpit (hard change) and then to cp_gravelpit (nextmap). But that was like 2 days ago


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pl 
PostPosted: 18 Aug 2009, 18:24 
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Sainty there are no new maps in spapoints map change menu.


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nl 
PostPosted: 18 Aug 2009, 18:39 
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- fixed new maps not showing up in spapoints menu (d'oh availible = 0 -> 1 works better)


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nl 
PostPosted: 19 Aug 2009, 10:40 
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can anyone confirm the classlimiter bug has been resolved at server 1?


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de 
PostPosted: 19 Aug 2009, 11:56 
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Yesterday someone anounced in chat that he had the cross class bug. But I didnt see it myself.

But the overtime class bug is now fixed.

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nl 
PostPosted: 19 Aug 2009, 12:00 
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so suddendeath melee works again ?


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de 
PostPosted: 19 Aug 2009, 12:38 
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Yes sir.

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nl 
PostPosted: 19 Aug 2009, 15:14 
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- fixed SpA points map listing once more 8)


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de 
PostPosted: 19 Aug 2009, 17:21 
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I had 300 start hp ( overhealed ) in SD. Was heavy before and SD was all sniper.


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se 
PostPosted: 19 Aug 2009, 17:28 
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Dekar wrote:
I had 300 start hp ( overhealed ) in SD. Was heavy before and SD was all sniper.
have happened to me before(the update)

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nl 
PostPosted: 19 Aug 2009, 17:29 
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Dekar wrote:
I had 300 start hp ( overhealed ) in SD. Was heavy before and SD was all sniper.
When did this happen?


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nl 
PostPosted: 19 Aug 2009, 17:30 
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- stickies no longer do damage against enemy's on bball2 servers


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de 
PostPosted: 19 Aug 2009, 17:31 
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[SpA]SaintK wrote:
Dekar wrote:
I had 300 start hp ( overhealed ) in SD. Was heavy before and SD was all sniper.
When did this happen?
It happens when u for example play heavy and then in suddendeath u play a class with less hp, for some reason you get the heavies hp as if u were buffed from a medic.


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nl 
PostPosted: 19 Aug 2009, 17:39 
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[SpA]Sonny Black wrote:
[SpA]SaintK wrote:

When did this happen?
It happens when u for example play heavy and then in suddendeath u play a class with less hp, for some reason you get the heavies hp as if u were buffed from a medic.
Thanks for the reply, but the intrest was more on a time/date, as i updated SM for a second time yesterday in attempt to fix these things.

Cheers


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gb 
PostPosted: 19 Aug 2009, 17:45 
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it's happened to me before the update and it's not uncommon, so I don't think the bug is related to the update.

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nl 
PostPosted: 19 Aug 2009, 17:46 
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- attempt to fix respawn plugin for faster respawntimes (should be 10 sec max + wave time)

Please report if you see abnormal respawntimes + which map it occured.


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