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TF2 / L4D updated https://forum.specialattack.net/viewtopic.php?t=6210 |
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Author: | [SpA]SaintK [ 22 Aug 2009, 00:54 ] |
Post subject: | TF2 / L4D updated |
Quote: Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries are now available. Please run hldsupdatetool to receive the update. The specific changes include:
Left 4 Dead Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data Left 4 Dead: - Novint Falcon support is now enabled by default Orange Box Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system. - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data - Fixed a server crash related to unbounded settings on some convars Team Fortress 2: - Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances: - The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun) - The first bullet of a non-spread weapon if it's been >1.25 seconds since firing - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog - Added "motdfile_text" convar to servers, which allows them to specify a text file that's shown instead of the HTML MOTD to clients who've turned on this option - Fixed radius damage not tracing out of enemies when the explosion occurs within them - Fixes rockets & grenades doing no splash damage when fired point blank into enemies - Added missing snowpuff particles for DX8 players (honest) - Restored LOD for the Demoman player model - Fixed being able to alt-fire with the fists while stunned as a Heavy - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round - Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count - Fixed sv_pure not reloading the map's custom particle file - Custom particle effects contained within maps must now be placed in the \particles directory - Fixed another case where items weren't being validated properly in class loadout slots Community requests: - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin |
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