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bball2 updates
https://forum.specialattack.net/viewtopic.php?t=6431
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Author:  [SpA]SaintK [ 30 Sep 2009, 16:04 ]
Post subject:  bball2 updates

- Applied "stickie fix" to all servers. This was done in the past but i forgot to include a module so it was only running on bball2 serv 3 (d'oh)

(Thanks oliver for reporting)

Author:  [SpA]SaintK [ 01 Oct 2009, 17:35 ]
Post subject:  Re: bball2 updates

- Added AFK manager. Kick's afk people after 120 seconds of inactivity (admins included)

Author:  [SpA]futari [ 02 Oct 2009, 00:51 ]
Post subject:  Re: bball2 updates

nice nice :D

Author:  olamm [ 02 Oct 2009, 18:06 ]
Post subject:  Re: bball2 updates

That's awesome news!

As per our Steam chat, could we have tf_ctf_bonus_time 0 too, please? You get the occaisional crit rocket from capping the intel that survives into the next round. Whilst it is quite amusing seeing an entire team wiped out before the round begins, it's also a little frustrating :wink:

What do you think about tf_damage_disablespread 1, too?

Author:  [SpA]Minimoose! [ 02 Oct 2009, 18:27 ]
Post subject:  Re: bball2 updates

Yeah there is no need for the crit bonus to be >0

Author:  Toxzy [ 05 Oct 2009, 07:23 ]
Post subject:  Re: bball2 updates

Crit on :ugly:

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