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pl_outback_rc3 https://forum.specialattack.net/viewtopic.php?t=6463 |
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Author: | swaty [ 06 Oct 2009, 19:44 ] |
Post subject: | pl_outback_rc3 |
http://forums.tf2maps.net/showthread.php?t=7715 RC2 to RC3 changes: -Added menu photos when you first load up the map. -Fixed a few places where you get stuck -Changed Red Team's last spawntime to 14 secs. -Fixed some minor issues withe spec cameras. -Fixed a problem with the timer going over 10mins when capping. -Fixed a few textures overlapping. -Fixed a few visisble nodraw brushes at the first part of the map. -Fixed the C sign at the last point to say D. -Fixed a floating sign in red's 2nd spawn. -Map optimization with hints/skips http://forums.tf2maps.net/showthread.php?t=7715 ![]() ![]() ![]() ![]() ![]() |
Author: | [SpA]SonnyBlack [ 06 Oct 2009, 19:47 ] |
Post subject: | Re: pl_outback_rc3 |
Looks intresting, but why only screenshots from the last point (?), or is it that small? ![]() |
Author: | Marmelada [ 06 Oct 2009, 19:57 ] |
Post subject: | Re: pl_outback_rc3 |
That last point looks way too small, pl is normally spammy but with a point that size I doubt the map can be enjoyed on a 26 slot server. |
Author: | [SpA]Minimoose! [ 06 Oct 2009, 20:29 ] |
Post subject: | Re: pl_outback_rc3 |
Quote: Map test to find out
I think Minimoose said this.
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Author: | dckjns [ 07 Oct 2009, 08:14 ] |
Post subject: | Re: pl_outback_rc3 |
Some minor annoyances: Big house near BLU spawn has horizontal gaps in it Massive wooden sign near RED spawn is massive Some of the overhanging roofs are buildable, some are not |
Author: | ProtectMyBalls [ 07 Oct 2009, 10:57 ] |
Post subject: | Re: pl_outback_rc3 |
looks interesting |
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