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pl_outback_rc3
https://forum.specialattack.net/viewtopic.php?t=6463
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Author:  swaty [ 06 Oct 2009, 19:44 ]
Post subject:  pl_outback_rc3

http://forums.tf2maps.net/showthread.php?t=7715


RC2 to RC3 changes:

-Added menu photos when you first load up the map.
-Fixed a few places where you get stuck
-Changed Red Team's last spawntime to 14 secs.
-Fixed some minor issues withe spec cameras.
-Fixed a problem with the timer going over 10mins when capping.
-Fixed a few textures overlapping.
-Fixed a few visisble nodraw brushes at the first part of the map.
-Fixed the C sign at the last point to say D.
-Fixed a floating sign in red's 2nd spawn.
-Map optimization with hints/skips

http://forums.tf2maps.net/showthread.php?t=7715


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Author:  [SpA]SonnyBlack [ 06 Oct 2009, 19:47 ]
Post subject:  Re: pl_outback_rc3

Looks intresting, but why only screenshots from the last point (?), or is it that small? :mrgreen:

Author:  Marmelada [ 06 Oct 2009, 19:57 ]
Post subject:  Re: pl_outback_rc3

That last point looks way too small, pl is normally spammy but with a point that size I doubt the map can be enjoyed on a 26 slot server.

Author:  [SpA]Minimoose! [ 06 Oct 2009, 20:29 ]
Post subject:  Re: pl_outback_rc3

Quote:
Map test to find out
I think Minimoose said this.

Author:  dckjns [ 07 Oct 2009, 08:14 ]
Post subject:  Re: pl_outback_rc3

Some minor annoyances:

Big house near BLU spawn has horizontal gaps in it
Massive wooden sign near RED spawn is massive
Some of the overhanging roofs are buildable, some are not

Author:  ProtectMyBalls [ 07 Oct 2009, 10:57 ]
Post subject:  Re: pl_outback_rc3

looks interesting

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