Reply to futari's post in the nickname thread. It was by all means relevant but my reply belongs more in this thread. ^^
Yeah, I simply hate melee heroes.. especially in early game I lag behind on the rest.
If I pick a hero it's 9/10 times something ranged, all this micromanagement is not meant for me though~
Night Hound <3
Well - everything in this game is sadly a bit of a clickfest and hence I already wrote that this isn't something I plan on getting good at.
Even basic stuff like killing something is reduced to correctly timed clicks - apparently the very basic skill you have to master is last-hitting and denying, which is delivering the last hit to the enemy's creeps or your own creeps at the very last moment before they die...
Of course this game (or rather DotA) is built around this concept and that's why I have no gripes with it but this is a bitter reminder for me of what became of most RTSes too. I used to like StarCraft a lot initially but with time Battle.net got populated with pro-kiddies calling you names and mastering the gameplay to such a degree that it wasn't enough to just think strategically, you had to be very good at, well, clicking. True - shooters are all about twitch-reflexes too BUT somehow I feel that the aiming skill you acquire is universal - you are good in one shooter, you will most likely be good in the next one too, after some adapting.
In the case of the *Craft series or the DotA-style offshoots I feel as if the acquired skills are much more specific. The variation in RTS-es is a bit larger than in e.g. FPS-es and hence carrying over solely clicking-proficiency might not get you far in another game that e.g. has a very different interface or plays at a different pace. In effect I don't have the motivation to stick to one game for all eternity while shooter skills (however small they might be in my case ;-) serve as a gatewate to a broad range of current and future titles.