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TF2 update released https://forum.specialattack.net/viewtopic.php?t=6494 |
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Author: | [SpA]Blackhawk [ 15 Oct 2009, 09:52 ] |
Post subject: | TF2 update released |
Quote: Team Fortress 2
Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0) Added 1/2 Bonus Point for healing a teammate with a dropped sandvich Updated the class menu to show the local player's current class Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1) Updated "player_hurt" game event to include "damageamount" and "crit" values Fixed a rare crash in particle system Fixed being able to eat your sandvich (via taunt) and drop it in the same frame Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0 Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon") Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart Prevented servers from using steam:// commands in their MOTD text Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes Fixed friendly-fire/spectator exploit using projectiles Fixed disguised spies not getting ammo from enemy dispensers Fixed thrown sandvich traveling through players before being activated Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls Fixed fire overlay drawing on hats in DX80 Fixed an exploit that allowed servers to corrupt client's item database Fixed full packet updates showing cloaked Spies for an instant Fixed a prediction error resulting in mis-predictions of crits Community requests Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity Added server ConVar "bot_crouch" to make bots crouch Added model override for item_teamflag entity Added ability to turn off particle trail for players carrying the item_teamflag entity Updated team_train_watcher to support 8 cp/track links (was previously 4) |
Author: | [SpA]9mmNL [ 15 Oct 2009, 10:03 ] |
Post subject: | Re: TF2 update released |
Quote:
Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
I like those, is there a possibility we could enable teh teamtalk thingy? Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0) ![]() |
Author: | [SpA]Scatterbrain [ 15 Oct 2009, 10:21 ] |
Post subject: | Re: TF2 update released |
didn't realise that a dropped sandvich could heal your team as well as yourself. this should come in handy :> |
Author: | [SpA]demm [ 15 Oct 2009, 11:49 ] |
Post subject: | Re: TF2 update released |
Quote: Fixed a prediction error resulting in mis-predictions of crits
I hope this means they finally fixed the fake crits heavies get a lot!
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Author: | Bartg [ 15 Oct 2009, 12:42 ] |
Post subject: | Re: TF2 update released |
To bad quickswitch menu doesnt show weapon level. |
Author: | Marmelada [ 15 Oct 2009, 14:40 ] |
Post subject: | Re: TF2 update released |
[SpA]9mmNL wrote: Quote:
I like those, is there a possibility we could enable teh teamtalk thingy? ![]() |
Author: | [SpA]9mmNL [ 15 Oct 2009, 15:34 ] |
Post subject: | Re: TF2 update released |
Bartg wrote: To bad quickswitch menu doesnt show weapon level.
It shows colours though, showing the average level of a weapon ![]() |
Author: | [SpA]ArchLurker_Chad [ 15 Oct 2009, 18:09 ] |
Post subject: | Re: TF2 update released |
[SpA]9mmNL wrote: Quote:
Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
I like those, is there a possibility we could enable teh teamtalk thingy? :)Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0) Would make me a sad spy :< On the other hand the quickswitchthingy sounds nice indded :) |
Author: | Marmelada [ 15 Oct 2009, 19:21 ] |
Post subject: | Re: TF2 update released |
But think of the benefits to your spy playing skills! The servers get teamtalk, you play spy in these harsh conditions and after a short while you'll become the best spy in the world! ![]() |
Author: | [SpA]ArchLurker_Chad [ 15 Oct 2009, 20:15 ] |
Post subject: | Re: TF2 update released |
Hmm.. I suppose... but it sounds like trickery still ![]() |
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