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cp_reelfoot https://forum.specialattack.net/viewtopic.php?t=6577 |
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Author: | swaty [ 03 Nov 2009, 17:08 ] |
Post subject: | cp_reelfoot |
From the creater of PL_OUTBACK (S.W.A.T.Y) comes his next great map cp_reelfoot. Reelfoot is a 5CP map just like Badlands, Well, and Granary. Reelfoot is based on a lake in Kentucky (no, I dont live there). Reelfoot is unique from any 5Cp map out there. Reelfoot took me under 30 days to make, from planning to beta 1. Download http://forums.tf2maps.net/showthread.php?t=9967 Change Log to b1 -First Release. ----------------------- Change Log from B1 to b2 -Fixed spawn doors sticking out when opening. -Fixed some nodraw visisble leaks in some places. -Fixed a bunch of playerclipping problems. -Disabled collision on some props. -Added 3D skybox -Redesigned middle cap, and the bridge. -Added some height variation to 2nd and 1st cap. -Added an underground path to the middle point. -Increased the fog. -Added more details. -Added more lights. -Increased fps at mid point. -Reduced the filesize by 7 MB. ----------------------- Change Log from B2 to b3 -You can finally get on the trees. -Fixed some clipping problems. -Fixed some no draw issues around the map. -Added more details. -Fixed a problem with the mid cap. -Added more health/ammo. -Added more lights in some areas. -Fixed the stairs in the middle. -Fixed the deadly doors. -Retextured some parts of the map. -Improved fps in the mid point. -Fixed a problem with the underwater route. -Reduced the filesize a bit. ![]() ![]() ![]() ![]() ![]() Download http://forums.tf2maps.net/showthread.php?t=9967 |
Author: | [SpA]SaintK [ 03 Nov 2009, 17:09 ] |
Post subject: | Re: cp_reelfoot |
/me points to Tpyo and Sonny for a maptest event! |
Author: | [SpA]SonnyBlack [ 03 Nov 2009, 17:34 ] |
Post subject: | Re: cp_reelfoot |
Is that my job now as well? ![]() Might contact you. Looks promosing tho, first decent swamp theme map I've seen so far. |
Author: | [SpA]SaintK [ 03 Nov 2009, 17:35 ] |
Post subject: | Re: cp_reelfoot |
[SpA]Sonny Black wrote: Is that my job now as well?
It's an event, isn't it? ![]() Might contact you. Looks promosing tho, first decent swamp theme map I've seen so far. ![]() ![]() |
Author: | [SpA]SonnyBlack [ 03 Nov 2009, 17:43 ] |
Post subject: | Re: cp_reelfoot |
[SpA]SaintK wrote: [SpA]Sonny Black wrote: Is that my job now as well?
It's an event, isn't it? ![]() Might contact you. Looks promosing tho, first decent swamp theme map I've seen so far. ![]() ![]() ![]() ![]() |
Author: | [SpA]Blackhawk [ 03 Nov 2009, 17:52 ] |
Post subject: | Re: cp_reelfoot |
[SpA]Sonny Black wrote: [SpA]SaintK wrote: It's an event, isn't it? ![]() ![]() ![]() ![]() ![]() |
Author: | [SpA]Minimoose! [ 03 Nov 2009, 19:44 ] |
Post subject: | Re: cp_reelfoot |
Looks good, but also looks as if it will destroy my fps ![]() |
Author: | swaty [ 04 Nov 2009, 19:37 ] |
Post subject: | Re: cp_reelfoot |
[SpA]Minimoose! wrote: Looks good, but also looks as if it will destroy my fps
it doesnt hurt yours fps at all.
![]() |
Author: | Bartg [ 04 Nov 2009, 20:06 ] |
Post subject: | Re: cp_reelfoot |
Well if map allows good fps with that style we should give it a shot. |
Author: | [SpA]SaintK [ 04 Nov 2009, 20:09 ] |
Post subject: | Re: cp_reelfoot |
swaty wrote: [SpA]Minimoose! wrote: Looks good, but also looks as if it will destroy my fps
it doesnt hurt yours fps at all.![]() |
Author: | [SpA]Minimoose! [ 04 Nov 2009, 23:02 ] |
Post subject: | Re: cp_reelfoot |
![]() If a map can look nice like that and doesnt kill my fps then I want to try it! |
Author: | [SpA]ArchLurker_Chad [ 07 Nov 2009, 16:23 ] |
Post subject: | Re: cp_reelfoot |
Looks cool. Haven't seen any swamp maps at all, and played even less :< I do remember them releasing the swamp tileset though, it was some time ago indeed. |
Author: | swaty [ 14 Nov 2009, 04:56 ] |
Post subject: | Re: cp_reelfoot |
Beta 4 is out with some huge changes! Download http://forums.tf2maps.net/showthread.ph ... post111762 Change Log from B3 to b4 -Changed the health kit in mid from small to medium. -Fixed a few props floating. -Fixed the stairs in the mid. -Changed the location of the 2nd forward spawn. -Added another route from last point to 2nd point. -Improved fps using occluders. -Added a bridge at the second point to add more height variation. -Changed the health kit size from medium to small at second point. -Added more signs on the wall. -Increased the ceiling. -Moved back the ressuply cabinets. -Added small hp/ammo at last in the new route. -Added another route for the underwater route. |
Author: | swaty [ 28 Nov 2009, 00:29 ] |
Post subject: | Re: cp_reelfoot |
I have fixed the bug with the rain in this version so it shouldn't bug the particles on the nextmap. Download the map http://forums.tf2maps.net/showthread.ph ... post111762 Change Log from B4 to RC1 -Fixed most of the clipping issues. -Added more ammo. -Removed the custom rain and added sawmill's rain. -Increased the ceiling in middle. -Added a platfrom in the middle and a small health kit on top of it. -Added another route from 2nd point to middle point from above. -Fixed some places where you could build on props. -Fixed some places where you could get stuck on the trees. -Closed some of the doors at the last point. -Improved fps at 2nd/1st point. |
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