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 Post subject: cp_reelfoot
PostPosted: 03 Nov 2009, 17:08 
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Crap at posting (26)
From the creater of PL_OUTBACK (S.W.A.T.Y) comes his next great map cp_reelfoot. Reelfoot is a 5CP map just like Badlands, Well, and Granary. Reelfoot is based on a lake in Kentucky (no, I dont live there). Reelfoot is unique from any 5Cp map out there. Reelfoot took me under 30 days to make, from planning to beta 1.


Download
http://forums.tf2maps.net/showthread.php?t=9967


Change Log to b1

-First Release.

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Change Log from B1 to b2

-Fixed spawn doors sticking out when opening.
-Fixed some nodraw visisble leaks in some places.
-Fixed a bunch of playerclipping problems.
-Disabled collision on some props.
-Added 3D skybox
-Redesigned middle cap, and the bridge.
-Added some height variation to 2nd and 1st cap.
-Added an underground path to the middle point.
-Increased the fog.
-Added more details.
-Added more lights.
-Increased fps at mid point.
-Reduced the filesize by 7 MB.

-----------------------

Change Log from B2 to b3

-You can finally get on the trees.
-Fixed some clipping problems.
-Fixed some no draw issues around the map.
-Added more details.
-Fixed a problem with the mid cap.
-Added more health/ammo.
-Added more lights in some areas.
-Fixed the stairs in the middle.
-Fixed the deadly doors.
-Retextured some parts of the map.
-Improved fps in the mid point.
-Fixed a problem with the underwater route.
-Reduced the filesize a bit.

Image
Image
Image
Image
Image

Download
http://forums.tf2maps.net/showthread.php?t=9967


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 Post subject: Re: cp_reelfoot
PostPosted: 03 Nov 2009, 17:09 
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/me points to Tpyo and Sonny for a maptest event!


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 Post subject: Re: cp_reelfoot
PostPosted: 03 Nov 2009, 17:34 
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Has no REAL life! (3230)
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Is that my job now as well? :mrgreen:
Might contact you.
Looks promosing tho, first decent swamp theme map I've seen so far.


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 Post subject: Re: cp_reelfoot
PostPosted: 03 Nov 2009, 17:35 
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[SpA]Sonny Black wrote:
Is that my job now as well? :mrgreen:
Might contact you.
Looks promosing tho, first decent swamp theme map I've seen so far.
It's an event, isn't it? :mrgreen: (for that matter, i'll give anything the name "event" if i need u 2 to do something :mrgreen: )


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 Post subject: Re: cp_reelfoot
PostPosted: 03 Nov 2009, 17:43 
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Has no REAL life! (3230)
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[SpA]SaintK wrote:
[SpA]Sonny Black wrote:
Is that my job now as well? :mrgreen:
Might contact you.
Looks promosing tho, first decent swamp theme map I've seen so far.
It's an event, isn't it? :mrgreen: (for that matter, i'll give anything the name "event" if i need u 2 to do something :mrgreen: )
"Oh hey Sonny, could you drive to the Netherlands and go to the Coffeeshop for me? ... It's ... uhm ... an event." :ugly: :mrgreen:


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 Post subject: Re: cp_reelfoot
PostPosted: 03 Nov 2009, 17:52 
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Has no REAL life! (4162)
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[SpA]Sonny Black wrote:
[SpA]SaintK wrote:

It's an event, isn't it? :mrgreen: (for that matter, i'll give anything the name "event" if i need u 2 to do something :mrgreen: )
"Oh hey Sonny, could you drive to the Netherlands and go to the Coffeeshop for me? ... It's ... uhm ... an event." :ugly: :mrgreen:
More like "Get me a cheeseburger" I'd guess.. :18

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 Post subject: Re: cp_reelfoot
PostPosted: 03 Nov 2009, 19:44 
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Has no REAL life! (5288)
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Looks good, but also looks as if it will destroy my fps :P

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 Post subject: Re: cp_reelfoot
PostPosted: 04 Nov 2009, 19:37 
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Crap at posting (26)
[SpA]Minimoose! wrote:
Looks good, but also looks as if it will destroy my fps :P
it doesnt hurt yours fps at all.


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 Post subject: Re: cp_reelfoot
PostPosted: 04 Nov 2009, 20:06 
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Has no REAL life! (1715)
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Well if map allows good fps with that style we should give it a shot.


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 Post subject: Re: cp_reelfoot
PostPosted: 04 Nov 2009, 20:09 
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swaty wrote:
[SpA]Minimoose! wrote:
Looks good, but also looks as if it will destroy my fps :P
it doesnt hurt yours fps at all.
Can you make it hurt Minimoose?


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 Post subject: Re: cp_reelfoot
PostPosted: 04 Nov 2009, 23:02 
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Has no REAL life! (5288)
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:cry:

If a map can look nice like that and doesnt kill my fps then I want to try it!

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a bird in a bird in a bird in a bird in a bird in a pig


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 Post subject: Re: cp_reelfoot
PostPosted: 07 Nov 2009, 16:23 
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Looks cool. Haven't seen any swamp maps at all, and played even less :<
I do remember them releasing the swamp tileset though, it was some time ago indeed.

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 Post subject: Re: cp_reelfoot
PostPosted: 14 Nov 2009, 04:56 
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Crap at posting (26)
Beta 4 is out with some huge changes!

Download
http://forums.tf2maps.net/showthread.ph ... post111762

Change Log from B3 to b4

-Changed the health kit in mid from small to medium.
-Fixed a few props floating.
-Fixed the stairs in the mid.
-Changed the location of the 2nd forward spawn.
-Added another route from last point to 2nd point.
-Improved fps using occluders.
-Added a bridge at the second point to add more height variation.
-Changed the health kit size from medium to small at second point.
-Added more signs on the wall.
-Increased the ceiling.
-Moved back the ressuply cabinets.
-Added small hp/ammo at last in the new route.
-Added another route for the underwater route.


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 Post subject: Re: cp_reelfoot
PostPosted: 28 Nov 2009, 00:29 
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Crap at posting (26)
I have fixed the bug with the rain in this version so it shouldn't bug the particles on the nextmap.


Download the map
http://forums.tf2maps.net/showthread.ph ... post111762


Change Log from B4 to RC1

-Fixed most of the clipping issues.
-Added more ammo.
-Removed the custom rain and added sawmill's rain.
-Increased the ceiling in middle.
-Added a platfrom in the middle and a small health kit on top of it.
-Added another route from 2nd point to middle point from above.
-Fixed some places where you could build on props.
-Fixed some places where you could get stuck on the trees.
-Closed some of the doors at the last point.
-Improved fps at 2nd/1st point.


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