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[MW2] MW2 forces players to violate their ISP terms
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Author:  [SpA]Blackhawk [ 10 Dec 2009, 15:19 ]
Post subject:  [MW2] MW2 forces players to violate their ISP terms

http://www.modernwarfail2.com/2009/12/0 ... s-tos-aup/

:ugly:

Author:  ProtectMyBalls [ 10 Dec 2009, 15:26 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

Would be interesting to see IW response, or even activisions... if they could be bothered to reply, they are too busy drinking money from champagne flutes.

Author:  DrMcMoist [ 10 Dec 2009, 20:29 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

[SpA]ProtectMyBalls wrote:
Would be interesting to see IW response, or even activisions... if they could be bothered to reply, they are too busy drinking money from champagne flutes.
Gold, jewel encrusted Champagne flutes.

Author:  [SpA]Spikespiegel [ 10 Dec 2009, 21:59 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

Well, it's not IWNET that violates the ISP TOS.

If it's against the ISP TOS, it's the user's problem.

Author:  [SpA]Relentless [ 10 Dec 2009, 23:07 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

Spikespiegel wrote:
Well, it's not IWNET that violates the ISP TOS.

If it's against the ISP TOS, it's the user's problem.
So what you're saying is "If user's are hosting games with their own private inet connection, it's their fault"?

Riiiiiiiight....

Author:  [SpA]Minimoose! [ 10 Dec 2009, 23:25 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

Spikespiegel wrote:
Well, it's not IWNET that violates the ISP TOS.

If it's against the ISP TOS, it's the user's problem.
They aren't really warned about it though, I guess the game doesn't warn users about its multiplayer breaking TOS. Most users will not know how IWnet works.

Author:  [SpA]Spikespiegel [ 11 Dec 2009, 22:34 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

[SpA]Relentless wrote:
Spikespiegel wrote:
Well, it's not IWNET that violates the ISP TOS.

If it's against the ISP TOS, it's the user's problem.
So what you're saying is "If user's are hosting games with their own private inet connection, it's their fault"?

Riiiiiiiight....
Exactly. Infinity Ward cannot possibly check the ToS of all internet providers in the world.

Also, to both you and minimoose. On the back of the DVD box is a big red warning box, that explains just how the multiplayer works, and how it is hosted. Therefore, it's people's own damn fault if they violate the ToS. They could have just read the warning!

Author:  [SpA]Minimoose! [ 12 Dec 2009, 00:16 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

Spikespiegel wrote:
[SpA]Relentless wrote:

So what you're saying is "If user's are hosting games with their own private inet connection, it's their fault"?

Riiiiiiiight....
Exactly. Infinity Ward cannot possibly check the ToS of all internet providers in the world.

Also, to both you and minimoose. On the back of the DVD box is a big red warning box, that explains just how the multiplayer works, and how it is hosted. Therefore, it's people's own damn fault if they violate the ToS. They could have just read the warning!
No one reads the warnings on the back of the box, pop ups in-game are better, especially when they are intrusive. Anyway, nothing will happen to IW or to a user regarding this, so that whole long essay on the problem is useless. People are just grasping at straws now, I gave up caring about the server situation a long time ago. The game sounds ridiculous anyway (akimbo shotguns? wtf).

Author:  [SpA]Relentless [ 12 Dec 2009, 10:06 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

Spikespiegel wrote:
[SpA]Relentless wrote:

So what you're saying is "If user's are hosting games with their own private inet connection, it's their fault"?

Riiiiiiiight....
Exactly. Infinity Ward cannot possibly check the ToS of all internet providers in the world.

Also, to both you and minimoose. On the back of the DVD box is a big red warning box, that explains just how the multiplayer works, and how it is hosted. Therefore, it's people's own damn fault if they violate the ToS. They could have just read the warning!
Yea, cause you actually did read it, right?

Author:  [SpA]Spikespiegel [ 12 Dec 2009, 13:45 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

[SpA]Relentless wrote:
Spikespiegel wrote:
Exactly. Infinity Ward cannot possibly check the ToS of all internet providers in the world.

Also, to both you and minimoose. On the back of the DVD box is a big red warning box, that explains just how the multiplayer works, and how it is hosted. Therefore, it's people's own damn fault if they violate the ToS. They could have just read the warning!
Yea, cause you actually did read it, right?
I did, else I wouldn't post that the warning was there!

It's not InfinityWards fault that people are too lazy to read the warning!

Author:  [SpA]Relentless [ 12 Dec 2009, 14:00 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

Honestly I do not believe you you read the red box before you bought the game - and I also believe noone else does.

IW has majorly fucked up the game on several instances and you are too much of a fanboy to not realize it.

Author:  [SpA]Minimoose! [ 12 Dec 2009, 14:19 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

Oh no! Internet fight!

Author:  ProtectMyBalls [ 12 Dec 2009, 15:16 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

Im sure they give a shit, you know, being sat in arm chairs made of hookers and all that.

Relentless have you played it? This is just curiousity, not me trying to join in this semi-gay internet brawl. Anyone else picturing a montage from rocky but fingers instead of Stallone.

Author:  [SpA]Spikespiegel [ 12 Dec 2009, 15:22 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

[SpA]Relentless wrote:
Honestly I do not believe you you read the red box before you bought the game - and I also believe noone else does.

IW has majorly fucked up the game on several instances and you are too much of a fanboy to not realize it.
It's funny how everyone has to tell me how BAD the game is, even though they have never even tried it yet? Hypocritical? Yes!

Why don't you try the game first, then come back and cry like a bitch. Until then, I cannot take anything you say about the game seriously!

Author:  [SpA]Relentless [ 12 Dec 2009, 17:39 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

Spikespiegel wrote:
[SpA]Relentless wrote:
Honestly I do not believe you you read the red box before you bought the game - and I also believe noone else does.

Why don't you try the game first, then come back and cry like a bitch. Until then, I cannot take anything you say about the game seriously!
cba to spend money on a game that appears shit.

And obviously, pirating it wont let me play the multiplayer.

Author:  ProtectMyBalls [ 12 Dec 2009, 18:40 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

appears shit how? , tbh not a great argument seeing the production value, cast, music, and technology is all triple A.

Care to elaborate more? And im not interested in the dedicated server argument.

Author:  Bartg [ 12 Dec 2009, 18:48 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

I was against mw2 in every way, but after playing single player on me modded xbox and some specops mission went to buy mw2, and Im enjoying it a lot, well maybe besides time when [Danish]Spikespiegel Javelin's teammates.

Author:  [SpA]Spikespiegel [ 12 Dec 2009, 19:26 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

Bartg wrote:
I was against mw2 in every way, but after playing single player on me modded xbox and some specops mission went to buy mw2, and Im enjoying it a lot, well maybe besides time when [Danish]Spikespiegel Javelin's teammates.
You shouldn't speak so loudly, [Fag]Bart. During our last Javelin challenge you managed to score 5 TKs AND 2 suicides. Not exactly impressive ;)

About the dedicated servers, sure I was against it at first. But I have to give it to IW, the new system works ALMOST flawlessly. I do admit that there are a few games that lag a bit, and host migration takes time, and isn't always successful. But the upsides more than make up for these flaws. I don't like modded games, which is why I stopped playing CSS. In CoD4, it could take me up to half an hour to find a decent, unmodded server, but even this didn't mean a great gaming experience, as most servers consisted of communities that didn't always just welcome you. Often you would find yourself kicked from the server, so that a community member could join.

Author:  Bartg [ 12 Dec 2009, 19:30 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

Quote:
During our last Javelin challenge you managed to score 5 TKs AND 2 suicide
It was 7 kills, 5tks and 2 suicide, once i got both Ditch and Etrius :P

Author:  ditch [ 13 Dec 2009, 01:03 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

Bartg wrote:
Quote:
During our last Javelin challenge you managed to score 5 TKs AND 2 suicide
It was 7 kills, 5tks and 2 suicide, once i got both Ditch and Etrius :P
as we usually play on the same team, i count that as tks. :ugly:

to relentless: pretty much what the others said.
p.s.: wtf is this tf2 again everybody talks about recently :ugly:

Author:  [SpA]Minimoose! [ 13 Dec 2009, 09:42 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

Spikespiegel wrote:
Bartg wrote:
I was against mw2 in every way, but after playing single player on me modded xbox and some specops mission went to buy mw2, and Im enjoying it a lot, well maybe besides time when [Danish]Spikespiegel Javelin's teammates.
You shouldn't speak so loudly, [Fag]Bart. During our last Javelin challenge you managed to score 5 TKs AND 2 suicides. Not exactly impressive ;)

About the dedicated servers, sure I was against it at first. But I have to give it to IW, the new system works ALMOST flawlessly. I do admit that there are a few games that lag a bit, and host migration takes time, and isn't always successful. But the upsides more than make up for these flaws. I don't like modded games, which is why I stopped playing CSS. In CoD4, it could take me up to half an hour to find a decent, unmodded server, but even this didn't mean a great gaming experience, as most servers consisted of communities that didn't always just welcome you. Often you would find yourself kicked from the server, so that a community member could join.
How did it take you so long? There were thousands of servers :S

I never had a problem finding a decent hardcore server, which was the only gamemode I played (especially with bandoleer disabled).

Author:  ProtectMyBalls [ 13 Dec 2009, 15:09 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

We only play hardcore, but as spike said, with cod4 every server i found was either screwed up by some weird mods or nubbish settings. Or it was some weird christian server, where i was being bible bashed throughout the entire game. Yeah cause GOD is well up for a bit of COD4.

Author:  [SpA]SaintK [ 13 Dec 2009, 15:14 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

[SpA]ProtectMyBalls wrote:
We only play hardcore, but as spike said, with cod4 every server i found was either screwed up by some weird mods or nubbish settings. Or it was some weird christian server, where i was being bible bashed throughout the entire game. Yeah cause GOD is well up for a bit of COD4.
That's because we didn't host COD4!

We would have hosted COD5 and make sure it would be done properly if it would have been possible :24

Author:  ProtectMyBalls [ 13 Dec 2009, 15:16 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

i know saint, i know :) which is shame cause all those random servers just made cod4 feel uninviting and cheap. Now with the match making system u can quickly identify hackers, cheats and the idiots, normally just by how many colours they have in their name.

Author:  [SpA]Minimoose! [ 13 Dec 2009, 15:22 ]
Post subject:  Re: [MW2] MW2 forces players to violate their ISP terms

Personally, I think you guys just suck at finding servers. 8)

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