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[MW2] MW2 forces players to violate their ISP terms https://forum.specialattack.net/viewtopic.php?t=6731 |
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Author: | [SpA]Blackhawk [ 10 Dec 2009, 15:19 ] |
Post subject: | [MW2] MW2 forces players to violate their ISP terms |
http://www.modernwarfail2.com/2009/12/0 ... s-tos-aup/ ![]() |
Author: | ProtectMyBalls [ 10 Dec 2009, 15:26 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
Would be interesting to see IW response, or even activisions... if they could be bothered to reply, they are too busy drinking money from champagne flutes. |
Author: | DrMcMoist [ 10 Dec 2009, 20:29 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
[SpA]ProtectMyBalls wrote: Would be interesting to see IW response, or even activisions... if they could be bothered to reply, they are too busy drinking money from champagne flutes.
Gold, jewel encrusted Champagne flutes.
|
Author: | [SpA]Spikespiegel [ 10 Dec 2009, 21:59 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
Well, it's not IWNET that violates the ISP TOS. If it's against the ISP TOS, it's the user's problem. |
Author: | [SpA]Relentless [ 10 Dec 2009, 23:07 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
Spikespiegel wrote: Well, it's not IWNET that violates the ISP TOS.
So what you're saying is "If user's are hosting games with their own private inet connection, it's their fault"?If it's against the ISP TOS, it's the user's problem. Riiiiiiiight.... |
Author: | [SpA]Minimoose! [ 10 Dec 2009, 23:25 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
Spikespiegel wrote: Well, it's not IWNET that violates the ISP TOS.
They aren't really warned about it though, I guess the game doesn't warn users about its multiplayer breaking TOS. Most users will not know how IWnet works.
If it's against the ISP TOS, it's the user's problem. |
Author: | [SpA]Spikespiegel [ 11 Dec 2009, 22:34 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
[SpA]Relentless wrote: Spikespiegel wrote: Well, it's not IWNET that violates the ISP TOS.
So what you're saying is "If user's are hosting games with their own private inet connection, it's their fault"?If it's against the ISP TOS, it's the user's problem. Riiiiiiiight.... Also, to both you and minimoose. On the back of the DVD box is a big red warning box, that explains just how the multiplayer works, and how it is hosted. Therefore, it's people's own damn fault if they violate the ToS. They could have just read the warning! |
Author: | [SpA]Minimoose! [ 12 Dec 2009, 00:16 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
Spikespiegel wrote: [SpA]Relentless wrote: So what you're saying is "If user's are hosting games with their own private inet connection, it's their fault"? Riiiiiiiight.... Also, to both you and minimoose. On the back of the DVD box is a big red warning box, that explains just how the multiplayer works, and how it is hosted. Therefore, it's people's own damn fault if they violate the ToS. They could have just read the warning! |
Author: | [SpA]Relentless [ 12 Dec 2009, 10:06 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
Spikespiegel wrote: [SpA]Relentless wrote: So what you're saying is "If user's are hosting games with their own private inet connection, it's their fault"? Riiiiiiiight.... Also, to both you and minimoose. On the back of the DVD box is a big red warning box, that explains just how the multiplayer works, and how it is hosted. Therefore, it's people's own damn fault if they violate the ToS. They could have just read the warning! |
Author: | [SpA]Spikespiegel [ 12 Dec 2009, 13:45 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
[SpA]Relentless wrote: Spikespiegel wrote: Exactly. Infinity Ward cannot possibly check the ToS of all internet providers in the world.
Yea, cause you actually did read it, right?Also, to both you and minimoose. On the back of the DVD box is a big red warning box, that explains just how the multiplayer works, and how it is hosted. Therefore, it's people's own damn fault if they violate the ToS. They could have just read the warning! It's not InfinityWards fault that people are too lazy to read the warning! |
Author: | [SpA]Relentless [ 12 Dec 2009, 14:00 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
Honestly I do not believe you you read the red box before you bought the game - and I also believe noone else does. IW has majorly fucked up the game on several instances and you are too much of a fanboy to not realize it. |
Author: | [SpA]Minimoose! [ 12 Dec 2009, 14:19 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
Oh no! Internet fight! |
Author: | ProtectMyBalls [ 12 Dec 2009, 15:16 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
Im sure they give a shit, you know, being sat in arm chairs made of hookers and all that. Relentless have you played it? This is just curiousity, not me trying to join in this semi-gay internet brawl. Anyone else picturing a montage from rocky but fingers instead of Stallone. |
Author: | [SpA]Spikespiegel [ 12 Dec 2009, 15:22 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
[SpA]Relentless wrote: Honestly I do not believe you you read the red box before you bought the game - and I also believe noone else does. It's funny how everyone has to tell me how BAD the game is, even though they have never even tried it yet? Hypocritical? Yes!IW has majorly fucked up the game on several instances and you are too much of a fanboy to not realize it. Why don't you try the game first, then come back and cry like a bitch. Until then, I cannot take anything you say about the game seriously! |
Author: | [SpA]Relentless [ 12 Dec 2009, 17:39 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
Spikespiegel wrote: [SpA]Relentless wrote: Honestly I do not believe you you read the red box before you bought the game - and I also believe noone else does. Why don't you try the game first, then come back and cry like a bitch. Until then, I cannot take anything you say about the game seriously! And obviously, pirating it wont let me play the multiplayer. |
Author: | ProtectMyBalls [ 12 Dec 2009, 18:40 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
appears shit how? , tbh not a great argument seeing the production value, cast, music, and technology is all triple A. Care to elaborate more? And im not interested in the dedicated server argument. |
Author: | Bartg [ 12 Dec 2009, 18:48 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
I was against mw2 in every way, but after playing single player on me modded xbox and some specops mission went to buy mw2, and Im enjoying it a lot, well maybe besides time when [Danish]Spikespiegel Javelin's teammates. |
Author: | [SpA]Spikespiegel [ 12 Dec 2009, 19:26 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
Bartg wrote: I was against mw2 in every way, but after playing single player on me modded xbox and some specops mission went to buy mw2, and Im enjoying it a lot, well maybe besides time when [Danish]Spikespiegel Javelin's teammates. You shouldn't speak so loudly, [Fag]Bart. During our last Javelin challenge you managed to score 5 TKs AND 2 suicides. Not exactly impressive ![]() About the dedicated servers, sure I was against it at first. But I have to give it to IW, the new system works ALMOST flawlessly. I do admit that there are a few games that lag a bit, and host migration takes time, and isn't always successful. But the upsides more than make up for these flaws. I don't like modded games, which is why I stopped playing CSS. In CoD4, it could take me up to half an hour to find a decent, unmodded server, but even this didn't mean a great gaming experience, as most servers consisted of communities that didn't always just welcome you. Often you would find yourself kicked from the server, so that a community member could join. |
Author: | Bartg [ 12 Dec 2009, 19:30 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
Quote: During our last Javelin challenge you managed to score 5 TKs AND 2 suicide
It was 7 kills, 5tks and 2 suicide, once i got both Ditch and Etrius ![]() |
Author: | ditch [ 13 Dec 2009, 01:03 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
Bartg wrote: Quote: During our last Javelin challenge you managed to score 5 TKs AND 2 suicide
It was 7 kills, 5tks and 2 suicide, once i got both Ditch and Etrius ![]() ![]() to relentless: pretty much what the others said. p.s.: wtf is this tf2 again everybody talks about recently ![]() |
Author: | [SpA]Minimoose! [ 13 Dec 2009, 09:42 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
Spikespiegel wrote: Bartg wrote: I was against mw2 in every way, but after playing single player on me modded xbox and some specops mission went to buy mw2, and Im enjoying it a lot, well maybe besides time when [Danish]Spikespiegel Javelin's teammates. You shouldn't speak so loudly, [Fag]Bart. During our last Javelin challenge you managed to score 5 TKs AND 2 suicides. Not exactly impressive ![]() About the dedicated servers, sure I was against it at first. But I have to give it to IW, the new system works ALMOST flawlessly. I do admit that there are a few games that lag a bit, and host migration takes time, and isn't always successful. But the upsides more than make up for these flaws. I don't like modded games, which is why I stopped playing CSS. In CoD4, it could take me up to half an hour to find a decent, unmodded server, but even this didn't mean a great gaming experience, as most servers consisted of communities that didn't always just welcome you. Often you would find yourself kicked from the server, so that a community member could join. I never had a problem finding a decent hardcore server, which was the only gamemode I played (especially with bandoleer disabled). |
Author: | ProtectMyBalls [ 13 Dec 2009, 15:09 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
We only play hardcore, but as spike said, with cod4 every server i found was either screwed up by some weird mods or nubbish settings. Or it was some weird christian server, where i was being bible bashed throughout the entire game. Yeah cause GOD is well up for a bit of COD4. |
Author: | [SpA]SaintK [ 13 Dec 2009, 15:14 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
[SpA]ProtectMyBalls wrote: We only play hardcore, but as spike said, with cod4 every server i found was either screwed up by some weird mods or nubbish settings. Or it was some weird christian server, where i was being bible bashed throughout the entire game. Yeah cause GOD is well up for a bit of COD4.
That's because we didn't host COD4!We would have hosted COD5 and make sure it would be done properly if it would have been possible ![]() |
Author: | ProtectMyBalls [ 13 Dec 2009, 15:16 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
i know saint, i know ![]() |
Author: | [SpA]Minimoose! [ 13 Dec 2009, 15:22 ] |
Post subject: | Re: [MW2] MW2 forces players to violate their ISP terms |
Personally, I think you guys just suck at finding servers. ![]() |
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