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koth_basalt_rc1 https://forum.specialattack.net/viewtopic.php?t=6855 |
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Author: | swaty [ 10 Jan 2010, 09:20 ] |
Post subject: | koth_basalt_rc1 |
I finally got some time to release RC1. This version has the huge changes that I have made to the map. First, it has a whole second floor above the point which makes this a unique KOTH map and a bunch of other stuff. Download http://forums.tf2maps.net/showthread.ph ... post135484 Change Log from B2 to RC1 -Retextured mid building. -Improved fps via occoluders. -Lowered the middle building. -Added more cover around the cap point. -Added more lights around the cap point. -Added a whole second floor above the cap point. -Fixed a lot of player clipping problems. -Made the spawns bigger. -Added a ton more detail to the map. -Added stairs when taking the right route. -Fixed the ramp going up to the point being too steep. -Added another health cabinet in the spawn. -Fixed some problems with some props with no collision. -Added a small ammo pack above the cap point. -More detail to the spawns. -Fixed a problem with the skybox. -Made the hallway to the right when you spawn bigger. -Fixed a problem with the cap point where it could be capped standing outside. -Fixed a problem getting stuck to get to the point. -Retextured the roofs on some of the buildings. -Made the ramp to the point higher. -Fixed a problem with the doors being open by the other team. -Fixed a problem with the displacements in some places. -Added small ammo packs under the bridge. -Fixed some ugly shadows in some areas. -Added ambient sound. -Removed one of the exit spawn doors to simplify it. -Shorten the distance of both of the exit spawn doors. ![]() ![]() ![]() ![]() ![]() |
Author: | ProtectMyBalls [ 11 Jan 2010, 02:24 ] |
Post subject: | Re: koth_basalt |
niice ![]() |
Author: | swaty [ 11 Jan 2010, 20:07 ] |
Post subject: | Re: koth_basalt |
Thanks, let me know how it goes if you or others get a chance to play it. ![]() |
Author: | ProtectMyBalls [ 11 Jan 2010, 21:34 ] |
Post subject: | Re: koth_basalt |
im sure someone out of this lot will upload it or at least find some time to test it out. |
Author: | [SpA]Blackhawk [ 12 Jan 2010, 08:55 ] |
Post subject: | Re: koth_basalt |
It looks a bit too empty and too brownish for my eyes. Would like some variety... ![]() |
Author: | ProtectMyBalls [ 12 Jan 2010, 10:59 ] |
Post subject: | Re: koth_basalt |
Guess it would be less empty with people playing on it ^^ |
Author: | Feoraz [ 12 Jan 2010, 17:18 ] |
Post subject: | Re: koth_basalt |
[SpA]Blackhawk wrote: It looks a bit too empty and too brownish for my eyes. Would like some variety...
Agrees ![]() ![]() By the way... Is there a reason SPA is not running KotH maps at all?? Seems so much fun ![]() |
Author: | ProtectMyBalls [ 12 Jan 2010, 17:39 ] |
Post subject: | Re: koth_basalt |
some people started whining about them, shame really, i think you can still buy them thou. |
Author: | [SpA]YellowGoudvis [ 12 Jan 2010, 17:44 ] |
Post subject: | Re: koth_basalt |
yeah some one bought it last time i was playing and i find the mode not really fun to play... top much of e demo/solly spamfest |
Author: | Feoraz [ 12 Jan 2010, 18:20 ] |
Post subject: | Re: koth_basalt |
Ill try it on some other server sometimes.... (shame on me) ![]() |
Author: | ProtectMyBalls [ 12 Jan 2010, 20:49 ] |
Post subject: | Re: koth_basalt |
Sorry Feoraz, you might want to poke management. i really like the game mode thou and demo and soldier spam can be found in all the game modes. |
Author: | swaty [ 27 Jan 2010, 03:49 ] |
Post subject: | Re: koth_basalt_b2 |
beta 2 is out. updated first post with pics and info. Change Log from B1 to b2 -Added two spawn exits. -Fixed a ton of playerclipping issues. -Added more detail. -Improved FPS. -Reworked the mid area. -Reworked the 2nd and the 3rd route. -Changed the theme of the map. -Fixed a ton of visual problems. -Added more cover around the mid. -Added a connector between the left and right building. -Added fog to the map -Added more health/ammo. -Ton of other changes as well but can't remember right now. |
Author: | swaty [ 11 Feb 2010, 23:10 ] |
Post subject: | Re: koth_basalt_b2 |
Have you guys had a chance to play b2 ? ![]() |
Author: | Lim-Dul [ 12 Feb 2010, 04:49 ] |
Post subject: | Re: koth_basalt_b2 |
We had a change when it comes to the TF2 decision maker. I think he has his hands full at the moment but I know for a fact that he is enthusiastic about custom maps and such. We'll see if the map is put into testing mode or even into the SpA points menu. =) |
Author: | swaty [ 27 Feb 2010, 04:01 ] |
Post subject: | Re: koth_basalt_rc1 |
I finally got some time to release RC1. This version has the huge changes that I have made to the map. First, it has a whole second floor above the point which makes this a unique KOTH map and a bunch of other stuff. Updated first post with new pics/info. Download http://forums.tf2maps.net/showthread.ph ... post135484 Change Log from B2 to RC1 -Retextured mid building. -Improved fps via occoluders. -Lowered the middle building. -Added more cover around the cap point. -Added more lights around the cap point. -Added a whole second floor above the cap point. -Fixed a lot of player clipping problems. -Made the spawns bigger. -Added a ton more detail to the map. -Added stairs when taking the right route. -Fixed the ramp going up to the point being too steep. -Added another health cabinet in the spawn. -Fixed some problems with some props with no collision. -Added a small ammo pack above the cap point. -More detail to the spawns. -Fixed a problem with the skybox. -Made the hallway to the right when you spawn bigger. -Fixed a problem with the cap point where it could be capped standing outside. -Fixed a problem getting stuck to get to the point. -Retextured the roofs on some of the buildings. -Made the ramp to the point higher. -Fixed a problem with the doors being open by the other team. -Fixed a problem with the displacements in some places. -Added small ammo packs under the bridge. -Fixed some ugly shadows in some areas. -Added ambient sound. -Removed one of the exit spawn doors to simplify it. -Shorten the distance of both of the exit spawn doors. |
Author: | swaty [ 09 May 2010, 05:14 ] |
Post subject: | Re: koth_basalt_rc1 |
Download http://forums.tf2maps.net/showthread.ph ... ght=basalt Change Log from RC1 to RC2 -Big fps boost. -Added more lights in some areas of the map. -Centered the door in the spawn. -Changed the ammo pack from small to medium under the bridge. -Added more detail to the outside area of the map. -Fixed alignment on some textures. -Removed the ramps around the control point so only demos/sollys can get up there now. -Fixed a few other visual glitches as well. |
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