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 Post subject: TF2 updates installed
PostPosted: 30 Apr 2010, 09:23 
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Community slut (13474)
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A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include:

- Added new items to commemorate our 119th (or so) update.
- Fixed several issues with the Source SDK
- Scout's "Retire the Runner" achievement updated to be:
- "Kill a Scout while they are under the effect of Crit-a-Cola."
- Added a 20% damage bonus to The Backburner
- Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction
- Fixed the teleporter exit using the wrong particle effect
- Fixed HUD damage indicators not appearing
- Fixed Teleporters not reverting to level 1 when their other side is destroyed
- Fixed receiving damage not causing view-kicks on players
- Fixed Engineers & Spies being able to circumvent build restrictions
- Fixed Server Browser not saving filter settings properly
- Fixed a client crash in the targetID on clients running custom HUDs


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PostPosted: 30 Apr 2010, 10:35 
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Has no REAL life! (1669)
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I think I will get a silver medal when Valve is done fixing them. :|

Backburner criticals will deal more damage too now? Poor spy.


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PostPosted: 30 Apr 2010, 11:31 
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Oh hey, it now makes sense to use the Backburner again :P

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PostPosted: 30 Apr 2010, 11:38 
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They didn't fix the limitless buildings, it still works with negative numbers.


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PostPosted: 30 Apr 2010, 11:58 
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Interesting, the last patch decreased the flame-thrower damage and this ones ups the back-burner damage.
I'd say you actually have to consider what flame-thrower you want, either the original one for the very versatile blowback, or
the back-burner for pure damage and now insane back-stab-burn damage :O
Me likes. The use of either flame-thrower should even out and keep the average damage the same, and considering spies should never go near pyros it doesn't really matter ;P

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