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TF2 Update
https://forum.specialattack.net/viewtopic.php?t=6945
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Author:  [SpA]Relentless [ 04 Feb 2010, 00:15 ]
Post subject:  TF2 Update

Quote:
Required updates for Team Fortress 2 and Day of Defeat: Source are now available. Please run hldsupdatetool to receive them. The specific changes include:

Engine
Enabled Steam Cloud support for key bindings and custom spraypaint images
- Added Options->Multiplayer->Advanced option to toggle off/on: default is on

Team Fortress 2
Added new Highlander mode.
- 9 players allowed per team.
- Restricts each team to 1 of each class.
- Use mp_highlander (0/1) to toggle off/on: default is 0
Added "bots" to the server's sv_tags convar if the server is running bots.
Fixed a weapon name localization issue.
Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates.
Updated the map CTF_DoubleCross
- Fixed the map not ending correctly when using mp_timelimit.
- Changed to prevent Engineers from building on top of the shack in each base.
Updated the map Arena_WatchTower
- Fixed a case where players could open and get stuck on the starting gates before the round start.
- Improved clipping to prevent people from getting out of the map.
- Optimized the map for better performance.

Oh Saint you bastard, you swapped out your changelog (hldsupdatetool etc.) with mine (Will be installed when Steam runs etc.) :ugly:

Author:  [SpA]Howard [ 04 Feb 2010, 09:27 ]
Post subject:  Re: TF2 Update

And no one has commented on this yet. Shows the current interest in TF2 from SpA :( (An observation, not a criticism)

Personally I think this new game mode sounds interesting. Puts the entire balance of the game both on display and trial at the same time. Eager to see how it works...though I think it might have to be on another server... :(

Author:  Marmelada [ 04 Feb 2010, 10:32 ]
Post subject:  Re: TF2 Update

Highlander server please!

Author:  [SpA]Relentless [ 04 Feb 2010, 11:34 ]
Post subject:  Re: TF2 Update

[SpA]Howard wrote:
And no one has commented on this yet. Shows the current interest in TF2 from SpA :( (An observation, not a criticism)

Personally I think this new game mode sounds interesting. Puts the entire balance of the game both on display and trial at the same time. Eager to see how it works...though I think it might have to be on another server... :(
Look at the times and you'll see why ;)

And this new gamemode is neither a true gamemode nor is it really new. People played this forever, but instead of having to set 9 different classlimits you can now do all with one cvar.

Author:  ProtectMyBalls [ 04 Feb 2010, 12:30 ]
Post subject:  Re: TF2 Update

im up for it :D

Author:  [SpA]ArchLurker_Chad [ 04 Feb 2010, 14:05 ]
Post subject:  Re: TF2 Update

Never tried it out, but I'm interested in it :>

Author:  Barbas [ 04 Feb 2010, 18:09 ]
Post subject:  Re: TF2 Update

I guess they put it in to make comp matches easier to set up...

Author:  sebas [ 04 Feb 2010, 22:45 ]
Post subject:  Re: TF2 Update

Yeah, they probably did. This doesn't change the fact that a Highlander match with a bit of organisation is a whole lotta fun (spa vs comm *hint* *hint*)

Author:  ProtectMyBalls [ 05 Feb 2010, 00:20 ]
Post subject:  Re: TF2 Update

[SpA]sebas wrote:
Yeah, they probably did. This doesn't change the fact that a Highlander match with a bit of organisation is a whole lotta fun (spa vs comm *hint* *hint*)
SO it has been written, so it must be done! Perhaps on a sunday ;)

Author:  Barbas [ 05 Feb 2010, 11:08 ]
Post subject:  Re: TF2 Update

Maybe this Sunday even!

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