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TF2 Update https://forum.specialattack.net/viewtopic.php?t=6945 |
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Author: | [SpA]Relentless [ 04 Feb 2010, 00:15 ] |
Post subject: | TF2 Update |
Quote: Required updates for Team Fortress 2 and Day of Defeat: Source are now available. Please run hldsupdatetool to receive them. The specific changes include:
Engine Enabled Steam Cloud support for key bindings and custom spraypaint images - Added Options->Multiplayer->Advanced option to toggle off/on: default is on Team Fortress 2 Added new Highlander mode. - 9 players allowed per team. - Restricts each team to 1 of each class. - Use mp_highlander (0/1) to toggle off/on: default is 0 Added "bots" to the server's sv_tags convar if the server is running bots. Fixed a weapon name localization issue. Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates. Updated the map CTF_DoubleCross - Fixed the map not ending correctly when using mp_timelimit. - Changed to prevent Engineers from building on top of the shack in each base. Updated the map Arena_WatchTower - Fixed a case where players could open and get stuck on the starting gates before the round start. - Improved clipping to prevent people from getting out of the map. - Optimized the map for better performance. Oh Saint you bastard, you swapped out your changelog (hldsupdatetool etc.) with mine (Will be installed when Steam runs etc.) ![]() |
Author: | [SpA]Howard [ 04 Feb 2010, 09:27 ] |
Post subject: | Re: TF2 Update |
And no one has commented on this yet. Shows the current interest in TF2 from SpA ![]() Personally I think this new game mode sounds interesting. Puts the entire balance of the game both on display and trial at the same time. Eager to see how it works...though I think it might have to be on another server... ![]() |
Author: | Marmelada [ 04 Feb 2010, 10:32 ] |
Post subject: | Re: TF2 Update |
Highlander server please! |
Author: | [SpA]Relentless [ 04 Feb 2010, 11:34 ] |
Post subject: | Re: TF2 Update |
[SpA]Howard wrote: And no one has commented on this yet. Shows the current interest in TF2 from SpA
Look at the times and you'll see why ![]() Personally I think this new game mode sounds interesting. Puts the entire balance of the game both on display and trial at the same time. Eager to see how it works...though I think it might have to be on another server... ![]() ![]() And this new gamemode is neither a true gamemode nor is it really new. People played this forever, but instead of having to set 9 different classlimits you can now do all with one cvar. |
Author: | ProtectMyBalls [ 04 Feb 2010, 12:30 ] |
Post subject: | Re: TF2 Update |
im up for it ![]() |
Author: | [SpA]ArchLurker_Chad [ 04 Feb 2010, 14:05 ] |
Post subject: | Re: TF2 Update |
Never tried it out, but I'm interested in it :> |
Author: | Barbas [ 04 Feb 2010, 18:09 ] |
Post subject: | Re: TF2 Update |
I guess they put it in to make comp matches easier to set up... |
Author: | sebas [ 04 Feb 2010, 22:45 ] |
Post subject: | Re: TF2 Update |
Yeah, they probably did. This doesn't change the fact that a Highlander match with a bit of organisation is a whole lotta fun (spa vs comm *hint* *hint*) |
Author: | ProtectMyBalls [ 05 Feb 2010, 00:20 ] |
Post subject: | Re: TF2 Update |
[SpA]sebas wrote: Yeah, they probably did. This doesn't change the fact that a Highlander match with a bit of organisation is a whole lotta fun (spa vs comm *hint* *hint*)
SO it has been written, so it must be done! Perhaps on a sunday ![]() |
Author: | Barbas [ 05 Feb 2010, 11:08 ] |
Post subject: | Re: TF2 Update |
Maybe this Sunday even! |
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