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 Post subject: TF2 Update
PostPosted: 04 Feb 2010, 00:15 
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Has no REAL life! (1829)
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Quote:
Required updates for Team Fortress 2 and Day of Defeat: Source are now available. Please run hldsupdatetool to receive them. The specific changes include:

Engine
Enabled Steam Cloud support for key bindings and custom spraypaint images
- Added Options->Multiplayer->Advanced option to toggle off/on: default is on

Team Fortress 2
Added new Highlander mode.
- 9 players allowed per team.
- Restricts each team to 1 of each class.
- Use mp_highlander (0/1) to toggle off/on: default is 0
Added "bots" to the server's sv_tags convar if the server is running bots.
Fixed a weapon name localization issue.
Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates.
Updated the map CTF_DoubleCross
- Fixed the map not ending correctly when using mp_timelimit.
- Changed to prevent Engineers from building on top of the shack in each base.
Updated the map Arena_WatchTower
- Fixed a case where players could open and get stuck on the starting gates before the round start.
- Improved clipping to prevent people from getting out of the map.
- Optimized the map for better performance.

Oh Saint you bastard, you swapped out your changelog (hldsupdatetool etc.) with mine (Will be installed when Steam runs etc.) :ugly:

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Last edited by [SpA]Relentless on 04 Feb 2010, 11:36, edited 3 times in total.

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 Post subject: Re: TF2 Update
PostPosted: 04 Feb 2010, 09:27 
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Lord of Minecraft (2894)
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And no one has commented on this yet. Shows the current interest in TF2 from SpA :( (An observation, not a criticism)

Personally I think this new game mode sounds interesting. Puts the entire balance of the game both on display and trial at the same time. Eager to see how it works...though I think it might have to be on another server... :(

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 Post subject: Re: TF2 Update
PostPosted: 04 Feb 2010, 10:32 
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Has learned to write! (180)
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Highlander server please!


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 Post subject: Re: TF2 Update
PostPosted: 04 Feb 2010, 11:34 
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Has no REAL life! (1829)
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[SpA]Howard wrote:
And no one has commented on this yet. Shows the current interest in TF2 from SpA :( (An observation, not a criticism)

Personally I think this new game mode sounds interesting. Puts the entire balance of the game both on display and trial at the same time. Eager to see how it works...though I think it might have to be on another server... :(
Look at the times and you'll see why ;)

And this new gamemode is neither a true gamemode nor is it really new. People played this forever, but instead of having to set 9 different classlimits you can now do all with one cvar.

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 Post subject: Re: TF2 Update
PostPosted: 04 Feb 2010, 12:30 
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Has no REAL life! (8841)
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im up for it :D

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 Post subject: Re: TF2 Update
PostPosted: 04 Feb 2010, 14:05 
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Geek (970)
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Never tried it out, but I'm interested in it :>

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 Post subject: Re: TF2 Update
PostPosted: 04 Feb 2010, 18:09 
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Crap at posting (36)
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I guess they put it in to make comp matches easier to set up...


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 Post subject: Re: TF2 Update
PostPosted: 04 Feb 2010, 22:45 
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Has no REAL life! (3017)
Yeah, they probably did. This doesn't change the fact that a Highlander match with a bit of organisation is a whole lotta fun (spa vs comm *hint* *hint*)

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 Post subject: Re: TF2 Update
PostPosted: 05 Feb 2010, 00:20 
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Has no REAL life! (8841)
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[SpA]sebas wrote:
Yeah, they probably did. This doesn't change the fact that a Highlander match with a bit of organisation is a whole lotta fun (spa vs comm *hint* *hint*)
SO it has been written, so it must be done! Perhaps on a sunday ;)

_________________
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-"No, not really. This is a different thing, it's spontaneous and it's called wit."


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 Post subject: Re: TF2 Update
PostPosted: 05 Feb 2010, 11:08 
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Crap at posting (36)
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Maybe this Sunday even!


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