Got some suggestions and inputs:
Total amount of players:
There is 26 players when the servers are filled, when the reserved slots are taken it can be 28-29 players on the servers which is very much. I think there would be good with 24 player servers with max 2 reserved slots limit.
Classes:
If it's not possible to decrease the player limits, class limits should be used. Sniper/Spy to 2 is good, and a general class limit of 4 would be good.
Most inportant thing in the thread: Engie limit should be set to 1 in general and 0 on ctfs and tc(s). This would solve the problem that Goldrush as good as always get stuck for 8 minutes when the cart is in the choke point after 1st cap. It would also make Dustbowl winnable until the last cp on 3rd stage. 5-cp maps would be enjoyable, since they don't always get stuck in the choke points and on the last point. Engie is the lamest of all classes, a class that don't require any skill to play and lock down most of the public play. That is because of that it requires teamwork to counter a sentry, and most of the time that don't exist on publics. This limit should not be able to pass with Spapoints.
Maybe you're thinking: But what if the engie on my team is a tard, then we'll never be able to defend eg Badwater. My response is: Go demo.
Maybe you're thinking: But he only plays scout all the time, he says this so that he should get no resistense: My response is: Scout is a class with the firepower of most classes secondary weapon and 125 hp, and we're on a server with 26 players. Go solly.
Maps:
If the class changes get through there's no reason too remove maps like Dustbowl and Goldrush (although they suck). There would be good however, if there was a way to limit Dustbowl attacktimes per point to 5 mins, as suggested earlier. Also, if my engie suggestion goes through I would like some additional 5-cp maps added as viable: Obscure, Gullywash, and Freight as a part of the standard cycle.
Bugs:
When you fill a server, the map that was first played tend to be repeated 2 or 3 times.
Winlimit:
Should be set to 0. The "3" limit is working in 26 player mode, but when there's eg 5on5 there can be 3-0 after 6 mins, and then there's 30 min Goldrush. A suggestion is (though it would require coding) is no winlimit, but a scramble when a team reaches 3 wins. Another is to just remove the winlimit.
Random crits and dmg spread
Should be removed
Fixed weaponsspread
Should be enabled
That's all I can think of now, and I just want to say Thank You to all of you for a great work with the servers!