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wc3 mod updated to 1.0.0.8 https://forum.specialattack.net/viewtopic.php?t=7050 |
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Author: | [SpA]SaintK [ 04 Mar 2010, 09:23 ] |
Post subject: | wc3 mod updated to 1.0.0.8 |
Quote:
-night elf skills trueshot and thorns are 100% activation, with different percent for damage per level, all values are rounded down (2hp damage will inflict 0 zero extra damage, 2*0.35 = 0.7 rounded down = 0)
-adjusted sucide bomber damage for CS -undead leeches health without chance modifier, leeched hp is now rounded down (aka wont leech if damage 2 or less given percent max is 30%) -fixed shopmenu description ("to look at" --> "to buy") -fixed undead suicide bomber not exploding when first selecting the race (from no race) when alive, or getting any gravity or speed powers -entangle now defaults to does not drop the victim's weapons (war3_nightelf_entangle_drop 0) -new war3_nightelf_entangle_noshoot cvar disallows shooting (defaults 0 allows shooting) -sound for revival, voodoo, wards, orc chain lightning, level up/ change race -you are already that race if you choose a race that you already are -">" on race menu for your current race -"<" on race menu for your next race -changerace now takes effect on spawn, not on death (helps remove glitches) -reduced alpha for all flash screens (to 3!), and fixxed fade in/out (FFADE OUT should really be FFADE IN) -some output are moved into the console (such as thorns, trueshot, leech... because they are now 100% activation) |
Author: | [SpA]futari [ 04 Mar 2010, 13:33 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
So you can shoot now when entangled? Great.. there was some guy in that server when we were trying to get it filled that made people ragequit (hex does not seem to counter it enough..) |
Author: | [SpA]SaintK [ 04 Mar 2010, 14:03 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
[SpA]futari wrote: So you can shoot now when entangled? Great.. there was some guy in that server when we were trying to get it filled that made people ragequit (hex does not seem to counter it enough..)
Can you please explain this in more detail? I am not sure what you mean.
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Author: | [SpA]futari [ 05 Mar 2010, 00:05 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
Entangle stops your movement and also stops you from shooting, I was wondering if with this update you can shoot when stunned? |
Author: | [SpA]SaintK [ 05 Mar 2010, 11:43 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
I still don't entire get the part were someone made others ragequit. How exactly did he do that? |
Author: | [SpA]YellowGoudvis [ 05 Mar 2010, 14:36 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
Well he had entangle.. and this skill is extremly over powerd when filling.. lets say 4 people its 2v2.. 1 entangles, because you cannot kill the one who entangeld you he can ealiy kill you.. because of people getting rooted all the time it makes them leave cause thers no fun when you get rooted (entangeld) and get killed all the time... |
Author: | [SpA]SaintK [ 05 Mar 2010, 16:01 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
[SpA]YellowGoudvis wrote: Well he had entangle.. and this skill is extremly over powerd when filling.. lets say 4 people its 2v2.. 1 entangles, because you cannot kill the one who entangeld you he can ealiy kill you.. because of people getting rooted all the time it makes them leave cause thers no fun when you get rooted (entangeld) and get killed all the time...
Ok, but from Futari i now understand you can shoot while being rooted?
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Author: | p3ta [ 07 Mar 2010, 10:38 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
Quote: night elf skills trueshot and thorns are 100% activation, with different percent for damage per level, all values are rounded down (2hp damage will inflict 0 zero extra damage, 2*0.35 = 0.7 rounded down = 0)
Im a bit confused, does this mean that you have to bind these skills to a key? Or they still are passive but with 100% rate of succes?
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Author: | [SpA]Dekar [ 07 Mar 2010, 11:23 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
They are still passive and just activate always now, not just in x% like before. |
Author: | p3ta [ 07 Mar 2010, 12:04 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
Dekar wrote: They are still passive and just activate always now, not just in x% like before.
But i dont see any +damage with the trueshot skill now, how do i know if it works?
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Author: | [SpA]Dekar [ 07 Mar 2010, 13:19 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
It should be visible in the console. Quote: -some output are moved into the console (such as thorns, trueshot, leech... because they are now 100% activation)
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Author: | p3ta [ 07 Mar 2010, 13:34 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
Dekar wrote: It should be visible in the console.
Thanks for the info, you're right Quote: -some output are moved into the console (such as thorns, trueshot, leech... because they are now 100% activation) ![]() |
Author: | [SpA]Dekar [ 08 Mar 2010, 20:08 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
This mod would be more fun with less retard players too stupid to find the exit of the spawn. |
Author: | [SpA]SaintK [ 08 Mar 2010, 20:10 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
Dekar wrote: This mod would be more fun with less retard players too stupid to find the exit of the spawn.
The game is the best if a few of us are around on it as well. Had some highly enjoyable hours there already (and that to think i had quit tf2)
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Author: | [SpA]MrOrange [ 08 Mar 2010, 20:32 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
I did some playing today and the amount of retardation on that server is staggering. It's awesome fun if a few of the SpAs and some regulars are playing, but that only happens once in a blue moon. |
Author: | BigBadaBoom [ 09 Mar 2010, 08:10 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
Was playing on the server a few days ago and had someone calling half of the opposing team cheaters and ranting all the time. "Omg, my screen goes black and then I die, you *** cheater!" "XYZ is cheating! I had to kill him twice just like a deadringer spy!" When we tried to explain he said he knew he was playing on a mod-server, but since he couldn't see those things in the shop-menu they must all be cheats..... The best part was: "I'm not getting any xp when I kill people! XYZ, you're cheating!" Think everyone was glad he left after about an hours. |
Author: | [SpA]SaintK [ 09 Mar 2010, 08:19 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
If people are annoying or whatever, call an admin and we'll deal with the situation. We have very little rules, but 1 thing we hate above all are retards, they get 1 warning and then a ban. |
Author: | [SpA]Relentless [ 09 Mar 2010, 17:29 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
[SpA]SaintK wrote: If people are annoying or whatever, call an admin and we'll deal with the situation.
Should get an instakick/ban imo, can stand anything but people with no common sense.
We have very little rules, but 1 thing we hate above all are retards, they get 1 warning and then a ban. |
Author: | [SpA]SaintK [ 09 Mar 2010, 18:46 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
[SpA]Relentless wrote: [SpA]SaintK wrote: If people are annoying or whatever, call an admin and we'll deal with the situation.
Should get an instakick/ban imo, can stand anything but people with no common sense.We have very little rules, but 1 thing we hate above all are retards, they get 1 warning and then a ban. ![]() |
Author: | [SpA]Dekar [ 17 Apr 2010, 16:38 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
The orc critical skill really needs a nerf. Its far worse than any ultimate because you cant do anything against instant death by 200+ damage hits. |
Author: | Crovax20 [ 17 Apr 2010, 18:10 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
watch the damage when you get a crit+ orc crit on you :p |
Author: | [SpA]Dekar [ 30 Apr 2010, 12:39 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
Latest patch broke revive, they revive in the wrong location. |
Author: | [SpA]Voegelchen [ 30 Apr 2010, 13:04 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
And fan of knives hits me through half of the map. |
Author: | [SpA]futari [ 30 Apr 2010, 16:54 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
Just played a bit.. no selfheal.. a warden that fully leveled his fan of knives kills half the opponents team even before setup time is over.. wth... Better turn it off and wait for an update.. |
Author: | [SpA]SaintK [ 01 May 2010, 22:22 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
Ill have a look when i am back home (fkin french keyboards....) |
Author: | [SpA]Migu [ 01 May 2010, 22:29 ] |
Post subject: | Re: wc3 mod updated to 1.0.0.8 |
[SpA]SaintK wrote: Ill have a look when i am back home (fkin french keyboards....)
Haha, azerty keyboards suck monkey balls! ![]() |
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