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TF2 updates installed https://forum.specialattack.net/viewtopic.php?t=7242 |
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Author: | [SpA]SaintK [ 30 Apr 2010, 09:23 ] |
Post subject: | TF2 updates installed |
Quote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include:
- Added new items to commemorate our 119th (or so) update. - Fixed several issues with the Source SDK - Scout's "Retire the Runner" achievement updated to be: - "Kill a Scout while they are under the effect of Crit-a-Cola." - Added a 20% damage bonus to The Backburner - Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction - Fixed the teleporter exit using the wrong particle effect - Fixed HUD damage indicators not appearing - Fixed Teleporters not reverting to level 1 when their other side is destroyed - Fixed receiving damage not causing view-kicks on players - Fixed Engineers & Spies being able to circumvent build restrictions - Fixed Server Browser not saving filter settings properly - Fixed a client crash in the targetID on clients running custom HUDs |
Author: | [SpA]Dekar [ 30 Apr 2010, 10:35 ] |
Post subject: | Re: TF2 updates installed |
I think I will get a silver medal when Valve is done fixing them. ![]() Backburner criticals will deal more damage too now? Poor spy. |
Author: | [SpA]Relentless [ 30 Apr 2010, 11:31 ] |
Post subject: | Re: TF2 updates installed |
Oh hey, it now makes sense to use the Backburner again ![]() |
Author: | Marmelada [ 30 Apr 2010, 11:38 ] |
Post subject: | Re: TF2 updates installed |
They didn't fix the limitless buildings, it still works with negative numbers. |
Author: | [SpA]ArchLurker_Chad [ 30 Apr 2010, 11:58 ] |
Post subject: | Re: TF2 updates installed |
Interesting, the last patch decreased the flame-thrower damage and this ones ups the back-burner damage. I'd say you actually have to consider what flame-thrower you want, either the original one for the very versatile blowback, or the back-burner for pure damage and now insane back-stab-burn damage :O Me likes. The use of either flame-thrower should even out and keep the average damage the same, and considering spies should never go near pyros it doesn't really matter ;P |
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