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TF2 updates installed
https://forum.specialattack.net/viewtopic.php?t=7242
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Author:  [SpA]SaintK [ 30 Apr 2010, 09:23 ]
Post subject:  TF2 updates installed

Quote:
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include:

- Added new items to commemorate our 119th (or so) update.
- Fixed several issues with the Source SDK
- Scout's "Retire the Runner" achievement updated to be:
- "Kill a Scout while they are under the effect of Crit-a-Cola."
- Added a 20% damage bonus to The Backburner
- Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction
- Fixed the teleporter exit using the wrong particle effect
- Fixed HUD damage indicators not appearing
- Fixed Teleporters not reverting to level 1 when their other side is destroyed
- Fixed receiving damage not causing view-kicks on players
- Fixed Engineers & Spies being able to circumvent build restrictions
- Fixed Server Browser not saving filter settings properly
- Fixed a client crash in the targetID on clients running custom HUDs

Author:  [SpA]Dekar [ 30 Apr 2010, 10:35 ]
Post subject:  Re: TF2 updates installed

I think I will get a silver medal when Valve is done fixing them. :|

Backburner criticals will deal more damage too now? Poor spy.

Author:  [SpA]Relentless [ 30 Apr 2010, 11:31 ]
Post subject:  Re: TF2 updates installed

Oh hey, it now makes sense to use the Backburner again :P

Author:  Marmelada [ 30 Apr 2010, 11:38 ]
Post subject:  Re: TF2 updates installed

They didn't fix the limitless buildings, it still works with negative numbers.

Author:  [SpA]ArchLurker_Chad [ 30 Apr 2010, 11:58 ]
Post subject:  Re: TF2 updates installed

Interesting, the last patch decreased the flame-thrower damage and this ones ups the back-burner damage.
I'd say you actually have to consider what flame-thrower you want, either the original one for the very versatile blowback, or
the back-burner for pure damage and now insane back-stab-burn damage :O
Me likes. The use of either flame-thrower should even out and keep the average damage the same, and considering spies should never go near pyros it doesn't really matter ;P

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