SpecialAttack.net
https://forum.specialattack.net/

wc3 mod updated (1.1.2b1)
https://forum.specialattack.net/viewtopic.php?t=7543
Page 1 of 1

Author:  [SpA]SaintK [ 08 Jul 2010, 23:19 ]
Post subject:  wc3 mod updated (1.1.2b1)

Quote:
.1.2

B1

added events OnWar3EventSpawn, OnWar3EventDeath
converted races to use these events

fixed error log spam if war3source main is paused from soul reaper

MAJOR CONVERSION: new race registering interface, allows different skill number and levels
race with max level over 16 will level as if they are level 16
database change will not make you lose xp, but may be whacky for the first time you are choosing the race
SEE RACES FOR EXAMPLES
OLD RACES WILL NOT BE COMPATABLE!!! YOU MUST CONVERT THEM TO THE NEW SYSTEM

public OnWar3LoadRaceOrItemOrdered(num) for correct load order
public OnWar3PluginReady will be called after for non ordered races

changed some forwards and natives

changed all races to the new race interface

war3_crypt_locust_range for you locust winers, default 99999!

removed all ultimate per life limit cvars

implemented skill level limit, cannot level skill to 1/2/3/4 without total level being 1/3/5/7
ultimates leveling are limited at (min ultimate level)/+2/+4/+6

implemented disabled menu options to signify it is disabled and cannot be selected

orc human invis is now minimum of 40 from 35

small delay for suicide bomber so the kill order is correct

fixed some war3_ commands not working because GetClientRace was not on the target but the issuer

Author:  [SpA]gibboss28 [ 09 Jul 2010, 02:18 ]
Post subject:  Re: wc3 mod updated (1.1.2b1)

Quote:

war3_crypt_locust_range for you locust winers
hahahaha

Page 1 of 1 All times are UTC+02:00

Powered by phpBB® Forum Software © phpBB Limited