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de 
 Post subject: TF2 updates installed
PostPosted: 09 Jul 2010, 03:20 
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Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine

* Fixed client crash related flashlight usage.
* Fixed several issues related to alt-tabbing (invisible players, etc).


Team Fortress 2

* Added The Frontier Justice.
* Added The Wrangler.
* Added The Gunslinger.
* Added The Southern Hospitality.
* Added 35 Engineer achievements.
* Engineers can now pickup & move their buildings.
* Added Engineer main menu music.
* Added 4 new maps:
o Thunder Mountain, a 3 stage Payload map.
o Hightower, a Payload Race map.
o Upward, a Payload map.
o ColdFront, a community built Capture Point map.
* Item tuning:
o The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
o The Gunboats now reduce self-damage by 60% (was 75%)
o The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
* Added better feedback sound for Pyros on when their flamethrower is doing damage.
* Fixed blood effect on bleeding player.
* Added a glow effect to Payload carts.
* Added Romanian language support.


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de 
PostPosted: 09 Jul 2010, 03:38 
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sadly the server seems to hang and there's currently no way to access it


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nl 
PostPosted: 09 Jul 2010, 07:32 
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ya bloody nub :mrgreen:


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gb 
PostPosted: 09 Jul 2010, 10:15 
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ditch wrote:
sadly the server seems to hang and there's currently no way to access it
:ugly: :4

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gb 
PostPosted: 09 Jul 2010, 10:19 
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You can do it ditch :-11

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de 
PostPosted: 09 Jul 2010, 10:49 
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after a reboot this morning everything seems to be fine again :ugly:


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gb 
PostPosted: 09 Jul 2010, 10:53 
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omg who left Ditch in charge!

oh,


it was saint...

GO DITCH! YOU CAN DO IT!

hes done it... :4

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-"No, not really. This is a different thing, it's spontaneous and it's called wit."


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dk 
PostPosted: 09 Jul 2010, 10:55 
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yay ! :5: :5: :5: :5: :5:


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gb 
PostPosted: 09 Jul 2010, 11:09 
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annarack?
WOOP WOOP

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dk 
PostPosted: 09 Jul 2010, 12:16 
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[SpA]annarack wrote:
annarack?
WOOP WOOP
You are much fun on google :4


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gb 
PostPosted: 09 Jul 2010, 12:18 
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is it porn :twisted:

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-"No, not really. This is a different thing, it's spontaneous and it's called wit."


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dk 
PostPosted: 09 Jul 2010, 12:51 
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[SpA]ProtectMyBalls wrote:
is it porn :twisted:
Most of it, yesh :4


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gb 
PostPosted: 09 Jul 2010, 13:24 
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rude, one of my favourite things! add me on steam u mutha!

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-"No, not really. This is a different thing, it's spontaneous and it's called wit."


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dk 
PostPosted: 09 Jul 2010, 14:31 
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[SpA]ProtectMyBalls wrote:
rude, one of my favourite things! add me on steam u mutha!
itz not possible - i dont know how :oops:


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gb 
PostPosted: 09 Jul 2010, 15:26 
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click the steam link underneath my name genius! :P

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-"No, not really. This is a different thing, it's spontaneous and it's called wit."


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se 
PostPosted: 09 Jul 2010, 16:02 
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Engineers can now pickup & move their buildings.
If this was done properly, Engy just became a million times better.

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pl 
PostPosted: 09 Jul 2010, 17:39 
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Can someone fix the limiter plugin ? It kicks people out of engi class when someone with immunity takes engineer. Or its supposed to work like this ( which would be complete bullshit tbh )?


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ro 
PostPosted: 09 Jul 2010, 17:46 
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afaik it supose to work like this

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pl 
PostPosted: 09 Jul 2010, 17:48 
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Oh cool, so I guess Ill have to find another server to play before engineer storm calms down...


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dk 
PostPosted: 09 Jul 2010, 18:46 
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Bartg wrote:
Oh cool, so I guess Ill have to find another server to play before engineer storm calms down...
You could buy the class limiter remover :demm:

Just verify incase you havent by typing this in your console yes : sm_validate "forum username" "forum password" but most likely you have - so you can be the one owning with your lol remote sentrys :D damn i love this update! :5:


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pl 
PostPosted: 09 Jul 2010, 18:52 
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I wont cause on Sunday Im leaving for 10 days. And I dont want to steal classes from other players who were *cough* first to pick up engineer...


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dk 
PostPosted: 09 Jul 2010, 18:57 
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I bought it and nobody got forced to select another class :shock: instead of 3 engi we were 4...odd..anywho i wish you a good vacation! dont get into trouble :5:


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pl 
PostPosted: 09 Jul 2010, 20:47 
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Alcohol+sea cant mean any trouble :ugly: Well I also saw 4 engineers on dustbowl when 4th came with class immunity, thats why I was surprised when I ( and Repel afair ) were kicked of our engis.


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cz 
PostPosted: 09 Jul 2010, 21:45 
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If you have 4 people with imunity all playing engi you're going to get.... 4 engi's!


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pl 
PostPosted: 09 Jul 2010, 22:40 
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And if I have 3 people without immunity playing engis and 4th engi with immunity comes ?


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se 
PostPosted: 10 Jul 2010, 00:19 
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Bartg wrote:
And if I have 3 people without immunity playing engis and 4th engi with immunity comes ?
Assuming the limit is 3, one of the 3 non-immunity engies will be forced to play another class.

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All roads may lead to Rome, but all Wikipedia pages eventually get you to the Third Reich. - m3n


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gb 
PostPosted: 10 Jul 2010, 00:30 
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yeah, im often seeing too many snipers, they cant all have immunity ?! even the random named ones!

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-"You've really worked out your banter, haven't you?"
-"No, not really. This is a different thing, it's spontaneous and it's called wit."


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se 
PostPosted: 10 Jul 2010, 09:54 
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make 3 engies with no immunity. Pub ppl with no immunity can never play engineer >_<

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gb 
PostPosted: 10 Jul 2010, 09:57 
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immunity is like, the first thing people buy

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cz 
PostPosted: 10 Jul 2010, 15:59 
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classlimits on updates like these are just nessesary. As we like our own players better than random players, they get the advantage to play the class they want, as they are the onces making our community what it is.


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