Multi-Gaming Community
It is currently 27 Apr 2024, 18:03

All times are UTC+02:00




Post new topic  Reply to topic  [ 144 posts ]  Go to page 1 2 3 4 5 Next
Author Message
gb 
 Post subject: Scramble
PostPosted: 17 Jul 2010, 14:55 
Offline
Has no REAL life! (8841)
User avatar
It doesn't work, more often than not it will make the teams worse, or all SpA. Plus it seems to only scramble at the most bizarre moments. After 2 round of getting walked over on labor and no scramble; however the other day, we managed to get all the way through thundermountain, then it scrambled?! wtf, hang on a minute, you haven't even seen the other team attack yet and you are scrambling?!!

It clearly doesn't do what we want it too. And why is it even here?

_________________
-"You've really worked out your banter, haven't you?"
-"No, not really. This is a different thing, it's spontaneous and it's called wit."


Top
   
gb 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 15:11 
Offline
Has no REAL life! (3493)
User avatar
scrambler is starting to get annoying, yes. I can kinda see it's usefulness when there isn't an admin about, but for the times that there are (more often than not, usually), it's better to only have the admin decide when and when not to scramble. for us, the !scramble feature is very very useful, so i would like that kept. as for autoscramble, 90 percent of the time it's too annoying to justify having around imo, given that in the bigger games where it is more useful then there is an admin around 90 percent of the time to deal with it him/hersself.

_________________
ュ~ちゃんgamer.jp Pinky: true genius
ュ~ちゃんgamer.jp Pinky: doesn't make sense
ュ~ちゃんgamer.jp Pinky: till you're senseless


Top
   
gb 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 15:14 
Offline
Has learned to write! (153)
User avatar
[SpA]ProtectMyBalls wrote:
It doesn't work, more often than not it will make the teams worse, or all SpA. Plus it seems to only scramble at the most bizarre moments. After 2 round of getting walked over on labor and no scramble; however the other day, we managed to get all the way through thundermountain, then it scrambled?! wtf, hang on a minute, you haven't even seen the other team attack yet and you are scrambling?!!

It clearly doesn't do what we want it too. And why is it even here?
True man, I've found that sometimes too.

I think it is a good idea as it can split up people stacking sometimes, but most of the time it does make it worse like you said lol

To beat the stacking, it would be cool to have a way where you can't choose a team, the only option is for "Random"


Top
   
gb 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 15:16 
Offline
Has no REAL life! (3493)
User avatar
[SpA]Censor3000 wrote:
To beat the stacking, it would be cool to have a way where you can't choose a team, the only option is for "Random"
this is possible. something like sv_forcerandom_1
personally i always go random anyway, but not sure if restricting people from being on the same team as their friends all the time is such a good idea however. it would help though, yeah.

_________________
ュ~ちゃんgamer.jp Pinky: true genius
ュ~ちゃんgamer.jp Pinky: doesn't make sense
ュ~ちゃんgamer.jp Pinky: till you're senseless


Top
   
gb 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 15:19 
Offline
Has no REAL life! (8841)
User avatar
Don't get me wrong im all for scramble if it works and the fact that it will help shut certain people up is an amazing side note; however, thought id bring up the fact that it doesn't aide the game in the slightest.

_________________
-"You've really worked out your banter, haven't you?"
-"No, not really. This is a different thing, it's spontaneous and it's called wit."


Top
   
nl 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 16:18 
Offline
SpA Fookah (4459)
User avatar
Most of our admins don't do enough to fix unbalanced teams. There are a few ppl that never split themselves up. Next to that, there were loads of times that servers were filled with admins, scores of 5-0 and one team clearly getting pwned and none of the admins around did do anything about it and this went on for hours.
I don't like how the autobalance is set up atm , but at least it's scrambling. I don't see the majority of our admins having the willpower to actually do something about scrambling. This game is already here for a few years and already for a few years most admins are just ignoring major unbalanced team problems.
Saint has posted the code of the team scrambler in the members section, everyone in here giving his two cents about the team balancer could put his or hers effort in taking a look in the code for the scrambler and seeing where it could be adjusted!

Thx

_________________
M.A.S.K. , is the mighty power that can save the day


Top
   
gb 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 17:04 
Offline
Has no REAL life! (4896)
I'd like to know what Bartg has to say about it.


Top
   
pl 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 17:29 
Offline
Has no REAL life! (1715)
User avatar
I only noticed, that scramble plugin takes away and puts all medics in one team :ugly:


Top
   
gb 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 19:40 
Offline
Has no REAL life! (8841)
User avatar
Bucky, im not saying the need for a scramble plugin is not there; just that at the moment its not working the way it should. I'm not a coder so i can't make adjustments, but can someone please take a look. It happened on a payload map AGAIN today, blue team hadn't even finished and we are getting moved around, then it went stale.

Also; sort of off topic but the AFK manager seems to kick in too quick, i cant even send a quick message on steam without being kicked to spectator.

_________________
-"You've really worked out your banter, haven't you?"
-"No, not really. This is a different thing, it's spontaneous and it's called wit."


Top
   
de 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 20:15 
Offline
Geek (856)
User avatar
Just move out of the spawn. The timing is just very tight in it. Outside you can afk for one or two minutes.

_________________
Hansieil wrote:
You are all. A bunch of faggots


Top
   
ro 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 20:40 
Offline
Geek (736)
User avatar
..and get stabbed :D

_________________
BAM!
"Player with nothing to live for" - PsychoStats


Top
   
de 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 21:13 
Offline
Geek (856)
User avatar
Says the statswhore who is rank 66 :> ;)

_________________
Hansieil wrote:
You are all. A bunch of faggots


Top
   
dk 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 21:18 
Offline
Likes to type... (290)
Well, the scramble plugin gets updated alot - so maybe there is some thingy admins need to set proberly?
http://forums.alliedmods.net/showthread.php?t=89136


Top
   
nl 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 21:26 
Offline
SpA Fookah (4459)
User avatar
It is posted in the members section and you don't need to be a coder for it. You just have to read it and think while reading, putting effort in it :P

_________________
M.A.S.K. , is the mighty power that can save the day


Top
   
gb 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 21:27 
Offline
Has no REAL life! (8841)
User avatar
so why wasnt this done before?

_________________
-"You've really worked out your banter, haven't you?"
-"No, not really. This is a different thing, it's spontaneous and it's called wit."


Top
   
nl 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 21:27 
Offline
Community slut (13473)
User avatar
I've disabled the plugin untill someone can figure out the proper settings for it, cause i am clueless.


Top
   
nl 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 21:32 
Offline
Community slut (13473)
User avatar
This is the default CFG, maybe you lot can cook something up together...
Code:
// Enable/disable the plugin and all its hooks.
gs_enabled "1"

// **************************
//							*
//  Auto-balance settings	*
//							*
// **************************


// Enable/disable the autobalance feature of this plugin.
// Use only if you have the built-in balancer disabled.
gs_autobalance "0"

// Time in minutes after a client is balanced in which they cannot be balanced again.
gs_ab_balancetime "5"

// Controls who is immune from auto-balance
// 0 = no immunity
// 1 = admins
// 2 = engies with buildings
// 3 = both admins and engies with buildings
gs_ab_immunity "0"

// Max time the teams are allowed to be unbalanced before a balanced is forced on low-priority living players.
// 0 = disabled
gs_ab_max_unbalancetime "30"

// How many of the top players to protect on each team from autobalance.
gs_ab_protect "5"

// If one team has this many more players than the other, then consider the teams imbalanced.
gs_ab_unbalancelimit "2"

// Allow clients to tell the plugin what team they prefer.  When an autobalance starts, if the client prefers the team, it overrides any immunity check.
gs_ab_preference "1"

// Time, in seconds after an imbalance is detected in which an imbalance is flagged, and possible swapping can occur
gs_ab_actiondelay "5"

// If teams become imbalanced by this many players, auto-force a balance
gs_ab_forcetrigger "4"

// If less than this amount of time (in seconds) is left in a round, stop auto-balancing.
// "0" will disable this function
gs_ab_timelimit "0"

// Force a balance between each round. (If you use a custom team balance plugin that doesn't do this already, or you have the default one disabled)
// does not require this plugin's autobalacne to be enabled
gs_force_balance "0"

// Time in seconds to protect a client from autobalance if they have recently captured a point, defended/touched intelligence, or destroyed a sentry.
// 0 = disabled
gs_teamwork_protect "60"


// **************************
//							*
//  Auto-scramble settings	*
//							*
// **************************


// Enables/disables the automatic scrambling.
gs_autoscramble "1"

// Auto-scramble only after a full round has completed.
gs_as_fullroundonly "0"

// If a teams wins with a frag ratio greater than or equal to this setting, trigger a scramble
// 0 = disables this check
gs_as_hfragratio "2.0"

// Starts a scramble vote instead of scrambling at the end of a round
gs_as_vote "0"

// If a team wins in less time, in seconds, than this, and has a frag ratio greater than specified: perform an auto scramble.
// 0 = disables this check
gs_as_wintimelimit "120.0"

// Lower kill ratio for teams that win in less than the wintime_limit.
gs_as_wintimeratio "1.5"

// If the average score difference for all players on each team is greater than this, then trigger a scramble.
// 0 = disables this check
gs_as_playerscore_avgdiff "10.0"

// If a team has this many more dominations than the other team, then trigger a scramble.
// 0 = disables this check
gs_as_domination_diff "5"

// If enabled, trigger a scramble if a team never captures the point in koth mode
gs_as_koth_pointcheck "0"


// **************************
//							*
// global scramble settings *
//							*
// **************************

// Minimum people connected before scrambles are possible
gs_as_minplayers "12"

// If enabled, teams will scramble at the end of the 'waiting for players' period
gs_prescramble "0"

// If a scramble happens during setup, restore the setup timer to its starting value
gs_setup_reset "1"

// Sets if admins and people with uber and engie buildings are immune from being scrambled.
// medics + enginneers are not immune during scrambles at the beginning of the round
// 0 = no immunity
// 1 = just admins
// 2 = charged medics + engineers with buildings
// 3 = admins + charged medics and engineers with buildings.
gs_scramble_immune "0"

// If a scramble-now happens during setup time, fill up any medic's uber-charge.
gs_setup_recharge "1"

// Player scramble sort mode.
// 1 = Random
// 2 = Player Score
// 3 = Player Score Per Minute.
// 4 = Player Kill-Death Ratios
// 5 = Swap the top players on each team, controlled by gs_top_swaps
// 6 = Choose randomly one of the above sort modes.
// This controls how players get swapped during a scramble.
gs_sort_mode "1"

// The number of players to swap during a top-swap scramble
gs_top_swaps "5"

// If set, it will scramble after a team wins X full rounds in a row
gs_winstreak "0"

// If set, it will scramble every X full rounds
gs_scramblerounds "0"

// If set, then it will block auto-scrambling from happening two rounds in a row. 
// Also stops scrambles from being started if one has occured already during a round.
gs_no_sequential_scramble "1"


// **************************
//							*
//  admin flag settings	    *
//							*
// **************************
// ** if multiple flags specified, will work if client has just one of these flags


// Admin flags for scramble protection (if enabled)
gs_flags_scramble "ab"

// Admin flags for balance protection (if enabled)
gs_flags_balance "ab"

// Admin flags for team swap block protection (if enabled)
gs_flags_teamswap "bn"


// **************************
//							*
//  generic settings   		*
//							*
// **************************

// Disable most of the frequent chat messages the plugin displays
gs_silent "0"

// Integrate into the sourcemod admin menu
gs_admin_menu "1"

// Enable the mp_forceautoteam command and block people from using the 'jointeam' and 'spectate commands
gs_block_jointeam "0"

// Sets if admins set by 'gs_flags_teamswap' are immune from team swap blocking
gs_teamswitch_immune "1"

// Punish clients trying to restack teams during the team-switch block period by adding time to when they are able to team swap again
gs_punish_stackers "0"

// Time after being swapped by a balance or scramble where players aren't allowed to change teams
gs_changeblocktime "120"

// The plugin will check if people are reconnecting to the server to avoid being forced on a team.  Requires clientprefs
gs_check_reconnect "1"

// Allow clients to choose buddies so that the plugin will try to auto-balance them together, 
// and not scramble buddies who are on the same team
gs_use_buddy_system "0"

// If set, block client changes to spectator that result in a team imbalance
gs_prevent_spec_imbalance "0"


// **************************
//							*
//  voting settings   		*
//							*
// **************************

// How often, in seconds, to advertise the vote-scramble command
// 0 = Disabled
gs_vote_advertise "500"

// String clients type in chat to trigger a vote
gs_vote_trigger "votescramble"

// If set, publicly started votes are disabled when an admin is preset.
gs_vote_adminblock "0"

// 0 will trigger scramble for round end.
// 1 will scramble teams after vote.
gs_menu_votebehavior "0"

// Percentage of votes for the menu vote scramble needed.
gs_menu_votesneeded "0.60"

// Enable/disable public voting
gs_public_votes "1"

// If this many seconds or less is left on the round timer, then block public voting.
gs_public_roundtime "0"

// How to handle the final public vote if there are less that X seconds left in the round, specified by the roundtime cvar.
// 0 = block the final vote.
// 1 = Allow the vote and force a scramble for the next round regardless of any other setting.
gs_public_roundtime_blockmode "0"

// Percentage of people needing to trigger a scramble in chat.  If using votemode 1, I suggest you set this lower than 50%
gs_public_triggers "0.60"

// For public chat votes
// 0 = if enough triggers, enable scramble for next round.
// 1 = if enough triggers, start menu vote to start a scramble
// 2 = scramble teams right after the last trigger.
gs_public_votemode "0"

// Time in seconds after the map has started and after a failed vote in which players can votescramble.
gs_vote_delay "60.0"

// Time in seconds after a successful scramble in which players can vote again.
gs_vote_delay2 "300"

// Minimum poeple connected before any voting will work.
gs_vote_minplayers "6"


Top
   
nl 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 21:55 
Offline
Community slut (13473)
User avatar
Extra note: We can make a config per map, rather than a general config.


Top
   
nl 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 21:55 
Offline
SpA Fookah (4459)
User avatar
it's also possible to give up different configs per map type, so a different config for CP maps and PL maps, etc.
So, is anyone gonna look into this at all?

_________________
M.A.S.K. , is the mighty power that can save the day


Top
   
se 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 22:05 
Offline
Has no REAL life! (1120)
Quote:
// How many of the top players to protect on each team from autobalance.
gs_ab_protect "5"
why this looks intensely dumb

_________________
slurper


Top
   
nl 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 22:14 
Offline
Community slut (13473)
User avatar
m3n wrote:
Quote:
// How many of the top players to protect on each team from autobalance.
gs_ab_protect "5"
why this looks intensely dumb
It is. As i said, its the default config, not what we used. The one i had setup clearly didn't work, so i gave you lot the default cfg to start over.


Top
   
gb 
 Post subject: Re: Scramble
PostPosted: 17 Jul 2010, 22:55 
Offline
is Wonder Woman (5950)
User avatar
I'll look into it. I'll read it properly tomorrow, so any suggestions make them known here :18

_________________
Classy is when a woman has everything to flaunt, but chooses not to show it!


Top
   
gb 
 Post subject: Re: Scramble
PostPosted: 18 Jul 2010, 00:36 
Offline
Has no REAL life! (8841)
User avatar
dont scramble payload maps... :ugly:

_________________
-"You've really worked out your banter, haven't you?"
-"No, not really. This is a different thing, it's spontaneous and it's called wit."


Top
   
de 
 Post subject: Re: Scramble
PostPosted: 18 Jul 2010, 00:49 
Offline
Geek (856)
User avatar
Can we disallow scramble and autobalancing engineers? Loosing a complete sentry nest just because the engi got switched can break one team the neck.

_________________
Hansieil wrote:
You are all. A bunch of faggots


Top
   
de 
 Post subject: Re: Scramble
PostPosted: 18 Jul 2010, 15:23 
Offline
Illiterate (12)
User avatar
Agreed.


Top
   
gb 
 Post subject: Re: Scramble
PostPosted: 18 Jul 2010, 15:34 
Offline
is Wonder Woman (5950)
User avatar
[SpA]ProtectMyBalls wrote:
dont scramble payload maps... :ugly:
Probably have to just disable it separately as Bucky says here:
[SpA]Bucky wrote:
it's also possible to give up different configs per map type
so we can just disable it for the payload maps
[SpA]Voegelchen wrote:
Can we disallow scramble and autobalancing engineers? Loosing a complete sentry nest just because the engi got switched can break one team the neck.
Yes this is possible

Questions:
Do you want to have the ability to vote for a scramble instead of scrambling at the end of the round?
How do you want the scramble to work:
Scramble by player score?
Scramble by score per minute?
Scramble by Kill-Death Ratios?
Or Scramble by swapping the top players on the team? If you choose this option how many of the top players do you want to get scrambled? Bearing in mind the more you do the less it will be effective.

_________________
Classy is when a woman has everything to flaunt, but chooses not to show it!


Top
   
pl 
 Post subject: Re: Scramble
PostPosted: 18 Jul 2010, 15:49 
Offline
Has no REAL life! (1715)
User avatar
From what I've experienced scramble votes fail 90% of times, so unless you give a scramble vote very low success rate it wont work as it should.


Top
   
gb 
 Post subject: Re: Scramble
PostPosted: 18 Jul 2010, 16:12 
Offline
is Wonder Woman (5950)
User avatar
So do you recommend it is all done automatically and no-one gets to vote?

_________________
Classy is when a woman has everything to flaunt, but chooses not to show it!


Top
   
pl 
 Post subject: Re: Scramble
PostPosted: 18 Jul 2010, 17:12 
Offline
Has no REAL life! (1715)
User avatar
Imho scramble on payload an dustbowl is very annoying, cause sometimes you can only attack/defend lets say 3 times in a row. It should be automatic on 5cp and ctf maps, but we have to work good settings, maybe include psychostats or sth ?


Top
   
de 
 Post subject: Re: Scramble
PostPosted: 18 Jul 2010, 17:29 
Offline
Doesn't get out much (357)
User avatar
Bartg wrote:
maybe include psychostats or sth ?
never ever use the bad word again! :evil:

p.s.: we did a techno viking smiley for these situations


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 144 posts ]  Go to page 1 2 3 4 5 Next

All times are UTC+02:00


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Limited