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PostPosted: 17 Jul 2010, 21:41 
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Community slut (13473)
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Skipped a few versions due to holiday, here are the changelogs:
Code:
1.1.2


fixed soul reaper ult will respect immunity


added a public cvar enabler test script

forward War3_GlobalEvent
native War3_CreateWar3Event

forward OnWar3EventPostHurt (generic)

removed a dummy cvar

added old CD sound back

fixed changemenu showing 1 race early, where the last race wasnt retrieved yet

optimized undead a little, using new forwards

more valid client checking in sql returns


public OnWar3LoadRaceOrItemOrdered(num) will be reserved for default races
public OnWar3LoadRaceOrItemOrdered2(num) for correct load order for CUSTOM RACES!

B1

added events OnWar3EventSpawn, OnWar3EventDeath
converted races to use these events

fixed error log spam if war3source main is paused from soul reaper

MAJOR CONVERSION: new race registering interface, allows different skill number and levels
race with max level over 16 will level as if they are level 16
database change will not make you lose xp, but may be whacky for the first time you are choosing the race
SEE RACES FOR EXAMPLES
OLD RACES WILL NOT BE COMPATABLE!!! YOU MUST CONVERT THEM TO THE NEW SYSTEM

public OnWar3LoadRaceOrItemOrdered(num) for correct load order
public OnWar3PluginReady will be called after for non ordered races

changed some forwards and natives

changed all races to the new race interface

war3_crypt_locust_range for you locust winers, default 99999!

removed all ultimate per life limit cvars

implemented skill level limit, cannot level skill to 1/2/3/4 without total level being 1/3/5/7
ultimates leveling are limited at (min ultimate level)/+2/+4/+6

implemented disabled menu options to signify it is disabled and cannot be selected

orc human invis is now minimum of 40 from 35

small delay for suicide bomber so the kill order is correct

fixed some war3_ commands not working because GetClientRace was not on the target but the issuer

lowered default minimum ultimate level

fixed 1 possible instant level 16
Code:
1.1.3

Blood hunter race
with sound and gore (gore is tf2 only currently)
Code:
1.1.4


B3

moved suicide bomber ring animation lower for css

blood hunter uses deals damage for damage > current hp else direct hp reduction

delayed war3source.cfg execution so that all races are loaded and cvars are created before changing cvars

OnWar3EventDeath will no longer forward on dead ringer death


B2


Blood hunter drained hp of teammates

blood hunter no longer slows via drain damage / ult (damage method changed)


B1

added war3_item_restrict "" ie "claw,orb" to disable items on the shopmenu

shadow hunter wards no longer trigger items/ abilities, damage increased from 2 to 3, time between each strike increased

converted shopmenu items array to shopmenuclass.inc

skill immunity and ultimates immunity now converted to the buff system

item shortname will be listed in itemsinfo

modified shopmenu item registration API


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PostPosted: 17 Jul 2010, 22:03 
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Has no REAL life! (1120)
Quote:
shadow hunter wards no longer trigger items/ abilities, damage increased from 2 to 3, time between each strike increased
Even more worthless now then. :|

Rest looked good.

_________________
slurper


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