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tf2 wc3mod updated https://forum.specialattack.net/viewtopic.php?t=7657 |
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Author: | [SpA]SaintK [ 29 Jul 2010, 11:13 ] |
Post subject: | tf2 wc3mod updated |
Quote: 1.1.5
B6 skills limit increased to 7 playerinfo shows race on the name No Race name for race id 0 added naix sounds naix teleport location will be cached death location of the victim (which does not equal the abs origin right after he died) naix will telepeort to victim location only if he is ducking added mask of death sound, implements War3_TrackDelay for not alowing sound to be re emiited under a .3 second delay mask of death now calculates correct leech amount via PostHurt instead of theoretical TakeDamage B5 increased default XP rewarded for objectives (cvars) added level bank for new players, cvar for level bank default is 30. DB failure will not trigger free levelbank show levelbank amount in changerace menu if he has any more info added to playerinfo and skillsinfo like max level and skill level playerinfo can direct people to a menu about his current race raceinfo can direct people to a menu about all people who are currently that race fixed a naix print message tweaks to the CD electric tide animation forcing save xp on race set B4 Dev added native War3_GetRaceIDByShortname(String:raceshortname[]); B4 cvar war3_SHORTRACENAME_restrict_items "claw,orb" to prevent people from buying the listed items if they are that race restricted items for race is checked on spawn, and will be removed without refund removed many "public " keywords for performance (minor) buy via say or team say command using item shortname. extra characters after the shortname are accepted "boot" "boots" "bootwtf" reverted race change to at death. race will be changed at spawn or death (after OnWar3EventDeath so u can do some last minute stuff right here before his race changes) TRUE/MAGIC damage via War3_DealDamage in CS will remove CS armor and reapply CS armor, PHYSICAL will have to go through armor War3_DealDamage will use HP comparison for getting the damage dealt if victim is still alive after damage, otherwise war3 physical and magic armor reduced damge is considered the damage dealt increased CS undead suicide bomber max damage by 66 at every level (166 - 266 theoretical max dmg, reduced via CS armor) For enemies with Full HP full armor you basically have to be touching for instant kill, the armor basically reduce half the damage. suicide bomber damage count as PHYSICAL welcome menu changes B3 fixed cooldown manager not managing the last race for spawn and death expirations better handling of level check increased CD overload range added CD overload zap sound fixed CD not tracing correctly in CS CD ultimate overload will double the zaps per second in CS for the same duration fixed weapon fire event preventing tf2 load moved cooldown manager and created delay tracker into its own plugin (engine 1) added sound for CD ult state fixed cd ult not damageing the lowest hp target War3_DealDamage now REQUIRES a weapon name, this is likely to break backwards compatability on compile, but those that are already compiled will work fine B2 DATABASE CONVERSION (use DB converter once and once only) all xp are stored in one table, and one main table for other player data xp is saved for one race only (1 query), and if you change race ur old race xp will be saved sql separation for saving and retrieving parts set race on join is now default 0 fixed Sr ultimate cvar fixed weapon fire event for attack speed (CS) playerinfo can accept name argument levelbank adding fix war3sourceraces insert will be threaded |
Author: | Crovax20 [ 29 Jul 2010, 17:00 ] |
Post subject: | Re: tf2 wc3mod updated |
Are the boots of speed in this build? I ain't playing WC3 untill those speedhack boots are gone. |
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