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[Civ5]Civilization V https://forum.specialattack.net/viewtopic.php?t=8039 |
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Author: | sebas [ 21 Sep 2010, 18:03 ] |
Post subject: | [Civ5]Civilization V |
Soo, who's getting it? ![]() Also, the Demo is now available on Steam. Go go! ![]() |
Author: | [SpA]gibboss28 [ 22 Sep 2010, 15:49 ] |
Post subject: | Re: [Civ5]Civilization V |
Gonna be picking it up in October with a lot of other games too, looking forward to this one ![]() |
Author: | [SpA]WildBlaze [ 27 Sep 2010, 13:27 ] |
Post subject: | Re: [Civ5]Civilization V |
Got this the other day, still trying to get used to it since its my first civ game, getting there slowly ![]() I'd be interested in some multiplayer though at some point, shame play by e-mail isn't in this version though, sounded like a useful system ![]() |
Author: | [SpA]Minimoose! [ 27 Sep 2010, 16:13 ] |
Post subject: | Re: [Civ5]Civilization V |
I just started playing Civ IV + expansions and I don't really know whats going on, im winning on points by just putting settlers next to the big resources, having like 6 workers on auto work and just building wonders. Is there like a campaign or something? Or even a tutorial, I don't know what most of the numbers mean ![]() |
Author: | sebas [ 28 Sep 2010, 09:45 ] |
Post subject: | Re: [Civ5]Civilization V |
Minimoose, stop playing on Settler difficulty level. ![]() As for a tutorial, no, there isn't one. But here's the link to the Civ5 manual. And you can always ask about stuff. ![]() |
Author: | [SpA]Dekar [ 28 Sep 2010, 19:53 ] |
Post subject: | Re: [Civ5]Civilization V |
It definitly feels different that Civ4, but even with a lot of time played already Im not sure I cant say if its better or worse at the moment. Combat definitly feels better though, but removal of so many mechanics like religions leaves a bitter taste of dumbing down the game. And production feels incredible slow, though that lately improved for me through more experience. And the next patches and mods will definitly improve the game further. |
Author: | [SpA]cardboard [ 28 Sep 2010, 21:12 ] |
Post subject: | Re: [Civ5]Civilization V |
Civilisation has been on a steady decline since the first one. Games go by far to quickly now... bloody playing online that spoiled it one playthrough should take a month minimum. Inevitably though this bitterness will subside and I'll buy it at some point only to remember the joy of CIV become hooked before getting the original running again on dosbox. |
Author: | [SpA]gibboss28 [ 28 Sep 2010, 21:47 ] |
Post subject: | Re: [Civ5]Civilization V |
[SpA]cardboard wrote: Civilisation has been on a steady decline since the first one. Games go by far to quickly now... bloody playing online that spoiled it one playthrough should take a month minimum.
Try the demo, from what i've seen in my humble opinion its not that bad
Inevitably though this bitterness will subside and I'll buy it at some point only to remember the joy of CIV become hooked before getting the original running again on dosbox. |
Author: | sebas [ 28 Sep 2010, 22:04 ] |
Post subject: | Re: [Civ5]Civilization V |
I will accept mechanics such as religion and civics going down the drain. And games being shorter. I will take anything for this new combat system. Finally, it's no longer a mindless stack-click-to-attack. ![]() Also, finally, they uderstood Alpha Centauri had a couple of wonderful feats such as factions with personality, speeches for science discoveries and, hopefully some time soon, unit customization. [SpA]cardboard wrote: Civilisation has been on a steady decline since the first one.
You are exagerating. ![]() |
Author: | [SpA]cardboard [ 28 Sep 2010, 23:40 ] |
Post subject: | Re: [Civ5]Civilization V |
[SpA]sebas wrote: I will accept mechanics such as religion and civics going down the drain. And games being shorter. I will take anything for this new combat system. Finally, it's no longer a mindless stack-click-to-attack.
The game was always about more than combat, in the first game combat is clearly the least of your concerns and rightfully so, the idea that running a civilisation is nothing more than battles and land grabs is an idea of civilisation only the Americans aspire too. Combat killed one of the most perfect games ever produced as nuanced and complex as it appeared simple, it used to be about: management, politics, diplomacy, religion, development, resources, social policy, science and strategy. Its slowly becoming just another RTS![]() Also, finally, they uderstood Alpha Centauri had a couple of wonderful feats such as factions with personality, speeches for science discoveries and, hopefully some time soon, unit customization. [SpA]cardboard wrote: Civilisation has been on a steady decline since the first one.
You are exagerating. ![]() So no I'm not exaggerating at all CIV was amazing, CivII was a little less so, 3 and 4 were equally more disappointing than the last, CIV 5? maybe in a year I'll try it. |
Author: | sebas [ 29 Sep 2010, 00:30 ] |
Post subject: | Re: [Civ5]Civilization V |
[SpA]cardboard wrote: the idea that running a civilisation is nothing more than battles and land grabs is an idea of civilisation only the Americans aspire too.
Not really. Look deep into history and you will see just how many civilizations and great empires fell to combat. In fact, you will notice that almost all empires crumbled at the end of wars. Just like many civilizations were wiped out as a result of them. War has always played a very big part in shaping the world.Don't get me wrong, I understand you concern and as I said before, I don't like religion being taken out of the game. And a few others. Still, mindless unit stacking did no service to the series. Anyway, it is your opinion and I'm not gonna argue it but I can't understand how you could say CIV was better than Civ2. Or CivIV for that matter. |
Author: | [SpA]cardboard [ 29 Sep 2010, 08:22 ] |
Post subject: | Re: [Civ5]Civilization V |
[SpA]sebas wrote: [SpA]cardboard wrote: the idea that running a civilisation is nothing more than battles and land grabs is an idea of civilisation only the Americans aspire too.
Not really. Look deep into history and you will see just how many civilizations and great empires fell to combat. In fact, you will notice that almost all empires crumbled at the end of wars. Just like many civilizations were wiped out as a result of them. War has always played a very big part in shaping the world.My point with all of this was focusing so much on war betrays the beauty of the game, that allows cultural sophistication and scientific achievement to ace militaristic dominance, there are other games if that's what you want. Civ (all of them) are deeper and more interesting than that that's why diplomacy has been in the game since the first. As for why the first is better, combat, game time and graphics have been since the 2nd game the things most consistently refined with the core mechanics (apparently up to this point) staying much as they were in CIV. Obviously focusing more on combat and making the game quicker are the two things that I dislike about the later games, so for me CIV will always be the best title in the series. |
Author: | [SpA]Minimoose! [ 29 Sep 2010, 13:33 ] |
Post subject: | Re: [Civ5]Civilization V |
Im getting annoyed with Civ IV, trying to win without troops is ridiculous because there's always one faction who aren't your religion or whatever and send a stack of 4 billion units to come and take you down. Started a new game, spawned in the middle of everyone so now the only way I can survive is by spamming riflemen and shitty bollocking trebuchets to win. Also my culture is extreme and most of my enemies cities are like a ratio of 30% them and 70% my culture, and they never switch over or even riot, dick munchers. I guess now I'm going to have to spam spies x| When i was on 800 points, the next person was on 600 points, then 3 people started a war on me due to religion (one of them had even adopted my religion as their state religion and he still attacked me), now I'm 3rd in the rankings and 500 points behind the leader :(((((((((((((((((((((((((((((((((((( No one can actually keep hold of any of my cities though because the culture can never go anywhere, so I don't see how invading really works on this game! Also wonders do nothing at all in my experience. Saying this, the game is very addicting. I can't see how Civ IV games are short, I've been playing on a huge, single land mass (with some big lakes) and no one is close to finishing after like 8-10+ hours (havent kept track :D). |
Author: | Sequera [ 01 Oct 2010, 16:00 ] |
Post subject: | Re: [Civ5]Civilization V |
I recently bought civilization V, but i think it has been released far to soon. There are so many problems, the 2k support forum has hit the 20 post a minute marker! example: Sli Support is not working. The is a lot of trouble with the nvidea 3xxM videocards. ( Game's not working ) The is a lot of trouble with the intel HD videocards. Hybird videocards support is not working. Videocards overheating. Many, Many, Many, Many, Many & Many... crash problems Please check this forum before you buy the game: http://forums.2kgames.com/forums/forumdisplay.php?f=86 Digging even deeper through this support forum, I'm more confident that we are dealing with a product still in the test/development stage. I feel like a beta-tester, but i love this game,... * * if it works |
Author: | Sequera [ 08 Oct 2010, 08:56 ] |
Post subject: | Re: [Civ5]Civilization V |
Littlebit old news,.. Version 10.0.0.17 -> 1.0.0.20 Quote:
The major changes include:
Quote: Modding - Installer and permissions fixes. Should address any
remaining mod download and install issues Quote: Full screen crash fix. Game will now restart in Windowed mode if
it cannot find a suitable full-screen resolution on first start. Quote: Hall of Fame now records data correctly when using a Windows
username with special characters. Quote: Fix for Puppet State production exploit.
Quote: Misc crash fixes. |
Author: | Sequera [ 12 Oct 2010, 08:46 ] |
Post subject: | Re: [Civ5]Civilization V |
Jon Shafer Details Upcoming Patch Jon Shafer, leader designer of Civ5, announced on the site Quarter to Three about the status of upcoming Civ5 development. In short, Shafer expects a "big update in a few weeks" that will address the interface and diplomacy, to name a few things. Here are some of his comments: AI abilities Hey guys. Just a quick update. Sorry for the recent absence, I've been traveling quite a bit lately. Quote: There are several things which we are looking at improving with Civ 5. Most of my time since getting back has been spent working on the interface, particularly with making more information accessible. These changes will go out with the next big update in a few weeks. The plan is also to make major revisions to the diplomacy system, and while I can't talk about the details yet, I think you all will find them an improvement. That will be added with an update later this year. Also included will be a number of AI upgrades.
Thanks to all who have purchased the game - the plan is definitely to continue improving the experience for everyone playing. The game isn't perfect, but we feel good about the foundation laid so far, and expect Civ 5 will stand up with every other game out there and continue to get better over time. I can ensure that I'll be working on Civ 5 as long as I'm able to. Jon Quote: Just to clear some things up - on Prince the AI plays by almost the exact same rules as the human. It receives a marginal discount to unit gold and supply costs, but that's pretty much it. There's no cheating with construction, gold production, happiness, puppet rules, research agreements, visibility, combat odds or whatever else. It has basic insight into the total military strength of other players, but no more so than what's available to the human via the demographics screen.For anyone digging throught the XML files: there's actually a number of fields from Civ 4 which we never cleaned up, and some of them misrepresent what effects there are on various difficulty levels - so don't take all of those numbers as gospel. The values in the AI strategy files are for steering AI preferences, and have nothing to do with bonuses.
Quote: If it seems like the AI has a lot more cities/happiness/units than the human at that level, it's merely that the AI focuses much more on those aspects of the game than a human does (perhaps too much so, in fact - at the expense of buildings and gold, in particular). One of our goals going forward is to shore up some of the biggest and most obvious AI deficiencies. The new rules added to Civ 5 pose a pretty big AI challenge, so we're spending as much time as possible working on this part of the game.
AI "cheating" Quote: On higher levels the AI gets bonuses to the production and generation of things like units, buildings, etc. and discounts to costs like maintenance, but it can never "snap its fingers" and make anything appear under any circumstances. How closely it has to obey the game rules does not change based on difficulty level. If an AI signed a RA agreement with someone, it meant they had the requisite gold (for at least one turn) - it may have gotten it from another player, from a goody hut, from disbanding something or even from losing out on a wonder (which they like to build). But it's always legit.
More @ Civfanatics
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Author: | Sequera [ 15 Oct 2010, 08:40 ] |
Post subject: | Re: [Civ5]Civilization V |
Quote: 2K Greg;1220127
You guys have been asking for an update about what we're working on to improve the game, and today I am happy to give it to you.![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() This is the list of updates to the game that the developers have been working on the past couple weeks. This isn't necessarily the complete patch notes for the next patch, but it's what I have so far. Keep in mind that these are just the first batch of changes that will go in to the first major patch. We're planning more improvements (such as the much-asked-for Hotseat and Pitboss) that will be coming in a later patch. 10/14 UPDATE: More changes have been added to the list! Check them out below! Also, many people have been asking for an ETA on when this patch will be released. I said I'd do what I can to get some sort of ETA and now I have it for you. However! I am about to do something I don't normally like to do: Give an ETA. Big emphasis on the E. So what I am about to tell you is the current estimation of when it will be available. This patch is not done with testing at the current time, and most everyone in software development has experienced the dreaded last minute showstopper bug that forces a delay. This could happen! So, with all of that in mind: The patch will be available as early as next week. UI
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Author: | Sequera [ 20 Oct 2010, 11:13 ] |
Post subject: | Re: [Civ5]Civilization V |
Still no patch, But,.. 25-10-2010 There will be two new DLC's out for the game. The “Mongols Civilization and Scenario Pack†and “Babylonian Civilization Pack. †Price of the DLC's is € 3,49 each. |
Author: | Sequera [ 21 Oct 2010, 15:03 ] |
Post subject: | Re: [Civ5]Civilization V |
No patch yet,... (grrrrrrrr....... ![]() The patch will be available as early as the week of 10/18 10/20 UPDATE: Even more changes have been added to the list!
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Author: | Sequera [ 22 Oct 2010, 18:20 ] |
Post subject: | Re: [Civ5]Civilization V |
http://store.steampowered.com/news/4528/ The Patch has been deployed ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Author: | Sequera [ 22 Oct 2010, 18:22 ] |
Post subject: | Re: [Civ5]Civilization V |
GRRRRRR..... Still not working! ![]() ![]() ![]() |
Author: | Sequera [ 29 Oct 2010, 10:55 ] |
Post subject: | Re: [Civ5]Civilization V |
Nvidia made a special driver update's for Civ5: It's now working on Hybrid an SLI Systems ![]() |
Author: | Planitia [ 25 Dec 2010, 06:34 ] |
Post subject: | Re: [Civ5]Civilization V |
I started with CIV III. I like CIV 3 i like CIV V but they aren't anything great. Not worth $100 IMO. My SKiDROW copy does me just fine. |
Author: | kattoo [ 08 Jan 2011, 14:42 ] |
Post subject: | Re: [Civ5]Civilization V |
Planitia wrote: I started with CIV III. I like CIV 3 i like CIV V but they aren't anything great. Not worth $100 IMO. My SKiDROW copy does me just fine.
If I were a mod on this forum, I'd have kicked your sorry ass out of here for this statement (The SKiDROW part). Both games can be bought off ebay for a total of 30$ with shipping and they are WELL worth it (although my fav. Civ ever is and will be Civ II).
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Author: | DrMcMoist [ 08 Jan 2011, 14:44 ] |
Post subject: | Re: [Civ5]Civilization V |
If I was a mod, I'd kick his sorry ass out simply cause he's a tool. And that is why I'm not a mod. |
Author: | Planitia [ 21 Jan 2011, 06:21 ] |
Post subject: | Re: [Civ5]Civilization V |
kattoo wrote: Planitia wrote: I started with CIV III. I like CIV 3 i like CIV V but they aren't anything great. Not worth $100 IMO. My SKiDROW copy does me just fine.
If I were a mod on this forum, I'd have kicked your sorry ass out of here for this statement (The SKiDROW part). Both games can be bought off ebay for a total of 30$ with shipping and they are WELL worth it (although my fav. Civ ever is and will be Civ II).[SpA]DrMcMoist wrote: If I was a mod, I'd kick his sorry ass out simply cause he's a tool.
Great... Now I'm a fucking tool.And that is why I'm not a mod. Is there any form of redemption? |
Author: | Hafnium [ 21 Jan 2011, 19:53 ] |
Post subject: | Re: [Civ5]Civilization V |
Planitia wrote:
Is there any form of redemption?
Some people just have to learn things the hard way it would seem.
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Author: | Planitia [ 22 Jan 2011, 03:25 ] |
Post subject: | Re: [Civ5]Civilization V |
[SpA]Hafnium wrote: Planitia wrote:
Is there any form of redemption?
Some people just have to learn things the hard way it would seem. |
Author: | DrMcMoist [ 22 Jan 2011, 03:55 ] |
Post subject: | Re: [Civ5]Civilization V |
Planitia wrote: so... Forever a tool?
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