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New team balancer https://forum.specialattack.net/viewtopic.php?t=8254 |
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Author: | [SpA]SaintK [ 14 Oct 2010, 15:10 ] |
Post subject: | New team balancer |
Quote: I'm not sure that this is the best place to announce plugins, but for
Should we dare?
those written with the Valve API there doesn't seem to be anywhere else. http://steamreview.org/external/tf2/tf2 ... alance.zip This plugin will grab the Steam TF2 stats of connecting players and rank them according to time played and accumulated points. It then keeps each team's overall ranking score within a configurable limit by forcing assignment to teams and also by rebalancing between rounds. It replaces the game's own mid-round autobalance system. I'm looking for a few brave souls who are willing to be guinea pigs: the code is stable, but the accuracy of the ranking equation hasn't been put to the test in large games yet. Is anyone up for it? (Linux is supported as well as Windows, but I don't want to cross-post to the other list.) |
Author: | ProtectMyBalls [ 14 Oct 2010, 15:13 ] |
Post subject: | Re: New team balancer |
fuck it why not, if it doesnt work then, it doesnt work. If it does, then awesome, problem solved |
Author: | annarack [ 14 Oct 2010, 15:14 ] |
Post subject: | Re: New team balancer |
Do it |
Author: | [SpA]Minimoose! [ 14 Oct 2010, 15:32 ] |
Post subject: | Re: New team balancer |
double dare ya |
Author: | [SpA]SaintK [ 14 Oct 2010, 15:36 ] |
Post subject: | Re: New team balancer |
Here are the configurable settings, I'll try and do a testrun tonight: Quote: sb_strict (default 0)xcdk
-- Prevent players whose stats cannot be read from joining a team. Normally they are ranked at 1 and assigned randomly. sb_skill_limit (default 0.5) -- The maximum skill difference permitted between teams (0 means disabled). Players' team choice will be overridden and teams will be balanced at the start of a round in order to stay under this value. sb_balance -- Manually triggers a skill-ranked redistribution of players between teams. Clients can enter `sb_difference` into the console to see the gap between the two teams' scores. |
Author: | [SpA]ArchLurker_Chad [ 14 Oct 2010, 15:39 ] |
Post subject: | Re: New team balancer |
Can't hurt to try? Just try it on one of the servers for a test-drive if we're afraid it might invite chaos. Part I'm curious about is "It replaces the game's own mid-round autobalance system". Does this mean if people leave mid-game and RED is left with 7 players and BLU 11, it won't balance the number of players to 9 on each team? Instead it waits until RED is steam-rolled and the round ends and the balance kicks in? :s [SpA]ProtectMyBalls wrote: fuck it why not, if it doesnt work then, it doesnt work. If it does, then awesome, problem solved :D
I'm with Balls on this one. If it works, great. If not, just revert to the old one :O
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Author: | [SpA]SaintK [ 14 Oct 2010, 15:40 ] |
Post subject: | Re: New team balancer |
[SpA]ArchLurker_Chad wrote: Can't hurt to try? Just try it on one of the servers for a test-drive if we're afraid it might invite chaos.
Part I'm curious about is "It replaces the game's own mid-round autobalance system". Does this mean if people leave mid-game and RED is left with 7 players and BLU 11, it won't balance the number of players to 9 on each team? Instead it waits until RED is steam-rolled and the round ends and the balance kicks in? :s [SpA]ProtectMyBalls wrote: fuck it why not, if it doesnt work then, it doesnt work. If it does, then awesome, problem solved
I'm with Balls on this one. If it works, great. If not, just revert to the old one :OThere is not yet too much info available on this plugin as it just got posted a hour ago. |
Author: | [SpA]ArchLurker_Chad [ 14 Oct 2010, 15:48 ] |
Post subject: | Re: New team balancer |
Oh, missed that. Well then I'll guess we'll have to try it out to find out :) |
Author: | Bartg [ 14 Oct 2010, 16:31 ] |
Post subject: | Re: New team balancer |
It surely cant be worse than previous attempts Bring it on ! |
Author: | [SpA]Scatterbrain [ 14 Oct 2010, 16:46 ] |
Post subject: | Re: New team balancer |
go for it, and if it doesn't work, just blame valve |
Author: | [SpA]Edeph [ 14 Oct 2010, 17:21 ] |
Post subject: | Re: New team balancer |
weee new autobalance |
Author: | [SpA]SaintK [ 14 Oct 2010, 20:01 ] |
Post subject: | Re: New team balancer |
Plugin will be active after a mapchange. Please provide as much(!!) feedback as possible! #edit Plugin is not running yet, some issues on Linux it seems. |
Author: | ProtectMyBalls [ 15 Oct 2010, 10:52 ] |
Post subject: | Re: New team balancer |
I noticed the plugin was turned off last night, the server literally had 11 people on it :*( |
Author: | [SpA]SaintK [ 15 Oct 2010, 11:15 ] |
Post subject: | Re: New team balancer |
Yes, i didn't restore gscramble last night. We found the issue (glibc version needs upgrading), once ditch has done this will be testing the new balancer (hopefully today?) |
Author: | ProtectMyBalls [ 15 Oct 2010, 11:38 ] |
Post subject: | Re: New team balancer |
cool cool, ill report back if i notice anything |
Author: | [SpA]SaintK [ 15 Oct 2010, 12:52 ] |
Post subject: | Re: New team balancer |
The author recompiled the plugin against glibc 2.7.1 (which is Debian Lenny default). Plugin now loads and is operational. Feedback required!! |
Author: | ProtectMyBalls [ 15 Oct 2010, 13:14 ] |
Post subject: | Re: New team balancer |
ill shout tonite |
Author: | [SpA]SaintK [ 15 Oct 2010, 14:02 ] |
Post subject: | Re: New team balancer |
We're having a crash issue. The dev is now looking at it with us. Server now running in debug mode. Please rejoin @ crash. |
Author: | [SpA]Voegelchen [ 15 Oct 2010, 16:04 ] |
Post subject: | Re: New team balancer |
15:52 on fastlane. Everyone could only join red. A forced mapchange to badwater resulted with me in team blu and 18 players in team red. After about 4mins autobalancing kicked in for dead players. But new ones were still forced to red. |
Author: | [SpA]Loke [ 15 Oct 2010, 16:16 ] |
Post subject: | Re: New team balancer |
Yeah, I was idling and had a quick look at the computer and saw it myself. At cp_fastlane Then at pl_badwater |
Author: | ProtectMyBalls [ 15 Oct 2010, 16:21 ] |
Post subject: | Re: New team balancer |
birdie can take them! COMBAT MEDIC! |
Author: | [SpA]SaintK [ 15 Oct 2010, 17:50 ] |
Post subject: | Re: New team balancer |
Plugin is updated and server running in debug mode again. Plugin author is watching this topic so please keep reporting bugs and other feedback. |
Author: | [SpA]Dekar [ 15 Oct 2010, 22:44 ] |
Post subject: | Re: New team balancer |
Will my generally lower "skill" as spy put me in generally better teams? What actions will make my skill drop the fastest? |
Author: | [SpA]SaintK [ 15 Oct 2010, 23:28 ] |
Post subject: | Re: New team balancer |
We're done testing for the night. We'll upload the latest build to the server soon. Thanks everyone for enduring all the crashes! |
Author: | ProtectMyBalls [ 16 Oct 2010, 01:55 ] |
Post subject: | Re: New team balancer |
when it did work it actually had some good results, it wouldnt let you stack if you tried to and the scores/points were pretty even most of the time. |
Author: | [SpA]SaintK [ 16 Oct 2010, 11:55 ] |
Post subject: | Re: New team balancer |
Balancer is off at the moment till the author is back. It sometimes still gives the issue were only 1 person is assigned to blue, and the rest is assigned to red. |
Author: | [SpA]ArchLurker_Chad [ 16 Oct 2010, 12:31 ] |
Post subject: | Re: New team balancer |
I can see how that would be inconvenient :S |
Author: | [SpA]SaintK [ 17 Oct 2010, 13:35 ] |
Post subject: | Re: New team balancer |
We're working again on the teambalancer. Please try to fill server #1 everytime it crashes. Each crash get's us further in debugging. Thanks. |
Author: | ProtectMyBalls [ 17 Oct 2010, 14:18 ] |
Post subject: | Re: New team balancer |
be on in a bit to help |
Author: | CherryRed [ 17 Oct 2010, 17:58 ] |
Post subject: | Re: New team balancer |
Erm, this seems to be screwed again. played dustbowl where it started with about twice as many players on blu as there were on red. I tried joining red directly, but couldnt. managed after i had gone to spectate. Looked for scramble in admin as quick way to resolve before the round started but it wasnt there. This was on server 1 btw. |
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