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Team Fortress 2 Halloween Update
https://forum.specialattack.net/viewtopic.php?t=8452
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Author:  [SpA]Loke [ 28 Oct 2010, 02:57 ]
Post subject:  Team Fortress 2 Halloween Update

Quote:
Engine (CS:S, DoD:S, TF2, HL2:DM)
  • Removed the rate limit for the "status" command when entered into the server console
  • Fixed an exploit that allowed people to send fake server messages to clients
  • Significantly improved engine vertex compression (large reduction in per-model memory usage)
Team Fortress 2
  • Added TF2Maps.net Art-pass contest winners:
  • Mountain Lab
  • Mann Manor
  • Halloween 2010 Event
  • Mann Manor is haunted by the Horseless Headless Horsemann.
  • Random gift drop in Mann Manor.
  • 4 new Halloween achievements.
  • Added new Halloween hats.
  • Added a new Halloween weapon.
  • Added Gift Wrapping of gifts to the store.
  • Added Custom Description tag to the store.
  • Added the community created "Swamp Theme" assets, so all maps can use it:
    See http://swamp.tf2maps.net/ for full details.
  • Updated cp_coldfront with the latest changes from the community creator (Icarus):
  • Improved visibility on last CP.
  • Moved second CP slightly closer to the attacker's side.
  • Added cover for players queuing up the health pack on the second CP.
  • Improved clipping on the zig-zag ramp to middle CP.
  • Teams that capture the middle CP are now awarded with faster spawn times.
  • Added a health penalty to the Rocket Jumper.
  • Added the Sticky Jumper for Demomen to practice jumping.
  • Fixed the Sandvich charge meter.
  • Fixed glows not drawing correctly when using antialiasing on some computers.
  • Improved the checks that trigger mp_scrambleteams_auto.
  • Added console commands to initiate trades directly (cl_trade/cl_trade_steamid) to help people running trading servers
http://store.steampowered.com/news/4566/

Also an update to the blog.

Author:  ProtectMyBalls [ 28 Oct 2010, 03:12 ]
Post subject:  Re: Team Fortress 2 Halloween Update

RUDE! :5:

Author:  Bartg [ 28 Oct 2010, 03:43 ]
Post subject:  Re: Team Fortress 2 Halloween Update

The Mansion map is awesome, the new masks are awesome, the headless horseless horseman battle is epic. Also there are new hats which are shamelessly expensive ( 10€ each ), and epic noisemakers - Im gonna buy about 10 Stabbys tomorrow and scare shit our of people cloaking next to them and playing it.
Image
Image
Image
Image
Image

Author:  [SpA]WildBlaze [ 28 Oct 2010, 03:45 ]
Post subject:  Re: Team Fortress 2 Halloween Update

It seems that the haunted metal in the achivments is used to craft some kind of unusual eyelander reskin, by the look of the name its the same axe the horsemann uses :4

http://www.tf2items.com/allitems.php Second question mark at the bottom is the unusual eyelander reskin

Edit: Also, crate series number 3 and 4 are out, maybe even 5 too but i'm not too sure on that one
Quote:
Just got a Series #3,
Contains

The Bushwacka
Crit-a-Cola
The Homewrecker
Troublemaker's Tossle cap
Bombing Run
Stout Shako
Description tag
Distinctive lack of hue
And of course the 'extremely rare item'
Quote:
Series #4 has:
Battalion's Backup
The Pain Train
Your Eternal Reward
Whoopee Cap
The Heavy Duty Rag
Handyman's Handle
Dueling Mini-Game
An Extraordinary Abundance of Tinge
Edit2: tried getting a screenshot of the new axe but it doesn't seem to want to play nice, it is the same axe the horsemann uses, and you can see it on page 11 of the catalog 8)

Author:  Bartg [ 28 Oct 2010, 03:56 ]
Post subject:  Re: Team Fortress 2 Halloween Update

6 more hats just became a lot more popular...
Update. Actually shitload of hats just became less popular
S5 crate:
Name Tag
The Powerjack
The Gunboats
The Southern Hospitality
Bloke's Bucket Hat
Safe'n'Sound
Ze Goggles
Handyman's Handle
Color No. 216-190-216
Unusual!
Looks like Handymand's Handle is going to be Nappers and Sombrero combined in terms of not having any value. Just wondering why are they doing it to awesome pyro hats :(

Author:  [SpA]WildBlaze [ 28 Oct 2010, 04:09 ]
Post subject:  Re: Team Fortress 2 Halloween Update

finally got a picture of the new axe

Image

I want it so much :lol:

Author:  Bartg [ 28 Oct 2010, 04:10 ]
Post subject:  Re: Team Fortress 2 Halloween Update

Haha soldier medal is now tradable, Im gonna be so rich.
Lol first offer for my medal:
V. Triboniophorus Tyrannus
V. Glengarry painted GOLD
V. Scotsman's Stovepipe
V. 10 Gallon
V. Vintage Tyrolean
V. Medic Mirror
V. Ze Goggles
V. Towering Pillar of Hats
:mrgreen: Will see what will I get in the afternoon :ugly: :4

Author:  [SpA]SaintK [ 28 Oct 2010, 08:10 ]
Post subject:  Re: Team Fortress 2 Halloween Update

Updates applied
Quote:
Engine (CS:S, DoD:S, TF2, HL2:DM)
- Removed the rate limit for the "status" command when entered into the server console.
- Fixed an exploit that allowed people to send fake server messages to clients.
- Significantly improved engine vertex compression (large reduction in per-model memory usage).

Team Fortress 2
- Added TF2Maps.net Art-pass contest winners:
- Mountain Lab
- Mann Manor
- Halloween 2010 Event
- Mann Manor is haunted by the Horseless Headless Horsemann.
- Random gift drop in Mann Manor.
- 4 new Halloween achievements.
- Added new Halloween hats.
- Added a new Halloween weapon.
- Added Gift Wrapping of gifts to the store.
- Added Custom Description tag to the store.
- Added the community created "Swamp Theme" assets, so all maps can use it:
- See http://swamp.tf2maps.net/ for full details.
- Updated cp_coldfront with the latest changes from the community creator (Icarus):
- Improved visibility on last CP.
- Moved second CP slightly closer to the attacker's side.
- Added cover for players queuing up the health pack on the second CP.
- Improved clipping on the zig-zag ramp to middle CP.
- Teams that capture the middle CP are now awarded with faster spawn times.
- Added a health penalty to the Rocket Jumper.
- Added the Sticky Jumper for Demomen to practice jumping.
- Fixed the Sandvich charge meter.
- Fixed glows not drawing correctly when using antialiasing on some computers.
- Improved the checks that trigger mp_scrambleteams_auto.
- Added console commands to initiate trades directly (cl_trade/cl_trade_steamid) to help people running trading servers.

Author:  annarack [ 28 Oct 2010, 10:02 ]
Post subject:  Re: Team Fortress 2 Halloween Update

:4 TF2 Halloween YAY

Author:  ProtectMyBalls [ 28 Oct 2010, 10:55 ]
Post subject:  Re: Team Fortress 2 Halloween Update

How quick is it to get all the achievements and free stuff? have to do this all tonite :S cause im a sad twat...

Author:  [SpA]BAM [ 28 Oct 2010, 11:00 ]
Post subject:  Re: Team Fortress 2 Halloween Update

I remeber that past haloween was pretty easy achievements...like in 2 h i got all of them, and not "working hard" ;)

Author:  ProtectMyBalls [ 28 Oct 2010, 11:03 ]
Post subject:  Re: Team Fortress 2 Halloween Update

it was so much fun last halloween, cant wait to check this out at lunch. Guessing ill have to find a server that is running it :S

Author:  annarack [ 28 Oct 2010, 11:05 ]
Post subject:  Re: Team Fortress 2 Halloween Update

Scared the shit out of me :5:

Author:  ProtectMyBalls [ 28 Oct 2010, 11:06 ]
Post subject:  Re: Team Fortress 2 Halloween Update

[SpA]annarack wrote:
Scared the shit out of me :5:
wuss... :ugly:

Author:  ProtectMyBalls [ 28 Oct 2010, 11:42 ]
Post subject:  Re: Team Fortress 2 Halloween Update

Are the Halloween maps running on the spa servers?

Author:  annarack [ 28 Oct 2010, 11:46 ]
Post subject:  Re: Team Fortress 2 Halloween Update

[SpA]ProtectMyBalls wrote:
[SpA]annarack wrote:
Scared the shit out of me :5:
wuss... :ugly:
:( it was scary

Author:  [SpA]Unity [ 28 Oct 2010, 12:07 ]
Post subject:  Re: Team Fortress 2 Halloween Update

[SpA]ProtectMyBalls wrote:
Are the Halloween maps running on the spa servers?
Up and running!

[11:48] <@ditch-> server filling was never that easy. i just put on mann manor on both servers and within a minute they were both full ;)
[11:55] <+Unity_work> whoopie
[11:59] <@saintk> aye
[11:59] <@saintk> just need to adjust the mapcycles
[12:00] <@saintk> cause the maps are currectly both not included

Author:  ProtectMyBalls [ 28 Oct 2010, 12:30 ]
Post subject:  Re: Team Fortress 2 Halloween Update

actually a good point, think we need to review the map rotation organisaiton, cause currently all the server killer maps are bunched together.

Author:  [SpA]SaintK [ 28 Oct 2010, 13:12 ]
Post subject:  Re: Team Fortress 2 Halloween Update

Current cycle: (edit as you please, please add the new maps and make sure you get the syntaxes right)
Quote:
"rotation"
{
"start" "cp_badlands"
"cp_badlands"
{
"map" "cp_badlands"
"default_nextmap" "pl_goldrush"
}
"pl_goldrush"
{
"map" "pl_goldrush"
"default_nextmap" "cp_fastlane"
}
"cp_fastlane"
{
"map" "cp_fastlane"
"default_nextmap" "plr_hightower"
}
"plr_hightower"
{
"map" "plr_hightower"
"default_nextmap" "pl_badwater"
}
"pl_badwater"
{
"map" "pl_badwater"
"default_nextmap" "cp_well"
}
"cp_well"
{
"map" "cp_well"
"default_nextmap" "pl_upward"
}
"pl_upward"
{
"map" "pl_upward"
"default_nextmap" "cp_gorge"
}
"cp_gorge"
{
"map" "cp_gorge"
"default_nextmap" "pl_thundermountain"
}
"pl_thundermountain"
{
"map" "pl_thundermountain"
"default_nextmap" "cp_gravelpit"
}
"cp_gravelpit"
{
"map" "cp_gravelpit"
"default_nextmap" "cp_dustbowl"
}
"cp_dustbowl"
{
"map" "cp_dustbowl"
"default_nextmap" "cp_granary"
}
"cp_granary"
{
"map" "cp_granary"
"default_nextmap" "cp_coldfront"
}
"cp_coldfront"
{
"map" "cp_coldfront"
"default_nextmap" "cp_steel"
}
"cp_steel"
{
"map" "cp_steel"
"default_nextmap" "cp_badlands"
}
}
Plugin info: http://forums.alliedmods.net/showthread.php?p=599464 (also contains a checker to check your config and visualize it)

Author:  ProtectMyBalls [ 28 Oct 2010, 13:27 ]
Post subject:  Re: Team Fortress 2 Halloween Update

Image

Right, ill have a go at changing it >:3

Author:  [SpA]Loke [ 28 Oct 2010, 13:54 ]
Post subject:  Re: Team Fortress 2 Halloween Update

Horsemann's Headtaker axe recipe.

Refined + Refined + Haunted Metal + Skullcutter

http://www.tf2items.com/crafting/blueprints.php (all the way down)

Author:  [SpA]WildBlaze [ 28 Oct 2010, 13:56 ]
Post subject:  Re: Team Fortress 2 Halloween Update

Ok, bit of an update about the haunted scrap metal, its used to craft the new Halloween hats and the new demo axe.

2 refined metals, a haunted scrap and a skullcutter makes the new axe
4 refined metal and a haunted scrap makes one of the 4 new buyable Halloween hats
And crafting the new axe with 2 refined metal gives one of the new hats too (although I don't see who would give up an awesome axe for a hat :))

To get the haunted metal you need to hit the horsemann with a melee weapon and not die, when he dies you should get the gored achievement which gives you one haunted scrap (I'm not sure if it’s repeatable yet)

Source: http://wiki.teamfortress.com/wiki/Unusu ... etal_Scrap (this is the official TF2 wiki, not the old unofficial one)

:5:

Edit: aw, ninja'd by loki :(

Author:  ProtectMyBalls [ 28 Oct 2010, 15:10 ]
Post subject:  Re: Team Fortress 2 Halloween Update

that was fucking fun!

awkward map but fun! :D

Author:  [SpA]Loke [ 28 Oct 2010, 20:27 ]
Post subject:  Re: Team Fortress 2 Halloween Update

Damn, getting the metal from the Headless Horsemann was fucking hard. You had to like hit him with a melee weapon the moment "died".

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