Multi-Gaming Community
It is currently 16 Jun 2025, 20:44

All times are UTC+02:00




Post new topic  Reply to topic  [ 29 posts ] 
Author Message
PostPosted: 17 Nov 2010, 13:01 
Offline
Likes to type... (266)
User avatar
I made a nice door locking system with override at the door (so you allwase can get out, but cant get in).
I'll make some pics when i'm back home so people can see it.

Now i need some more idee's to do with redstone.

Idee i got was lights but the redstone-tourches arent that bright.
http://www.youtube.com/watch?v=Ck95_r92tu0&feature=fvst

2nd: Railroad station & Destination selection.
But that cant be done untill minecarts are in SMP.

And a mega project, but not realy a ingame added value, maybe a scoreboard of some kind.
http://www.youtube.com/watch?v=03Z4-dW0ePM

Memory:
http://www.youtube.com/user/Cryect2#p/a/f/2/4-nzgO2tBXw

and wow:
http://www.youtube.com/watch?v=nkjQAo77 ... re=related
http://www.youtube.com/user/theinternet ... sNge0Ywz-M
http://www.youtube.com/watch?v=yxAmphwL ... r_embedded

_________________
Building worlds, destroying griefers, having fun. Not specialy in that order.


Last edited by intertoothh on 06 Dec 2010, 09:55, edited 2 times in total.

Top
   
 Post subject: Re: SMP Redstone
PostPosted: 18 Nov 2010, 06:42 
Offline
Hmm, maybe not Illiterate (20)
User avatar
Hey intertooth, I've been thinking that some type of security alarm system that notifies you when someone approaches your property would be cool.

I'm not sure how it would work out though.

Otherwise, we could make a redstone tic, tac, toe game that people can take turns playing.

_________________
~HonoluluBoy


Top
   
 Post subject: Re: SMP Redstone
PostPosted: 18 Nov 2010, 09:59 
Offline
Likes to type... (266)
User avatar
Hmmm redstone tick tac to should be doable.

I started out with the display for a scoreboard, but the wireing of the display itself is allready a struggle, not even talking about the space the logic will take up.

Just 2 panels with 9 switches.
and a 3x3 pannel with O and X in them, and a little logic that only 1 can be selected.
Maybe with flipflops (memory) so the input is saved until the hole bord is reset.

18 flipflops, 36 and ports with 1 inverted input to check if the field is free.

I'll abandon the scoreboard, as a game in a game is more fun to build, maybe even worthy a warp :)
And when done, i can add the scoreboard after the game. And a check of somebody wins :).

The win logic will be a pain killer.
There are 8 win conditions for each team.
Those can be read from the flipflops, but needs AND 2 checks a condition. for 2 players, thats 32 AND ports.

Then we need 7 OR ports, for the 8 conditions (1 of the conditions is a win), so 14 more ports.
And them some little logic that prefents them from playing once someobody has one.

And ist still smaler then a simple 8 bit counter. i think.

But again, to wire the display would be the hard stuff as the paths redstone needs to take are getting close to eachother.
Maybe with 1x space between the torches it will be easy'r done.
3x3 a 'sign' (X or O) is needed. with a whitespace it would take up 5x5.
With 2 space between the 'sign', the screen would be.... 23x23 Still nothing compaired to the logic needed :).

Yeah, i got it in my head how i want to make this tic - tac - to. So this will be done!

Steps to take:
1: Clear room (allready has some, but i clearly need more.
2: Make display (23x23) hope it fits, i'll make a single sign first (5x5).
3: Add 2x 9 switchboards (3x3) for O and one for X.
4: Make game work without logic and flipflops.
5: Then add flipflops & anti-cheat & reset.
6: Add win conditions.

And and have fun while playing/building this.

_________________
Building worlds, destroying griefers, having fun. Not specialy in that order.


Top
   
 Post subject: Re: SMP Redstone
PostPosted: 18 Nov 2010, 11:11 
Offline
Has no REAL life! (1099)
User avatar
I'd like to help build this!

_________________
[22:07] <@FBB2> +Ollieboy: %d+Pandorum%f: So Ollie when shall we have sex again?
[22:07] <@Xesdra_> fail
[22:07] <@FBB2> +Ollieboy: Noo the say failed me
[22:08] <@FBB1> +Pandorum: LOL


Top
   
 Post subject: Re: SMP Redstone
PostPosted: 18 Nov 2010, 13:41 
Offline
Likes to type... (266)
User avatar
Any easy tools to make a floorplan?
Code:

     Display
  Connection(2)                      flipflops (3 high, 3 wide, space, 3 high, 3 wide)  (4)
   
    Display  (2)                     input control    space    input control            (5)
                                           Just infront of the flipflops so also 3 high
    empty

   usercontrol (3)                    win-conditions  (6)
I want to initial setup to be nice and spacy, so we have plenty of room to work in.
So i'm thinking of having 3 floors on the right. Nicly leveld with the display.
Same with the input control, the win conditions need to swap floors alot, but i think that can be done as well best on 3 floors.
And loads of signs, just to making debugging and building easy.

On the left bottom, you would be on the middle floor, maybe a bit lower to support the 5x5 switchboard for userinput.

Once the final floorplan is drawn, we can begin building. Specialy the flipflops is just a repeat task, and the display and unserinput is just figuring out how to get it in as little space as posible.

_________________
Building worlds, destroying griefers, having fun. Not specialy in that order.


Top
   
 Post subject: Re: SMP Redstone
PostPosted: 18 Nov 2010, 13:49 
Offline
Likes to type... (266)
User avatar
Ow. and when the project is done, the next project will be one of there:


- The scoreboard. (the horror....)
One on each side. just to keep track.
If there is a win-condition, and reset is switched is used, that player get a score.

- Computer player.
A 'computer' player, so you can play with 1 player as well.

_________________
Building worlds, destroying griefers, having fun. Not specialy in that order.


Top
   
 Post subject: Re: SMP Redstone
PostPosted: 18 Nov 2010, 14:43 
Offline
Geek (943)
User avatar
Anyone up for building boobie traps?

Fear the pressure plates, people.

_________________
Close your eyes, but nothing changes. We all know what brings this on.
Close your eyes, still nothing changes. No one knows how to take it back.


Top
   
 Post subject: Re: SMP Redstone
PostPosted: 18 Nov 2010, 15:22 
Offline
Likes to type... (266)
User avatar
Still need some sort of 'turn' selector.

Random start isnt possable i think. But we need a little part that prevents making 2 turns on a row by one player.

Can be done with a flipflop as well, one for each player, resetting the players flipflop when the other player makes a move. That sets his.

This i would put right near the input to make it as fast as posseble.

Maybe i'm still missing more. But we will get there. :)

I will start clearing a area tonight.
I want it underground (or in a building), so sunlight wont affect the display.

_________________
Building worlds, destroying griefers, having fun. Not specialy in that order.


Top
   
 Post subject: Re: SMP Redstone
PostPosted: 18 Nov 2010, 20:28 
Offline
Hmm, maybe not Illiterate (20)
User avatar
Wow, sounds like you really got it figured out. I'll try to jump in when I can to help you build it!

Looking forward to the tic, tac, toe game in mc!

_________________
~HonoluluBoy


Top
   
 Post subject: Re: SMP Redstone
PostPosted: 18 Nov 2010, 20:46 
Offline
Secret Kitchen Princess (1256)
User avatar
Random start is perfectly possible. Make a hidden timer circuit and a memory latch, both hidden. Turn off the read enable, turn on the output enable, and then you get a (essentially) random output of either 0 or 1.

_________________
It was used to emphasize the point, and is generally accepted by the grammar nazi community.


Top
   
 Post subject: Re: SMP Redstone
PostPosted: 19 Nov 2010, 09:10 
Offline
Likes to type... (266)
User avatar
I thought timer circuit where not allowed on the SMP.
As they lag the server?

I made a test display yesterday @ my basement.
Just 1 unit of the 3x3 display. And just one unit is allready big.
But its working, and i liked the output.
Maybe even add 4 more torches, both X and O use.
I'll test that maybe sunday (big party this weekend so i'm not online that much).


But Xesdra wants to build it outside, so we dont have to digout the room we need.
So i'm going to make the real display outside.

Somewere near my home ofc, as runes dont work for teleportation yet.
Still looking for a nice 'grid' software so i can make the floorplan.
Otherwise i'll just go with the flow, as i have the locations in my head, only i dont know howmuch room everything is going to take.

I'll keep you all posted.

_________________
Building worlds, destroying griefers, having fun. Not specialy in that order.


Top
   
 Post subject: Re: SMP Redstone
PostPosted: 19 Nov 2010, 09:54 
Offline
Has no REAL life! (1662)
User avatar
I haven't heard any specific rule against it, however due TO the server lag and instability at times a complex circuit might not work.

But either way, as I said, I don't know of any specific quotable rules for that so go for it.

_________________
Breasts


Top
   
 Post subject: Re: SMP Redstone
PostPosted: 19 Nov 2010, 10:26 
Offline
Hmm, maybe not Illiterate (20)
User avatar
Intertooth, You could draw it in inkscape, which is a fee program.

I created a basic grid file in inkscape. You can use the fill tool with different colors to make a really basic layout.

I don't seem able to attach the file, but give me your email and I'll send it to you.

_________________
~HonoluluBoy


Top
   
 Post subject: Re: SMP Redstone
PostPosted: 19 Nov 2010, 10:42 
Offline
Likes to type... (266)
User avatar
Found it: http://inkscape.org/
I PM'd you my e-mail.

_________________
Building worlds, destroying griefers, having fun. Not specialy in that order.


Top
   
 Post subject: Re: SMP Redstone
PostPosted: 19 Nov 2010, 11:06 
Offline
Likes to type... (266)
User avatar
Well, i could make a random selection based on a loop, but one that is not running all the time.
Like you have to hit the switch 2 times (on/off) and then it will make it selection when you turn it off.
What also turn of the loop.

I think Lim-Dul could live with that :).

Maybe make a addition to the rules pages of SMP (wiki) if its not allowed.
Or any other stuff thats lagging the server (like a tree-farm with 100+ tree's will lagg the server when they explode)

_________________
Building worlds, destroying griefers, having fun. Not specialy in that order.


Top
   
 Post subject: Re: SMP Redstone
PostPosted: 19 Nov 2010, 11:28 
Offline
Has no REAL life! (1662)
User avatar
intertoothh wrote:
(like a tree-farm with 100+ tree's will lagg the server when they explode)
Haha oh man I have been there sister :P

_________________
Breasts


Top
   
 Post subject: Re: SMP Redstone
PostPosted: 19 Nov 2010, 12:13 
Offline
Likes to type... (266)
User avatar
Ollieboy wrote:
Haha oh man I have been there sister :P
I'm not your sister bro!

_________________
Building worlds, destroying griefers, having fun. Not specialy in that order.


Top
   
 Post subject: Re: SMP Redstone
PostPosted: 19 Nov 2010, 13:01 
Offline
Hmm, maybe not Illiterate (20)
User avatar
I sent you the basic grid inkscape file to your email.

Let me know if you need help with inkscape, as I'm fairly familiar with the pgm.

_________________
~HonoluluBoy


Top
   
 Post subject: Re: SMP Redstone
PostPosted: 19 Nov 2010, 16:09 
Offline
Likes to type... (266)
User avatar
Hmmm a few questions for mods/ops.

1: When zone'ing is back, can you zone the project?

2: When zoned the userinput wont work for people that are not whitelisted i thought?
Would placing the userinput/switches outside the zone, fix this?

3: Can we have a /warp to it? Warps are only for stuff everybody needs, like city, hubs, etc.
But i want to make the game for everybody to play once done.


ps: i change the topicname to a more usefull one.

_________________
Building worlds, destroying griefers, having fun. Not specialy in that order.


Top
   
 Post subject: Re: SMP Redstone
PostPosted: 19 Nov 2010, 16:27 
Offline
Geek (885)
User avatar
Quote:
1: When zone'ing is back, can you zone the project?
Heck yes!
Quote:
2: When zoned the userinput wont work for people that are not whitelisted i thought?
Would placing the userinput/switches outside the zone, fix this?
I honestly have no idea, we need to test that out.
Quote:
3: Can we have a /warp to it? Warps are only for stuff everybody needs, like city, hubs, etc.
But i want to make the game for everybody to play once done.
While I'm usually the first one to scream murder when someone suggests to make a non-city warp, this sounds sufficiently awesome enough to warrant TWO!

_________________
"Um ... I'm just wondering if it's okay if I hold you down against your will for a little bit?"


Top
   
PostPosted: 19 Nov 2010, 19:29 
Offline
Secret Kitchen Princess (1256)
User avatar
Zoning IS back. Shout at me on SMP whenever.

_________________
It was used to emphasize the point, and is generally accepted by the grammar nazi community.


Top
   
 Post subject: Re: SMP Redstone
PostPosted: 19 Nov 2010, 23:37 
Offline
Geek (943)
User avatar
intertoothh wrote:
2: When zoned the userinput wont work for people that are not whitelisted i thought?
Would placing the userinput/switches outside the zone, fix this?
The redstone should respond to a switch regardless of who threw it, they just hafta be able to throw it.

_________________
Close your eyes, but nothing changes. We all know what brings this on.
Close your eyes, still nothing changes. No one knows how to take it back.


Top
   
 Post subject: Re: SMP Redstone
PostPosted: 19 Nov 2010, 23:44 
Offline
Secret Kitchen Princess (1256)
User avatar
prototypedesign wrote:
intertoothh wrote:
2: When zoned the userinput wont work for people that are not whitelisted i thought?
Would placing the userinput/switches outside the zone, fix this?
The redstone should respond to a switch regardless of who threw it, they just hafta be able to throw it.
Putting them outside the zone would indeed work.

_________________
It was used to emphasize the point, and is generally accepted by the grammar nazi community.


Top
   
PostPosted: 22 Nov 2010, 13:54 
Offline
Likes to type... (266)
User avatar
Thanks for the help clearing the mounten that was in the way :)
Now i can connect the rest of the buttons :).

Steps to take (update):
1: Clear room (allready has some, but i clearly need more.
- Almost done, building the structure te support the 3 layers i need to have.

2: Make display (23x23) hope it fits, i'll make a single sign first (5x5).
- Display is done, still wireing it, 2 rows done. 1 to go.

3: Add 2x 9 switchboards (3x3) for O and one for X.
- Done, still need to connect those all.

4: Make game work without logic and flipflops.
- Flipflops for the 1st row are done, x and o. Still need to connect the o.

5: Then add flipflops & anti-cheat & reset.
- Reset working, flipflops for the 1st row are done.
- After this i'll go with the input conditions (no x and o in the same field)
- And input logic for turn based selection (cant input if its not your turn.)

6: Add win conditions.

new:
7: Random start selection & player turn.
8: Add some win-counter.
9: Add win animation on the board (i'm thinking for making the winning row blink or something.
10: Make a nice looking building arround all this stuff, may need some help with this.
10: computer player (so you can play solo) (this is going to take up huge space :) )

_________________
Building worlds, destroying griefers, having fun. Not specialy in that order.


Top
   
PostPosted: 22 Nov 2010, 16:28 
Offline
Likes to type... (266)
User avatar
Btw: I found something real usefull for redstone users :)
http://www.minecraftforum.net/viewtopic ... 35&t=17924

_________________
Building worlds, destroying griefers, having fun. Not specialy in that order.


Top
   
PostPosted: 01 Dec 2010, 09:08 
Offline
Likes to type... (266)
User avatar
A little update.
Wow, o lot of work has been done, with great help from people.
Altho most of the work is still mine, but i loved the donations of redstone!

Its zoned (if thats still working after the lolnotch update).
Only needs a warp now (if allowed see posts above).

The game is fully functional and playable now!
Its not done tho!


Steps to take (update):
1: Clear room
- Done! Clearing some more room for the win logic atm.

2: Make display (23x23) hope it fits, i'll make a single sign first (5x5).
- Display is done

3: Add 2x 9 switchboards (3x3) for O and one for X.
- Done, thanks for the nice background!

4: Make game work without logic and flipflops.
- Done, even works with logic atm.

5: Then add flipflops & anti-cheat & reset.
- Done, anti-cheat is still hard as its takes time for the redstone to reach its goal.
- But reset and player selection are done.

6: Add win conditions.
- Room almost done. Next in line to build.

7: Random start selection & player turn.
- Player turn done with input logic, now a random select when board resets and i'm happy.
(winning the game wil trigger the random selection, reset will select the player and restore the win condition).

8: Add some win-counter.
9: Add win animation on the board (i'm thinking for making the winning row blink or something.)
10: Make a nice looking building arround all this stuff, may need some help with this.
10: computer player (so you can play solo) (this is going to take up huge space )

_________________
Building worlds, destroying griefers, having fun. Not specialy in that order.


Top
   
PostPosted: 02 Dec 2010, 11:22 
Offline
Likes to type... (266)
User avatar
Well... a rollback fucked up some of my work. And the room i made for the win-logic.

So i'm back to point 5. Building the user-turn-based logic again.
As my mind wasnt ready for it yet yesterday, i made room for the winlogic... again...

Thanks all who helped clearin the space and TNT donation. :)

_________________
Building worlds, destroying griefers, having fun. Not specialy in that order.


Top
   
PostPosted: 06 Dec 2010, 09:49 
Offline
Likes to type... (266)
User avatar
Done with the 'rollback fix' :).

Working on the building itself, and the win-logic.

Also making some test-models for the counter, but i cant get it to work like i would.

Maybe somebody can help me with that.

Requerements:
1 input line.
1 reset line.
3/4 output lines.

1st time input line gets a signal, the first output line goes on.
No matter how long the input line is on. (this is the problem atm).
2nd time input line gets a signal, the first and second outputline are on.
etc. etc.
The reset should speak for itself :)

Problem now is, becouse the time the input line is on, it will trigger all the outputlines.

And i think the zone thats made for me, is gone.
I'll ask a admin ingame next time i'm on.

_________________
Building worlds, destroying griefers, having fun. Not specialy in that order.


Top
   
PostPosted: 07 Dec 2010, 09:55 
Offline
Likes to type... (266)
User avatar
Got the counter working, only problem atm, its huge..

But so is the rest... so i keep it for now, as it works like a charm.

Soo completing of the win-code is next.
Little change in the reset function (2 resets, 1 display (win/tie), 1 display + counter (from user)).
And new 'win' condition when its a tie.
First version users have to fill every box in the display, when i start the computerplayer, maybe i can fix this when the 'computer' knows when its a tie.
I want a special 'tie' counter as well, 3 ties. and the game is over.

Loads still to do, but the game is allready fully playable.
With these features:
- No O and X in the same box.
- Turn selection
- Reset

Allready way more, then the most tic-tac-toe you can find on the internetz.

_________________
Building worlds, destroying griefers, having fun. Not specialy in that order.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 29 posts ] 

All times are UTC+02:00


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Limited