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Team Fortress 2 new update https://forum.specialattack.net/viewtopic.php?t=9558 |
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Author: | annarack [ 04 Feb 2011, 01:01 ] |
Post subject: | Team Fortress 2 new update |
Quote: Team Fortress 2
Added Rift promotional items New items: Sun-On-A-Stick and Sharpened Volcano Fragment. New achievement: Riftwalker Updated several more models with optimizations and new LODs. Fixed seeing a partial health bar in the upper left corner of the spectator menu. Fixed the control point progress bar not being aligned properly when using cl_hud_minmode 1. Fixed the The Essential Accessories hiding the Scout's hat/headphones. Updated sounds for the Brass Beast. Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet. Changed default crosshair to be more opaque, like the custom crosshairs. Fixed some missing surfaces on the bottom of the Pyro's mask. Fixed the assister's name not being listed in the Fish humiliation and kill notices. Fixed the Force-a-Nature not drawing correctly in the character loadout screen. Engineers who hit teammate's sentry guns with their wrench now get kill assists from that sentry. Made the Jag gift wrappable. Fixed seeing a badge on the player when a noisemaker is equipped. Fixed particle effects on the Hustler's Hallmark. Added FCVAR_DONTRECORD flags to 'bind,' 'bind_mac,' 'unbind,' 'unbind_mac,' and 'unbindall' so they can't be recorded into a demo (fixes having your keys changed when you watch a demo). Updated Cp_Granary Added a new entrance to the mid Red/Blue ramp rooms. Clipping, lighting and perf improvements. Tournament mode HUD fixes Fixed seeing an empty alert tray under the stopwatch timer. Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed. Fixed the countdown when both teams are ready always reading "0 seconds" |
Author: | [SpA]SaintK [ 04 Feb 2011, 08:19 ] |
Post subject: | Re: Team Fortress 2 new update |
Servers updated |
Author: | annarack [ 04 Feb 2011, 09:12 ] |
Post subject: | Re: Team Fortress 2 new update |
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Author: | ProtectMyBalls [ 04 Feb 2011, 10:04 ] |
Post subject: | Re: Team Fortress 2 new update |
Oh, im interested to see the new changes in granary, hopefully it makes games on that map not so stale. ![]() |
Author: | Bartg [ 04 Feb 2011, 11:39 ] |
Post subject: | Re: Team Fortress 2 new update |
One hole in the wall wont make much difference, especially as its only accesible from the middle control point by all classes. |
Author: | [SpA]Dekar [ 04 Feb 2011, 13:30 ] |
Post subject: | Re: Team Fortress 2 new update |
You can actually jump on the hose on the wall to get up there with all classes. ![]() |
Author: | Bartg [ 04 Feb 2011, 15:34 ] |
Post subject: | Re: Team Fortress 2 new update |
Hmm nice havent found that ![]() |
Author: | [SpA]Scatterbrain [ 04 Feb 2011, 16:26 ] |
Post subject: | Re: Team Fortress 2 new update |
granary change is pro for 6vs6, probs won't make any odds on pubs seeing as fights centered around that side of yard aren't exactly common. if anything, just makes yard easier to hold if defenders can get up on the platfrom first. |
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