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 Post subject: Battlefield 3 teaser
PostPosted: 05 Feb 2011, 10:13 
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Fuck yea, bring it on! :4


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nl 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 05 Feb 2011, 10:27 
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Quote:
The upcoming issue of Game Informer may be of some importance to Battlefield 3 hopefuls all over.

In our world-exclusive cover story, Game Informer unveils the first numbered entry in the Battlefield series since 2005. Many longtime fans are wondering, "what took so long?!" DICE has honed the concept for the true sequel for years, but it wasn't until the company developed the powerful new Frostbite 2 engine that it felt all the pieces were in place to create a proper follow-up. Armed with powerful upgrades like deferred rendering, real-time radiosity, a new animation system borrowed from the EA Sports label, and an exponential leap in destructibility, executive producer Patrick Bach dubs Frostbite 2 "the best piece of technology on the market when it comes to building games."


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gb 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 05 Feb 2011, 10:31 
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is Wonder Woman (5950)
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SWEET!

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nl 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 05 Feb 2011, 12:23 
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Some more BF3 stuff:

Quote:
* Prone
* Jets
* 64 Players for PC
* 24 Players for consoles
* Modern/Urban combat across the globe including Tehran, Paris, and New York
* Vehicle warfare (including sea)
* Destruction
* Drag fallen teammates to safety
* Single player campaign
* USMC, EU, Russian, and MEC (or variant) factions
* No Windows XP support
* PC, Xbox 360, Playstation 3
* Battlefield 3 Limited edition copy announced at GDC '11
64 players, perfect, but hoped it to be more. Drag fallen teammates to safety, interesting. Prone? FUCK YES!


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gb 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 05 Feb 2011, 13:38 
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Has no REAL life! (8841)
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Looks badass, nice teaser too :D

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pl 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 05 Feb 2011, 15:12 
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Has no REAL life! (1715)
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Yes give it now, more than 64 players would be just mayhem with all jets and helis - one bombing run and 30 kills at once ? :ugly: 64 is damn fine. And tbh BF2 was best playable with no more than 40.


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nl 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 05 Feb 2011, 15:17 
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Bartg wrote:
Yes give it now, more than 64 players would be just mayhem with all jets and helis - one bombing run and 30 kills at once ? :ugly: 64 is damn fine. And tbh BF2 was best playable with no more than 40.
Bullshit, the more players, the better!


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gb 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 05 Feb 2011, 15:34 
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Has no REAL life! (8841)
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no windows xp support? will still run on it right? :|

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nl 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 05 Feb 2011, 15:35 
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[SpA]ProtectMyBalls wrote:
no windows xp support? will still run on it right? :|
Nope, it won't have DX9 support.


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gb 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 05 Feb 2011, 15:40 
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Has no REAL life! (2026)
One way to phase out XP then....

Looks awesome other than that tho!


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gb 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 05 Feb 2011, 15:41 
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Has no REAL life! (8841)
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[SpA]SaintK wrote:
[SpA]ProtectMyBalls wrote:
no windows xp support? will still run on it right? :|
Nope, it won't have DX9 support.
well fuck it then... i will play something else.

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de 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 05 Feb 2011, 15:52 
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Doesn't get out much (357)
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[SpA]ProtectMyBalls wrote:
well fuck it then... i will play something else.
ha.....ha! :ugly:


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pl 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 05 Feb 2011, 16:01 
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Has no REAL life! (1715)
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Judging by how "well" pc version of bad company 2 was coded its a great move to have only dx10+ support, will probably require i7 as minimum req. 128 player servers would be so unplayable, imagine 64 players on one team with no more than hmm 15-20 vehicles ? Rest would be just spamming noobtubes or grenades with support :roll: 64 players servers in bf2 were unplayable on some maps ( karkand, mashtuur, sharqi ), when one team was down to 1-2 flags it was just spam madness.


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gb 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 05 Feb 2011, 16:06 
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Has no REAL life! (8841)
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ditch wrote:
[SpA]ProtectMyBalls wrote:
well fuck it then... i will play something else.
ha.....ha! :ugly:
lol ill only update my os if crysis 2 needs it, and even then that means ill need to get a 64bit cpu and more fucking ram just because some dev team is fucking lazy and EA are a bunch of twats....

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nl 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 05 Feb 2011, 16:16 
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Bartg wrote:
Judging by how "well" pc version of bad company 2 was coded its a great move to have only dx10+ support, will probably require i7 as minimum req. 128 player servers would be so unplayable, imagine 64 players on one team with no more than hmm 15-20 vehicles ? Rest would be just spamming noobtubes or grenades with support :roll: 64 players servers in bf2 were unplayable on some maps ( karkand, mashtuur, sharqi ), when one team was down to 1-2 flags it was just spam madness.
Thats cause you didnt play with bucky and me as your favo squad commanders! :mrgreen:


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pl 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 05 Feb 2011, 16:42 
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Has no REAL life! (1715)
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Yeah I was more of a "pro" in bf2 and played hundreds of 12vs12 matches so 64 player battles annoyed me with its chaos and number of morons in each team ;)
OMGOMGOMGOMGM preorder bonus is... BACK TO KARKAND EXPANSION
This themed expansion pack features four legendary maps from Battlefield 2 boldly re-imagined with Frostbite 2 physics, destruction and visuals. Completing the package are classic Battlefield 2 weapons and vehicles, unique rewards, new achievements/trophies, and more
Karkand, Sharqi, Masthuur and Dalian Plant and Im gonna :59


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us 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 05 Feb 2011, 17:23 
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Secret Kitchen Princess (1256)
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This makes me :D

Single player campaign though?

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gb 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 07 Feb 2011, 20:46 
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Has no REAL life! (3493)
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i have excite!

although... this is gonna mean major hardware upgrade, right? my board doesn't support i-series processors :'(

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nl 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 09 Feb 2011, 10:11 
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Quote:
-Aiming for CY Q4 2011 release
-Concept for BF3 has been in the works for years, waiting on proper tech to seamlessly come together
-Frosbite 2.0 is the culmination of this tech, entirely re-written
-Lighting sounds neat, one "probe" contains more lighting information than an entire BFBC2 level.
-Level destruction is going to be "believable" but basically everything is destructible.
-Character animations powered by ANT, what EA Sports uses.
-AI characters and multiplayer characters have different animation sets
-No more "gliding" animations that look off, animation realism is a focus
-Captured their own war audios (bullets, tanks, helicopters, etc) at different distances to ensure realism
-Better audio cues for certain actions, more easily able to listen for threats
-Plan on better, more immediate post release content
-More unlocks than BFBC2
-Dice trying to find a good balance between customization of your character and not having "pink rabbit hat(s)"
-4 classes
-Will talk about squads "later"
-Looking into a theater mode but can't talk about it
-Will have co-op
-There will be a kill-cam but it can be turned off
-BF3's team is almost twice as big as the team for BFBC2
-They want the pacing of the single player mode to be balanced, with highs and lows. Makes the comparison to a song vs a guitar solo.
-Part of the single player mode takes place in Sulaymaniyah - Iraqi Kurdistan.
-"****" will be used often, so M rated for sure
-There will be an earthquake in a level. The destruction sounds very impressive. 7 story building collapses, looks very well done
-Significant narrative that goes with the SP mode
-More than one setting, you're not in the middle east for the whole game
-PC version is lead version
-Why 64 players for PC only? No complains from the console crowd.
-No mod tools at release. Maybe none down the line either. Frostbite 2.0 is complex and mods tools would have to be dumbed down, so does Dice really want to put their time to that or would it be better spent elsewhere?
-Original story, not based on Bad Company at all.
Source: csnation.net


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nl 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 09 Feb 2011, 10:13 
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Still looks good. The only thing that worries me is "4 classes"....


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gb 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 09 Feb 2011, 10:45 
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Has no REAL life! (8841)
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so... i only have to upgrade my os? i wouldn't have to buy any new hardware would i?
(im at work so i cant post my spec)

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-"No, not really. This is a different thing, it's spontaneous and it's called wit."


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nl 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 09 Feb 2011, 11:00 
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[SpA]ProtectMyBalls wrote:
so... i only have to upgrade my os? i wouldn't have to buy any new hardware would i?
(im at work so i cant post my spec)
We'll have to see. Not even sure what my own hardware will do with this game. You do however need to have windows 7, that's for sure.


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gb 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 09 Feb 2011, 12:21 
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Has no REAL life! (8841)
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well i might be able to get w7 pro for 16quid, as we know a guy who makes the keys at MS.

I've got a quad core, 4gb ram and a gtx295, so, that should run a 64bit os right?

_________________
-"You've really worked out your banter, haven't you?"
-"No, not really. This is a different thing, it's spontaneous and it's called wit."


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nl 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 09 Feb 2011, 13:50 
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[SpA]ProtectMyBalls wrote:
well i might be able to get w7 pro for 16quid, as we know a guy who makes the keys at MS.

I've got a quad core, 4gb ram and a gtx295, so, that should run a 64bit os right?
I don't know of any quadcores without 64-bit support so I'm assuming yes.


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gb 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 09 Feb 2011, 15:15 
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Has no REAL life! (8841)
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cool beanz, im not technical so i got someone else to spec out my pc originally.

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-"You've really worked out your banter, haven't you?"
-"No, not really. This is a different thing, it's spontaneous and it's called wit."


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us 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 09 Feb 2011, 15:55 
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Secret Kitchen Princess (1256)
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Didn't 2142 only have four classes? It didn't break the game there.

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gb 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 09 Feb 2011, 15:58 
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Has no REAL life! (8841)
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DoD only had 4, so does bad company 2.

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-"You've really worked out your banter, haven't you?"
-"No, not really. This is a different thing, it's spontaneous and it's called wit."


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pl 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 09 Feb 2011, 16:22 
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Has no REAL life! (1715)
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Yes and that is a total fail, cause it makes medics rambo style combat-heal-revive own everything class. Also it makes assault have ammo packs allowing them to spam tubes. 7 class design of bf2 was perfectly ok :|


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gb 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 09 Feb 2011, 16:31 
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Has no REAL life! (8841)
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Bartg wrote:
Yes and that is a total fail, cause it makes medics rambo style combat-heal-revive own everything class. Also it makes assault have ammo packs allowing them to spam tubes. 7 class design of bf2 was perfectly ok :|
totally agree, and hopefully, if they are a good dev team, they will work upon that feedback and make the 4 classes a bit more robust and be more dependent on each other than solitary classes.

_________________
-"You've really worked out your banter, haven't you?"
-"No, not really. This is a different thing, it's spontaneous and it's called wit."


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nl 
 Post subject: Re: Battlefield 3 teaser
PostPosted: 09 Feb 2011, 17:11 
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One of the things I loved about BF2 is the amount of classes. This way when playing in quads you get a nice division on who needs to do what. Everyone is valuable during an attack on a target. Assault/special forces take the front of the attack along with the squad leader, snipers cover from somewhere in the surroundings, also talking people through the enemy movements around the target. Then you had anti-tank class following up to take out any vehicle, helicopter or with a little bit of luck a jet. The medic always sticks near the squad leader and the squad leader moves about for cover and providing a spawn point in case the medic died. Engineers class comes in handy when doing an attack involving vehicles.
Different targets required different classes so it kept remaining interesting to fight with the right mix instead of a bunch of universal soldiers.


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