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Piemuffin City https://forum.specialattack.net/viewtopic.php?t=9786 |
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Author: | Scrathy [ 06 Mar 2011, 01:49 ] |
Post subject: | Piemuffin City |
I have created a city called Piemuffin City. I am looking for some builders to help build some buildings for it! I Have created a map that is 512x512x256. Veterans and up are able to build in this world as long as they stick to the main rules set here. There are 5 zones (not the zones that are used to protect spawns or certain builds)in this map: Red: Red is residential, build towers, or houses in these zones. Blue: Blue is commercial, so build shops and office buildings in these zones. Orange: Orange is recreational buildings, so build indoor swiming pools etc in these zones. Green: Green is parks, so build any outdoor park in these zones. Yellow: Yellow is indrustrial, so build factories/wharehouses in these zones. If you do not build in theme for the zone you are in, your build will be deleted or moved to another map. Too prevent a towerfest all zones are highlited in a wireframe cuboid. The height of the cuboid determines how high you must build. You must stay within the height of the wireframe cuboid, or your build will be deleted or moved to another map. Currently there is still unused space left over. That dosent mean you are allowed to build in the empty unzoned spaces. These areas will be filled in later, when a better view is presented for the indrustrial sector. Attachment: screenshot_20110305193603.png [ 628.58 KiB | Viewed 26916 times ] |
Author: | Schism88 [ 06 Mar 2011, 05:22 ] |
Post subject: | Re: Piemuffin City |
i hope this turns out modern or ill have to request a city of my own. but nonetheless ill make soemthing in the map and see if you enjoy it. |
Author: | prototypedesign [ 06 Mar 2011, 05:24 ] |
Post subject: | Re: Piemuffin City |
Working on Papilionis Tower. |
Author: | Ollieboy [ 06 Mar 2011, 05:30 ] |
Post subject: | Re: Piemuffin City |
I'll make a tower, and then make it 1 block higher than the wireframe. |
Author: | [SpA]Frimple [ 06 Mar 2011, 05:36 ] |
Post subject: | Re: Piemuffin City |
cool, if I think of something to contribute I'll put it in. |
Author: | fbibradfbi [ 06 Mar 2011, 06:01 ] |
Post subject: | Re: Piemuffin City |
I'll help with the Factories etc |
Author: | .surferdudeX [ 06 Mar 2011, 16:33 ] |
Post subject: | Re: Piemuffin City |
nice. some1 already passed the limit on a building though XD. Im making a residential building and i was wondering are you going to add more parks? |
Author: | Elite6809 [ 06 Mar 2011, 20:30 ] |
Post subject: | Re: Piemuffin City |
I'll set to work on an indoor skydiving area in the Rec zone. |
Author: | .surferdudeX [ 06 Mar 2011, 22:05 ] |
Post subject: | Re: Piemuffin City |
Once we finish with a build can we remove the barriers? |
Author: | Scrathy [ 06 Mar 2011, 22:22 ] |
Post subject: | Re: Piemuffin City |
Once done, you can take the top and vertical part of the box, leave the base for street reference. |
Author: | Elite6809 [ 06 Mar 2011, 22:47 ] |
Post subject: | Re: Piemuffin City |
Scrathy wrote: Once done, you can take the top and vertical part of the box, leave the base for street reference.
I've finished my indoor skydcatsiving area, you should come check it out!
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Author: | [SpA]Patogy [ 23 Mar 2011, 21:23 ] |
Post subject: | Re: Piemuffin City |
can i have a big bleu box i wanna build the petronas Twin Towers ![]() |
Author: | Scrathy [ 23 Mar 2011, 21:39 ] |
Post subject: | Re: Piemuffin City |
I already made the petronas twin towers, and there isnt enough space and height for it to fit in the map anyways... |
Author: | [SpA]Patogy [ 23 Mar 2011, 22:50 ] |
Post subject: | Re: Piemuffin City |
owhh.... ferg told me that i can start building if builded one prototype tower... the map is high enough. |
Author: | prototypedesign [ 23 Mar 2011, 23:04 ] |
Post subject: | Re: Piemuffin City |
You can build it probably on one of the member or vet maps if you cuboid a hole in the ground to give yourself some more vertical clearance. And yeah, it takes forever to cuboid at the lower ranks. If you've ever been to Member 18, you can see what I cuboided as builder (and the limit for builder was lower than both the member and vet limits, IIRC). For those without world-loading abilities, it's a over 100x100 (maybe 200x80, actually? 150x80?) hole in the ground maybe 6 blocks deep (maybe up to eight, but Iunno), then filled with sand, dirt, grass, everything for a landscape, then had a build added. However, that doesn't mean it's hard to clear out a fair chunk of ground area. |
Author: | [SpA]Patogy [ 24 Mar 2011, 13:48 ] |
Post subject: | Re: Piemuffin City |
if you maybe readed it i want to start a project called Dubai but i´m waiting for an answer for a while xD |
Author: | vPersistant [ 31 Mar 2011, 03:40 ] |
Post subject: | Re: Piemuffin City |
Can I make some Shops and Stuff (; (Blue) |
Author: | Fehzor [ 31 Mar 2011, 04:15 ] |
Post subject: | Re: Piemuffin City |
I want to build a nightclub, can you allot a good amount of land to an orange build area for me, maybe put my name on it, and tell me when its done? Or better yet, show me any place by buildings, maybe in the middle, that I can make a large flashy sign and underground entrance at... I would find a place for it myself, but it seems so structured... |
Author: | Scrathy [ 31 Mar 2011, 13:32 ] |
Post subject: | Re: Piemuffin City |
UPDATE: So far so good, the city is looking good. Right now there are 2 open areas left for a residential and commercial towers. There are lots of small commercial building plots left over. And patogy I have moved your petronas twin towers, they are totally not to scale. (Considering I have already made them to scale) Here is the latest picture, yes there is open space, but that is reserved for houses/ industrial area. Attachment: screenshot_20110331072624.png [ 804.96 KiB | Viewed 26631 times ] |
Author: | Smokeybacon [ 31 Mar 2011, 14:12 ] |
Post subject: | Re: Piemuffin City |
I'd still like to build some form of factory/refinery/power station. |
Author: | Sanjar Khan [ 31 Mar 2011, 14:18 ] |
Post subject: | Re: Piemuffin City |
Whats that pretty tower over there with the pink sign, looks awesome. |
Author: | Scrathy [ 31 Mar 2011, 14:58 ] |
Post subject: | Re: Piemuffin City |
Sanjar Khan wrote: Whats that pretty tower over there with the pink sign, looks awesome.
Some random tower with an incompleted interior.Smokey, I trust that you can do a good job so you can build near fbibrad's industrial park. |
Author: | TheMastBoss [ 01 Apr 2011, 15:56 ] |
Post subject: | Re: Piemuffin City |
It looks good ![]() Lets complete it ![]() |
Author: | TrepValkyrie [ 04 Apr 2011, 22:52 ] |
Post subject: | Re: Piemuffin City |
I'll give it a go, looks great so far, probably the best city i've seen in mc so far. |
Author: | joekuli [ 10 May 2011, 20:25 ] |
Post subject: | Re: Piemuffin City |
I'll tackle the left over wide commercial build by the art going to make it into a library, is it alright if I got one higher than the height limit on the outline frame? |
Author: | hylloch [ 11 May 2011, 14:07 ] |
Post subject: | Re: Piemuffin City |
Hmmm, I see nothing about stickbugs. Disappointment.... |
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