SpecialAttack.net https://forum.specialattack.net/ |
|
pl_nightfall - cast your vote https://forum.specialattack.net/viewtopic.php?t=9807 |
Page 2 of 2 |
Author: | [SpA]JuncoPartner [ 09 Mar 2011, 13:46 ] |
Post subject: | Re: Lakeside - it needs to go |
I like frontier, it's an interesting map, but I probably wont be staying on next time, the lags horrible. I noticed I wasn't the only one having issues while playing the map. |
Author: | [SpA]SaintK [ 09 Mar 2011, 13:56 ] |
Post subject: | Re: Lakeside - it needs to go |
I have send a mail off to the HLDS mailing list to inform on the problems with pl_frontier. |
Author: | [SpA]SaintK [ 09 Mar 2011, 14:50 ] |
Post subject: | Re: Lakeside - it needs to go |
Can someone signal me when pl_frontier is playing on a loaded server? I have a suspicion whats causing the problems. Initial replies to my mail indicate the problems are on our side, and not generally with the map. |
Author: | [SpA]Howard [ 09 Mar 2011, 16:00 ] |
Post subject: | Re: Lakeside - it needs to go |
[SpA]SaintK wrote: Can someone signal me when pl_frontier is playing on a loaded server? I have a suspicion whats causing the problems. Initial replies to my mail indicate the problems are on our side, and not generally with the map.
Will do, mate.
|
Author: | ProtectMyBalls [ 11 Mar 2011, 01:34 ] |
Post subject: | Re: Lakeside - it needs to go |
Back to Nightfall, can we please shorten the time of this map? i like the map, its well fun as spy, but after 1 round (3 stages) it starts to empty the server. Me and Gzeus tonite had to manually change it to stop people leaving. Would be appreciated. Maybe 15mins? |
Author: | [SpA]g.zeus [ 11 Mar 2011, 02:05 ] |
Post subject: | Re: Lakeside - it needs to go |
I think Balls meant nightfall, the payload race map. It really isn't too popular, one round is enough |
Author: | ProtectMyBalls [ 11 Mar 2011, 10:16 ] |
Post subject: | Re: Lakeside - it needs to go |
i didnt say lakeside.... hehe um, yeah, the lakeside timer should be fixed now, as saint said was a minor error in the cfg, so that will be live tonite. The Server would definitely benefit with having nightfall set to 1 round (3 stages) because its a fun map, but gets old fast and after 1 round the numbers do depend to diminish rapidly Could you possibly reduce this saint? |
Author: | [SpA]SaintK [ 11 Mar 2011, 10:19 ] |
Post subject: | Re: Lakeside - it needs to go |
[SpA]ProtectMyBalls wrote: i didnt say lakeside.... hehe
Attached new poll as for now the conclusion to lakeside is reducing the maptime. We'll keep it like that for a while and take it back into discussion in a week or so, if still required to discuss.
um, yeah, the lakeside timer should be fixed now, as saint said was a minor error in the cfg, so that will be live tonite. The Server would definitely benefit with having nightfall set to 1 round (3 stages) because its a fun map, but gets old fast and after 1 round the numbers do depend to diminish rapidly Could you possibly reduce this saint? |
Author: | ProtectMyBalls [ 11 Mar 2011, 10:21 ] |
Post subject: | Re: Lakeside - it needs to go |
[SpA]SaintK wrote: [SpA]ProtectMyBalls wrote: i didnt say lakeside.... hehe
Attached new poll as for now the conclusion to lakeside is reducing the maptime. We'll keep it like that for a while and take it back into discussion in a week or so, if still required to discuss.um, yeah, the lakeside timer should be fixed now, as saint said was a minor error in the cfg, so that will be live tonite. The Server would definitely benefit with having nightfall set to 1 round (3 stages) because its a fun map, but gets old fast and after 1 round the numbers do depend to diminish rapidly Could you possibly reduce this saint? |
Author: | [SpA]SaintK [ 11 Mar 2011, 11:15 ] |
Post subject: | Re: Lakeside - it needs to go |
[SpA]ProtectMyBalls wrote: [SpA]SaintK wrote: Attached new poll as for now the conclusion to lakeside is reducing the maptime. We'll keep it like that for a while and take it back into discussion in a week or so, if still required to discuss. |
Author: | ProtectMyBalls [ 11 Mar 2011, 11:26 ] |
Post subject: | Re: pl_nightfall - cast your vote |
Thanks saint! |
Author: | [SpA]Howard [ 11 Mar 2011, 13:59 ] |
Post subject: | Re: pl_nightfall - cast your vote |
Nightfall is a farce of a map and I wont be playing it any more regardless of the vote. Its just terrible |
Author: | annarack [ 11 Mar 2011, 14:17 ] |
Post subject: | Re: pl_nightfall - cast your vote |
Yeah sorry, I did suggest this to saintk some days ago and I forgot to remind him. So yeah reduce Nightfall, great map but just too long and then it gets boring. Lakeside was also in my notes which I forgot to bump saint with so yay to that Oh and I voted btw |
Author: | ProtectMyBalls [ 11 Mar 2011, 15:08 ] |
Post subject: | Re: pl_nightfall - cast your vote |
[SpA]annarack wrote: Yeah sorry, I did suggest this to saintk some days ago and I forgot to remind him. So yeah reduce Nightfall, great map but just too long and then it gets boring. Lakeside was also in my notes which I forgot to bump saint with so yay to that
lakeside should be sorted now, as the cfg was adjusted the other day
Oh and I voted btw |
Author: | annarack [ 11 Mar 2011, 15:09 ] |
Post subject: | Re: pl_nightfall - cast your vote |
[SpA]ProtectMyBalls wrote: [SpA]annarack wrote: Yeah sorry, I did suggest this to saintk some days ago and I forgot to remind him. So yeah reduce Nightfall, great map but just too long and then it gets boring. Lakeside was also in my notes which I forgot to bump saint with so yay to that
lakeside should be sorted now, as the cfg was adjusted the other day Oh and I voted btw |
Author: | [SpA]SaintK [ 11 Mar 2011, 15:17 ] |
Post subject: | Re: pl_nightfall - cast your vote |
I never played plr_nightfall_final, can anyone fill me in on its scoring system so i know how to configure the map for 1 round. (Does it give a team point only when pushing the card to the end? Or does it give points per cart checkpoint?) |
Author: | [SpA]SaintK [ 11 Mar 2011, 15:20 ] |
Post subject: | Re: pl_nightfall - cast your vote |
oh, just noticed this map didnt have a config set either... It's now linked up with the rest of the plr configs, max rounds 2, timelimit 20. Although im tempted to configure maxrounds 1 after reading this topic. |
Author: | ProtectMyBalls [ 11 Mar 2011, 15:24 ] |
Post subject: | Re: pl_nightfall - cast your vote |
[SpA]SaintK wrote: oh, just noticed this map didnt have a config set either...
sounds good, pipeline is fun to mix up the rotation, but has the same problem of getting old fast. I like the idea that a playload race map on the server should just be a quick fun break from the bigger heavier cp/pl/attackdefend maps. Not to mention; it's a race ^^
It's now linked up with the rest of the plr configs, max rounds 2, timelimit 20. Although im tempted to configure maxrounds 1 after reading this topic. |
Author: | annarack [ 11 Mar 2011, 15:24 ] |
Post subject: | Re: pl_nightfall - cast your vote |
[SpA]ProtectMyBalls wrote: [SpA]SaintK wrote: oh, just noticed this map didnt have a config set either...
sounds good, pipeline is fun to mix up the rotation, but has the same problem of getting old fast. I like the idea that a playload race map on the server should just be a quick fun break from the bigger heavier cp/pl/attackdefend maps. Not to mention; it's a race ^^It's now linked up with the rest of the plr configs, max rounds 2, timelimit 20. Although im tempted to configure maxrounds 1 after reading this topic. |
Author: | ProtectMyBalls [ 13 Mar 2011, 14:09 ] |
Post subject: | Re: pl_nightfall - cast your vote |
since its been added to the plr cfg, its actually pretty good now, it barely reaches the 3rd stage so its good for me... lets see if more people vote. |
Page 2 of 2 | All times are UTC+02:00 |
Powered by phpBB® Forum Software © phpBB Limited |