Now I know I am not the most active of TF2'ers out there, but I tend to be on at times when you lot aren't (between 1400 and 1900 GMT) and what I am seeing goes very much against the opinion of a lot of SpA members. All three of the maps I mention will empty the server by 50-80% every time they appear and cause a massive amount of AFKing as people wait for a better map. Sure people rejoin very rapidly while these maps are playing but they leave even more rapidly. The only times that this isn't true is during peak play times - 1800 to 2300 GMT - when there are lots of SpA members on, many of whom have blatant biases towards these maps.
If there are maps that are only good with a large amount of players and there are maps where an unorganized team (which a bunch of anonymous strangers on day time will be) loses interest fast, would it be possible to make the rotation based on the average "characteristics" and number of players on any certain time of the day?
For example, from 14 to 20 o'clock there would be a "day map-list", which includes only the simpler, faster, more basic ones - to get as many new people on board as possible. And from 20 to 01 o'clock there would be an "evening map-list", which includes the longer, more complex maps - where people who know how to play as a team can shine
.
Also, personally I would find it fun if the map-list turned more fun after 02, including stuff like melee castle etc, because people tend to get tired and bored at about 01-02 and usually fool around more. Just a thought.
Whenever I play its always steel, gravel pit, fastlane, and dustbowl, does the rotation frequent certain maps or something?
Yea, it does get a bit repetitive tbh. : / Any chance we could do something more out of the ordinary on the primetime some day? Lol we are a hard crowd.