I fully agree with the points you make about Blizzard, Lim. However, I believe the base of the problem is that they've spent the last decade focusing solely on WoW. W3 was a very good game and it did bring a fresh vibe to the series. Even WoW, in it's original form was a great stept forward. It's about the same time that they axed Starcraft:Ghost that they've also started bringing new content for the sake of sales, not of the gaming industry.
Starcraft2 is, imo, supposed to bring cosmetic changes to the original title (such as better use of the enviorment in the maps) and manage to appeal to the new generation of gamers who haven't played the original title. Considering the current state of RTSes, where the last solid title was back in 2006 with Company of Heroes, I say it's a great ideea.
And it's not that I don't appreciate change. I'm a diehard AD&D fan when it comes to RPGs but I had no problem with the stripdown the Star Wars KotOR series did to the rules in order to make the game more fast paced. Innovation however does not mean quality. We've seen this over and over again. My point was that I would rather play a polished old title, than a new one that's crap because it tries to revamp and fails miserably at it.
What the PC industry is missing right now is not innovation, it's quality. Half-Life is not a legend because people remember how they had never used crates before it, it's a legend because it was pure quality, at each corner. Or if you want an opposed example, people have forgotten Homeworld despide it's amazing innovations because, as a whole, it failed to produce an entertaining gaming experience, because if 12 years later you strip down it's innovations there's nothing left.
Pretty mooch