Gameplay Changes:
- Pyro changes:
- Flamethrower direct damage reduced 20%.
- Burn duration reduced (10 -> 6 seconds).
- Airblast re-fire delay reduced by 25%.
- Airblast ammo usage reduced by 20%.
- All reflected rockets/grenades/arrows now mini-crit.
- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
Low tier class nerfed even more :/ Although the airblast changes are welcomed, the pyro seems to become less and less of an actual pyromanic and more of a "pneumanic" (that word doesn't actually exist, no?

)
Glad they buffed the Heavy. Was getting more and more useless with recent unlocks. Should help him keeping up with the rest of the cast.
Gogo competitive pyro?
Never. He just lacks the range and speed to be a serious threat, and his airblasting game is too random with too much prediction involved (and to damage people with it, you actually need the enemies to shoot at you ^^). It's a lose-lose situation on about every level
