What was in tf2? 9 classes. About 7 maps? Wicked.
Source sdk updated to allow for tf2 allowance = maps
Valve make about 10 more maps in what 3 years? A mode in which you have to push a cart. Wicked. No capture the flag, no VIP .
They release shoddy maps for KOTH making no one play it, they dont support arena enough with updates making it obsolete.
They update the classes (which I shall not diss, because it was a good move when they realised their were class imbalances and problems in the gameplay due to certain things), they do this however by introducing new items - some good, some too good, some laughable. They then think, lets introduce more and much more importantly vanity items in which we will make people go into a collecting fervour. YEAH A HAT OMG CUM CUM CUM.
They release the drop system over the achievement system, saving the effort to make more than class achievements and trying to circumnavigate the achievement servers. Wahooo idle servers, brilliant system and thought went into it; the more you play, and if your a lucky lucky boy you get an item
:D:D:D:D:D:D. So much effort.
Add more items.
Realise people cum for items in their wet dreams.
Add a price tag for them.
Wait, how many REASONABLE people will pay for just vanity items... or items which have poss/negatives... hmm... OH WAIT I KNOW ITEM SETS YAY MUNZ.
Great development time, was awesome. Really effected how the game was played.
Ild rather pay for an expansion of a mappack of 20 KOTH,PLR, PL and arena maps with some thought into them than a chocolate fudgesickle gun with +10 movespeed.
But then again, if you want to pay 70euros on a set of pixels which effects the game at about a 1% ratio then be my guest, Ill just go buy 2 new games with it.