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 Post subject: Widelands
PostPosted: 08 Oct 2010, 16:09 
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Pretty useless (87)
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Widelands is an open source (GPLed) real-time strategy game. It is a clone of the settlers II. I love the game,. you can try it to if you want.

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In Widelands, you are the regent of a small tribe. You start out with nothing but your headquarters, a kind of castle in which all your resources are stored. In the course of the game, you will build an ever growing settlement. Every member of your tribe will do his or her part to produce more resources - wood, food, iron, gold and more - to further this growth. But you are not alone in the world, and you will meet other tribes sooner or later. Some of them may be friendly and trade with you. However, if you want to rule the world, you will have to train soldiers and fight.

Widelands offers a unique style of play. For example, a system of roads plays the central role of your economy: all the goods that are harvested and processed by the tribe must be transported from one building to the next. This is done by carriers, and those carriers always walk along the roads. It is your job to lay out the roads as efficiently as possible.

Another refreshing aspect of the game is the way you command your tribe. There is no need to tell every single one of your subjects what to do - that would be impossible, because there can be thousands of them! Instead, all you've got to do is order them to build a building somewhere, and the builders will come. Similarly, whenever you want to attack an enemy, just place an order to attack one of their barracks, and your soldiers will march to fight. You're really a ruler: You delegate in times of war and in times of peace!

Widelands offers single-player mode with different campaigns; the campaigns all tell stories of tribes or Empires and their struggle in the Widelands universe! However, settling really starts when you unite with friends over the Internet or LAN to build up new empires together - or to crush each other in the dusts of war. Widelands also offers an Artifical Intelligence to challenge you.

In the end, Widelands will be extensible, so that you can create your own type of tribe with their own sets of buildings. You can create new worlds to play in, and you could even create new types of worlds (who says you can't build a settlement on the moon?).

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 Post subject: Re: Widelands
PostPosted: 08 Oct 2010, 16:39 
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Sweet! Love Settlers II! It's always been the best of them :)
Nice to see an open source version of it too ^^

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 Post subject: Re: Widelands
PostPosted: 08 Oct 2010, 17:03 
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Has no REAL life! (1308)
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I played that game for a while... I kinda liked it, but I never got to fully understand the game... Yeah, I know, I suck....

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 Post subject: Re: Widelands
PostPosted: 09 Oct 2010, 01:29 
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It's actually really confusing if you're new to the game and don't have a clue on how things work and what buildings are the basic ones and are the ones you need to build first :/

Should be easy enough to google some Settlers II wikia or manual though that should give you a better understanding about the different buildings and their needs and functions if you want to really give it a chance :)

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 Post subject: Re: Widelands
PostPosted: 09 Oct 2010, 01:48 
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Has no REAL life! (1620)
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SettlersII :26 :-11 :57 :4

I still play the original... but I'll be giving this a try.

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 Post subject: Re: Widelands
PostPosted: 11 Oct 2010, 08:15 
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Pretty useless (87)
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In the new version (build 15) there is a new and better tutorial! I'm translating for the dutch build but, translating s*cks. I love Settlers II !!

If you have a little money, ubisoft made Settlers II the 10e anniversary.
http://www.ubi.com/UK/Games/Info.aspx?pId=4783

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 Post subject: Re: Widelands
PostPosted: 13 Oct 2010, 15:12 
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A few images:
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