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PostPosted: 25 Nov 2010, 20:09 
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Yahtzee's take on Black Ops singleplayer aspects :mrgreen: :5:
http://www.escapistmagazine.com/videos/ ... -Black-Ops
I liked the SP a lot but still have to agree on most points.


Last edited by Bartg on 25 Nov 2010, 21:20, edited 1 time in total.

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PostPosted: 25 Nov 2010, 21:07 
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haha yeah, hes pretty spot on most of his points. Its funny how yatzee doesn't really talk about the games as much now, like mechanics and shit (unless its why he is ranting) but talks more about the bigger picture hehe. I enjoyed playing the SP, but i did have to replay it just to understand what the fuck happened.

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PostPosted: 29 Nov 2010, 23:36 
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Black ops mythbuster ep. 1


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PostPosted: 30 Nov 2010, 17:42 
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I've just learned very valuble information :shock:

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PostPosted: 01 Dec 2010, 21:45 
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dolphin diving is useful indeed!

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PostPosted: 07 Dec 2010, 17:40 
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Anyone want this server still running?

Coming to renew time and if so, throw us a donation and it'll keep going, if not it'll be going offline on the 9th!


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PostPosted: 07 Dec 2010, 18:36 
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Just take it offline today mate. I never play it anyway.


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PostPosted: 07 Dec 2010, 20:55 
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The two most important people don't play it, so yeah... :-14

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PostPosted: 07 Dec 2010, 21:42 
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Well there is no way for most of us to even see the server ingame so - meh :|


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PostPosted: 07 Dec 2010, 21:54 
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Bartg wrote:
Well there is no way for most of us to even see the server ingame so - meh :|
this, pretty much. not that i play black ops anymore anyway :/

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PostPosted: 08 Dec 2010, 00:07 
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yeah i got bored of that game fast, and i paid for the server and played on it twice :S

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PostPosted: 16 Dec 2010, 22:40 
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Call of Duty: Black Ops Update Released
Product Update - Valve
16:02
Updates to Call of Duty: Black Ops have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Call of Duty: Black Ops

* Improved threading performance on computers with only 2 cores.
* Additional performance optimizations
* Added an option to pre-cache all shaders during load time. This fixes hitching related to shader compiling on some video cards when viewing an area of the map for the first time.
* Fixed random freezes in certain computer configurations.
* Allow Team Change on Ranked servers when it does not unbalance teams (this is a server admin option).
* Allow Team Change grace period at start of match (server admin option).
* Added 4 more reserved slots (server admin option)
* Added /connect
* Improved quickmatch results (server side change)
* Fix for watching films through Combat Record
* Fixed compassSpectatorsSeeEnemies exploit
* Fixed 3rd person fov exploit
* Fix for infinite supply drop exploit.
* Fixed crosshair flickering when stereo is active.
* Various spawn improvements
* Various sound improvements
* Fix for Zombies – Teammate shadows not displayed properly.
* Fix for radar not staying on in One in the Chamber when it should.
* In a Domination match, the Position Secured medal is no longer delayed.
* 'Hardened: Equipment Shot' Challenge can now be completed by destroying a 'Camera Spike'.
* Fix for choppy final killcam in dedicated servers.
* Various map glitches fixed.
* Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* Added mixed hardcore playlist
* Added mixed barebones playlist
* Added 12 player versions of all playlists


Rcon

* Reduced timeout values. Connect (or failure to connect is faster).
* Added all white-listed dvars for Ranked and Unranked. Admins have rcon access to ALL available dvars.
* Added Settings and Console tabs for Ranked servers.
* Fixes a bug where the “Server” tab doesn’t update values when connecting to a new server.
* Added version number to the title bar.
* Fixed a bug where UI state didn’t persist after switching to another server.
* Added “disconnect” button.
* Fixed map “set” to not use admindvar.
* Changed all dvars which could be possibly float, to float. Mostly these are time-type dvars.
* Fixed bug where entering a value of zero for Message Duration would cause a unhandled exception error
* Truncated all message fields to 140 chars



So... how about that renewal? :D

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PostPosted: 16 Dec 2010, 23:27 
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I tested out the spawning fix today, and MY GOD the game was playable, and has the same spawning now as COD4 where they all spawn on the opposite side to you most of the time! I'll see if i can get back into this after the move. :)

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PostPosted: 17 Dec 2010, 00:46 
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Great news :4


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PostPosted: 18 Jan 2011, 17:50 
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First DLC


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