It has been my entire observance of main over the past few months, that no matter what you make promos, people will immediately go to them, rape them, so they can have some form of power over others. Now, Planitia claims he/she isn't concerned about the new ranks, and that this thread is about guest interaction... The rest of the posts, are on going back to the old ranks. Now, let me tell you a story, mostly aimed at all you newer members who, with your radical ideas, want to change things.
Once upon a time in the land of SPA there lived a kingdom of people, in a hierarchy of ranks, who needed skill to move on to the next rank. This was called the "Manual ranking system", and drew in many members. However, it didn't actually take skill to rank up. It only took a command to be entered by a superior. These superiors did not like giving ranks. A bad rank could get their pretty name taken away, which took away their power over people, and made them seam directly lesser to their former peers. However, if they were convinced that another member of the society- that was ranked lower than them, was worthy for whatever reason they could put down as an excuse (or actual reason, most of the time) a memo, and increase that person's rank.
Many of the "Lesser members" were easily corrupted, and gave a bad name to their tiers. Mods were punished for small bad actions, and had limited power. Ops were seen as being quite a bit better than they are today, and they were more easily attained as a rank. Because of the integration of powers, people began to develop such "status icons" of ranks, where they were "better than" there "lesser ranked" colleagues. This news brought great distress upon the highest member of the organization, the great and wise Lim-Dul. With the help of the magician Fragmer, he attempted to stamp out such greed by imposing autoranks- that way, people couldn't impose themselves as better, or in charge of the others promotion nearly as easily. In fact, it worked quite well, but it did present problems. These problems, however small they might be, were quickly worked up into something much larger- CUBOID GRIEVERS and members who could figure out the system, exploit it, and grief more efficiently. However, these had existed prior to the updates. They just weren't as much a problem as we simply knew they knew the rules, and could ban them faster. People saw this problem- mostly new people- and they opted for change. Change won't do anything but cause different problems and more drama, and that is the truth of it. Should we do changes to the system? We always do make them, but they don't ever really change anything.
Now, back up a bit, and if you'll remember, I said how ranks being earned will always be abused. Why is this? Because they are status symbols, which are what we aim to get rid of with almost every update. Why don't we just get rid of them? Because griefers will come in and take over. We will always lose the war of balance to our own system we have in place.
In case you aren't convinced or don't see my point, lets look at a comparison-
Manual rank-
-Had to have skills building, unfair advantages to those who were more talented. However, taught people to build well.
-Guests immediately built to get ranks. Restricted them to building good stuff, and not building houses.
-People abused power- they would grief as builders on builder worlds, or cause drama by acting up. This hurt their "Promoters".
-People who built were ignored, and had to ask.
Auto rank-
-No skill in building, more fair. Causes people to build naturally. Though they wouldn't learn as much.
-Guests now immediately build/AFK/ANYTHING to rank up that they can come up with, though not as much as they used to.
-People abuse power, more often, which causes drama. The same mistakes are made, the same type of people get banned falsely, etc. However, no higher people are hurt by this, as they were auto ranked.
-No one gets ignored, though on occasion it takes them an unusual amount of time to rank.
On the issue that Planitia described- telling guests what to do. All in all, auto ranks are better. Telling people what to do should be done carefully, especially when it comes to rankings, which should be unbiased to opinions and definite criteria all the way up to the highest ranks for it all to work correctly. Telling someone they should do something will result in them doing it. For instance- "Don't ask for a rank up" can be seen as simultaneous to "I don't actually care about my rank", and is manipulated to attempt to attain a rank. Why we shouldn't ask for a rank up is beyond me, other than the simple reason that if they answer were yes, you'd be getting your damn rank. Now, we need also to tell people what they do wrong(so they can improve), rather than just saying good job to a few people who haven't done anything immediately distinguishable, while letting their peers suffer looking on wondering why they didn't rank up. Even amongst lower ranks. Let them kick people. Did they warn? Did they check whatever? Don't just demote them and let them appeal. Tell them, communicate, and don't dis-include them from anything. Were here to help each other improve, not to gain ranks at others expenses.
This is the last I'm saying of ANY kinds of ranks without being directly asked my opinions.
_________________ Inferiority is the true ascendancy.
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