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PostPosted: 16 Jan 2011, 14:35 
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Has no REAL life! (1662)
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[SpA]Minimoose! wrote:
I loved Dragon Age, I really liked the gameplay. I guess I am the opposite to you guys, I tend to get bored of indie games after a short period, can't pin point why though. I have bought both the humble bumble packs and various other packs off steam, but they never keep me entertained very long.
I'm not an Indie game kinda guy, Minecraft just took me. You won't see anything that doesn't have a big name on my desktop/in my dvd case. I, however, just got bored as hell with Dragon Age. Maybe I played it wrong and didn't strategise very well but I found myself fighting my way through the end of the game thinking "what the fuck is the point anymore?!"

Tonight I did FINALLY start Assassin's Creed: Brotherhood. It feels good to get into a finished game after playing Minecraft for ages :D
[SpA]ProtectMyBalls wrote:
I'm still free roaming in Red Dead, but i'm gonna start Undead Nightmare in a few minutes.
It is freaking epic and incredibly well done in terms of fitting it into the context of the old west.

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PostPosted: 16 Jan 2011, 15:14 
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[SpA]Hafnium wrote:
Oh, I wasn't challenging the fact that dragon age origins is an RPG, I just didn't enjoy the game. I knew we were going to have a bad relationship the second it put me in control of two elves and had me pointing and clicking my way through a top down dungeon.

Mass Effect allows for some character development, true, but it has more in common with a shooter than a classic RPG. Sure, it has the renegade thing, but simply deciding if your character is a goody two shoes or an asshole isn't really role-playing. It's part of it, sure, but the fact that the game has that much more audio doesn't really draw me in. I only felt that I was playing anything remotely like an RPG when dialogue choices came up anyway, hence the comparison to the IS.

I'm not saying that mainstream developers are incapable of writing good games. I just find that the indie games we're seeing now are more unique and engaging. To each his own, I suppose. When it comes to RPGs, there really is no substitute for a tabletop game with a good human GM adapting to your choices. When you flesh out a character with your own back story, motivation, style, etc, its much more rewarding than deciding between "No" and "Hell no" could ever be.
You missed my point. Then you agreed with it completely and you then still tried to redifine RPG as something its not all the while agreeing with me.

You're using computer gaming terminology to define what an RPG is and you can't. A shooter can be an RPG because shooter is a game mechanic RPG is a clearly defined term outside of computing. Once more RPG is about role play, defining and building a role within a set universe. That can mean any game mechanic can be applied to it: puzzle, shooter, platform so on. Like table top RPG's are not defined by cards, dice or turns; defining games by their mechanics does nothing but stifle the industry. I notice this more and more in lazy gaming journalism and it causes huge problems where multiple game mechanics are used; for example Deus Ex and Vampire the Masquerade: Bloodlineswhich had 1000's of definitions in media, ranging from Shooter to RPG to Adventure to Sci-Fi and Vampire-RPG-Action-Adventure-Shooter.

I'm interested to know what a traditional RPG is btw because if you say high fantasy or sword and sorcery, I'll kill myself and if you say turn based or stat management I'll make it my life's aim to kill you.

As for writing good games, I meant the writing specifically: the plot, the dialogue, the characters and so on not the code. Indie games have always been unique and interesting that's the only way they sell, but because people who can write good plots and characters generally don't code, indie games tend to rely on mechanics; a notable exception being Braid which was both well written and had interesting mechanics.

Your final point is why we both play minecraft, the stories are emergent they define themselves and we can impose any back story onto our character we want. The mainstream has to however provide narrative because narrative has been sold to the public since before the printing press; that's how most people understand and relate. When a game like DA or ME takes on the story telling tropes of some of the most complex fiction of our age and uses them seamlessly to tell a story that the mass market buys into how can you fail to be impressed? If I ever though people would intrinsically understand semiotics I'd be buying everyone I know a copy of Foucault's Pendulum.

Ollie: As for these games being aimed at someone younger, I think the complexity of the narrative structure has them aimed at someone older. Fallout played like Baldur's gate and was clearly and Fallout3 was just Oblivion with guns. So again an RPG can be an FPS and swords, sorcery, fantasy and stats are not RPG's.

There's to much to say on this subject and it crossing multiple subjects. we hadn't even got PC v's console which is why ME/Fallout ad Deus Ex 2 all felt of overly simple. Or that the first person shooter is an indie concept and the first person games were, before doom and before most of you were born, only seen in RPG's. You should look up some of the reasons that the fantasy setting was used too, your mind will be blown. Portal: indie concept tied to mass market writing, near perfect game.

Also I've been ranting about this lazy terminology for the last 12 years (nearly) since system shock 2 and frankly I'm tired. You can have your ill defined terminology , games that only adhere to one premise, and genres based on game mechanics not on the setting and I'll happily die playing Deus Ex, Shadow of the Colossus and yes Dwarf Fortress and you'll have to read about Vampire-RPG-Action-Adventure-Shooters forever more but I wont

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PostPosted: 16 Jan 2011, 16:37 
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Has no REAL life! (8841)
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Ollieboy wrote:
[SpA]ProtectMyBalls wrote:
I'm still free roaming in Red Dead, but i'm gonna start Undead Nightmare in a few minutes.
It is freaking epic and incredibly well done in terms of fitting it into the context of the old west.
It is fucking awesome! but annoying as by the end of Red Dead i had so many guns, costumes and ammo, but now i have none of that :< back to square fucking one, and i wasted all my initial ammo in the first street ^^ didn't realise it was a limited resource, its not like L4D were even the zombies are giving you ammo! :roll:
Loving this though :D Read Dead had to be the best game for me in 2010! and is far more fun and has a lot more immersion than GTA.

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PostPosted: 16 Jan 2011, 18:40 
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[SpA]Minimoose! wrote:
I loved Dragon Age, I really liked the gameplay. I guess I am the opposite to you guys, I tend to get bored of indie games after a short period, can't pin point why though. I have bought both the humble bumble packs and various other packs off steam, but they never keep me entertained very long.
Well, most indie games don't take very long until you played through them (from the humble bundle, take eg Machinarium - 4 hours and doesn't contain any secrets to discover, Braid took me 5 or 6 hours to play through completely (all puzzles solved) without any help) so it's probably that. To be fair though, quite a few mainstream games don't exceed that by a lot either (CoD Singleplayer ~8 or 9 hours - now compare prices (even if it's 3D :roll: ) ).

I enjoy indie games a lot because they often use 2D graphics and mostly in sort of a comic style, which just appeals to me. I'm a huge 2D supporter :)

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PostPosted: 16 Jan 2011, 19:53 
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[SpA]Relentless wrote:
[SpA]Minimoose! wrote:
I loved Dragon Age, I really liked the gameplay. I guess I am the opposite to you guys, I tend to get bored of indie games after a short period, can't pin point why though. I have bought both the humble bumble packs and various other packs off steam, but they never keep me entertained very long.
Well, most indie games don't take very long until you played through them (from the humble bundle, take eg Machinarium - 4 hours and doesn't contain any secrets to discover, Braid took me 5 or 6 hours to play through completely (all puzzles solved) without any help) so it's probably that. To be fair though, quite a few mainstream games don't exceed that by a lot either (CoD Singleplayer ~8 or 9 hours - now compare prices (even if it's 3D :roll: ) ).

I enjoy indie games a lot because they often use 2D graphics and mostly in sort of a comic style, which just appeals to me. I'm a huge 2D supporter :)
I mean, I can only play through them for like 1 hour, then I'm bored, where-as with TF2 I have played so many hours I should be ashamed.

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PostPosted: 16 Jan 2011, 23:48 
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Has no REAL life! (2026)
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If I ever though people would intrinsically understand semiotics I'd be buying everyone I know a copy of Foucault's Pendulum
Something I decided after having to read Foucalt for historiography last year is that Foucault knows Fook all about anything. :wink:

For me, I think I've always found RPGs on my computer disappointing, somewhat lacking, even at the very heart of it morrowind (which was amazing no questions asked) and my favourite ever "rpg" Final fantasy IX. (I love well crafted stories and plots, and being taken on a journey in a game - what I would attribute to Final Fantasy, rather than an "RPG" because I never sit there and think dang this is my character, im just involved in watching it all unfold ) I guess the main reason is, after the freedom of playing some d20 stuff with my mates back in the day, the freedom, the creativity all from my end, its difficult to not want that experience in game form, and I always feel limited in some way in character creation. I.e., my character can be a good man, or a bad man. There is just not that level of complexity that you get with tabletop RPGs imho (obviously it all comes down to time, imagination and a gamesmaster who isn't bad at it :P).


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PostPosted: 17 Jan 2011, 00:30 
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[SpA]Greasy_greabo wrote:
Something I decided after having to read Foucalt for historiography last year is that Foucault knows Fook all about anything. :wink:
Foucault's Pendulum is a book by the Italian academic, medievalist and fiction writer Umberto Eco who is also a semiotician. He wrote The Name of the Rose.

Foucault just you know studied the effect of earth rotation and measured the speed of light, I concur.

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I take it all back. FFFFFFUUUUUU cardboard!!!!!


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PostPosted: 17 Jan 2011, 06:47 
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Oi scatterbrain, would you mind terribly if I did a spin off of your DF project? It looks like potential fun.

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PostPosted: 17 Jan 2011, 16:58 
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go for it man. i should still have the save file if you want to take a better look at my (terrible) fort :4

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PostPosted: 18 Jan 2011, 15:00 
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[SpA]Greasy_greabo wrote:
To my eternal shame I used to do a d20 starwars Roleplay with a bunch of friends every weekend for like 6 months.

It was so much fun :mrgreen:
SW RPG was fun although we didn't play a lot back then.

btt: Playing Borderlands with gf and mates. :4

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PostPosted: 18 Jan 2011, 22:26 
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Nerdish, tbh. (441)
i rarely play pc games these days. i mostly play cod:mw2 on ps3 and just bought myself a copy of fifa 11.

if i play pc games its mostly eve online, and some times source (hate myself for that)


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PostPosted: 25 Jan 2011, 23:29 
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[SpA]ProtectMyBalls wrote:
and bulletstorm to come out!
The demo is out on consoles and its absolutely epicly amazing, so much pure fun of killing in style.


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PostPosted: 03 Feb 2011, 10:36 
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Geek (638)
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Monday Night Combat. Is awesome.

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PostPosted: 03 Feb 2011, 12:30 
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is Wonder Woman (5950)
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Oooo I got given a guest pass for that, I've downloaded it but I've been too busy filming to try it out.

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