Annnnnd the glassmaker got possessed. I don't think I'll be able to get a glass furnace and sand plus whatever else he needs in time.
Granite, 128
Well, it only took two and a half years for the fortress to find a good craftable good. On the third of Moonstone in the year 128, our dwarves stuck gold. Literally.
I've had prototype smelting gold bars and crafting them into crowns, goblets, amulets, you name it. I've also had Kirshi encrusting everything she can get her hands on with her gems.
On the other side of the happiness spectrum, Thob Lorcatten went insane because we had no leather. He died from thirst a mere week before the gold find. It looks like the glassmaker may go the same route, unfortunately. THe dwarves have sealed him in a private room to keep his madness from affecting the others. Everyone hopes the merchants will bring the materials he needs, but we're not even sure they'll get here before its too late.
We had another run-in with crundles, but all they're doing at this point is sustaining our bone carving industry.
Scatterbrain made an artifact! Its a ashen cabinet with bands of willow. It will look very nice in the mayor's quarters, whenever the dwarves think its time to elect one. For some reason, they seem to think Orangebrew is the best dwarve for the job.
Update:
The Caravan Arrives
'E's are elves.
Finally. Now I can start lugging the gold crafts up from the industry layer. I ended up trading them every gold craft I had for all their food, cloth, sand, and seeds. I have no sand that I can see on this map, and very little that I can make into cloth. Who needs gold crafts anyway? I'm going to bang out a few statues for the dining hall, but then its back to crafting for the next caravan. This time, it will be dwarves. I've requested large amounts of meat from the mountainhome, so the next round of trading should be worthwhile.