The term exploitation may carry two distinct meanings:
The act of using something for any purpose. In this case, exploit is a synonym for use.
The act of using something in an unjust or cruel manner. It is this meaning of exploitation which is discussed below.
I think you mean exploration on page 5
Also the wood card has rock written instead of wood

-I had two in the document at one point (crazy stuff), and it turns out I deleted the wrong one. This is why it's a first draft
I'm prolly gonna change the rules a bit to make it more like a rpg type game when we try it with a couple of my friends.
Actually, in its original form I was basing it off of the d6 system, then I decided to scratch that and make it a more simple, traditional board game. That's the reason it was called exploitation, because at one point both discovering and removing the resources required a roll, and exploration didn't really have the choice I meant. However, with the new format, it's definitely gonna change. Thanks for pointing it out!
Oh, and if you find rules that work well for rpg-type play, tell me what they are! Open D6 seemed good, then I got cold feet, then I used d6+skill value, then I scrapped skills altogether for a more simple game (figuring that I could make an RPG later). Plus, as I may have said here, I'm also beginning conceptualization on a project I call 1-800-RGM-CHNG (1-800-Regime Change), the Fun Game of Anarchy And Revolution (subtitle pending... change), which will be based off of either an entirely homebrew d100 system or a modified Open D6 ruleset (or a homebrew d8 based system) with a revamped character system (and without the icky magic stuff).
Planitia, the problem with Creative Commons is that I'm using Notch's IP. Ultimately, I mean, I could make it not-Minecraft, and just rename it, but I'd still have to change it before I'm 100% sure. Plus, why 3.0-by-nc-nd? I'd probably just use 3.0-by-nc-sa.
The RPG-ish system I had relied on a four-skill system, Exploitation, Building, Crafting, and Combat, and the idea was that you'd get 10 points to split, giving a 2x3 and 2x2 "average" character or a more unbalanced character, encouraging cooperation, but I scrapped Building and Crafting, in favor of just working on Thresholds, then decided that was not very balanced (if you didn't start with Building and Crafting, you couldn't make "Prestige Builds" to increase your skills without a ton of luck/work), so it went down to just Exploitation and Combat, then I decided that I may as well just cut the whole damn system out if it was just gonna be two things.
Oh yeah, and the Prestige Build system would allow increasing skills. When the Prestige Builds component (I'm thinking of releasing separate documents for massive rule additions) is released, I want to have a working RPG system for it, or else some way to make it count without skills as well. I don't want M:POE to be winnable.
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Close your eyes, but nothing changes. We all know what brings this on.
Close your eyes, still nothing changes. No one knows how to take it back.