Multi-Gaming Community
It is currently 20 Jun 2025, 13:29

All times are UTC+02:00




Post new topic  Reply to topic  [ 9 posts ] 
Author Message
 Post subject: cp_silo
PostPosted: 08 Nov 2007, 13:14 
Offline
Crap at posting (43)
Hey all

Well the TF2 SDK was released today so im getting my hands dirty seeing what things do and what things will work. This is a thread where i will want people to discuss the map i make so suggestions and such, please keep it clean as ill delete any spam thats left here, and make sure its constructive critism, I.e "well i dont like the middle portion, perhaps change it to this this or this?" instead of "middle section sucks ass".

Also ill note any changes to the map layout here and post screen shots and the zip file for downloading :)

Well im just getting annoyed, the new source editor is alot harder to master then its previous editor, with new things and such and im stuck for what im doing.

So instead i will stick with control points, but im only going to do a 3 point map, like you see on hydro and such, as you capture it you move onto the next stage, i dont know how to do that so its just gonna be one map with 3 control points, since this will help me learn stuff.

13/11/07
Started work on middle section

14/11/07
Worked on middle section
-Added 4 silo's as detail
-Added fencing around silo's
-Added control point
-Control point is fully functional
-Added crates as cover

_________________
Image


Last edited by SonicFusion on 14 Nov 2007, 09:42, edited 5 times in total.

Top
   
 Post subject:
PostPosted: 08 Nov 2007, 14:40 
Offline
Hammy's successor (1458)
GL :)
i tried to make a map yesterday,
very CS 1,6 looking ^^


Top
   
 Post subject:
PostPosted: 13 Nov 2007, 15:52 
Offline
Crap at posting (43)
The new idea is this:
Think of the letter C, but made out of 5 rooms, the middle of the C will have the middle CP, with the rooms north and south as fighting areas, and then the end of the C will have the teams own CP, thinking the middle one will be easy to get but to get the teams own CP, you have to fight down a bottleneck snipers highway, but with plenty of cover and stuff so you dont get bored :)

_________________
Image


Top
   
 Post subject:
PostPosted: 13 Nov 2007, 19:48 
Offline
Has no REAL life! (3230)
User avatar
Sounds good :D


Top
   
 Post subject:
PostPosted: 13 Nov 2007, 21:54 
Offline
Community slut (13474)
User avatar
[SpA]SonnY BlacK wrote:
Sounds good :D
I'll second that!


Top
   
 Post subject:
PostPosted: 14 Nov 2007, 10:04 
Offline
Crap at posting (43)
Middle section is damn right good now :) so far ive got the control point working, and the cover and a few little details, all i need to do is add a few textures and ill let saint test it :)

_________________
Image


Top
   
 Post subject:
PostPosted: 14 Nov 2007, 14:23 
Offline
Hammy's successor (1458)
i wanna test too :D


Top
   
 Post subject:
PostPosted: 14 Nov 2007, 15:16 
Offline
Crap at posting (43)
All may test, but by the looks of things it might just be screen shots only :(

_________________
Image


Top
   
 Post subject: Re: cp_silo
PostPosted: 13 Mar 2008, 21:21 
Offline
Hammy's successor (1458)
where is this guy? :(


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 9 posts ] 

All times are UTC+02:00


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Limited