So what you guys reckon are the easiest classes to play and which are the most difficult ones, for a skilled player?
Also try to add some reasoning to your choice.
Personally I find, the soldier and demoman the easiest classes to play, for scoring points (provided you have played the game a bit). They have imba crits, good health, medium range and long range viability, average speed. Personally I think, that these 2 classes in the hands of a good player become absolute beasts. The sticky bombs just do way too much damage and I see more and more people (ab)using them these days. 1 crit sticky bomb takes out everything but a heavy at boosted health... Also these 2 classes seem to get a lot of "lucky" kills, where the blast radius kills someone, or someone was just about to turn around a corner just to get hit by a randomly fired rocket/grenade.
Of course, these classes do require more "skill" then some others, but in my opinion these 2 are the easiest to perform really well with. With the engineer you are usually "bound" to a certain part of the map and vulnerable to good spies and just about any demoman.
Also with the engi, you have to rely on backup if you really want to be able to keep an area secure for a long time. If you don't have any other classes nearby, the opponent can overcome you. Another easy point scoring class, could be the medic, but since they are very reliant on healing other classes for scoring points I don't like to say they are the easiest class to play for scoring points.. it really depends on your team members as well.
The two most difficult classes to perform really well with, are in my opinion.... The spy and the scout. They have little health and are both very vulnerable to collateral damage. While these classes can shine, they are far less versatile then the soldier and demoman. The spy can be awesome to play, but also a real pain since you can just have strokes of bad luck. Most classes only have to sneeze at the scout to kill or severly hurt him, thus the element of suprise is a major deciding factor in your point scoring as scout. Of course the speed and double jump help out, but its just not as easy compared to my concieved "imba" classes. And trying to cap a point after the initial rush, is just suicide with all the turrets killing you within a split second. Usually when I play the scout I resort to a more defensive role, trying to take down enemy medics (since they usually don't fire back, and their patient usually doesn't notice you if you approach from behind) and other people that are focused on something else.
Spy is just horrid at times, while you are trying your best to avoid people bumping into you when cloaked there is always someone who seems to do it.. resulting in you getting grilled or blown up. Basically the thumb of rule as spy is if you are noticed you are dead. You stand a chance if its only 1 guy you are up against as the revolver is a very powerfull tool (I love killing pyro's with it who think easy kill). But still, the spy is very easily countered by having some good pyro's, or soldiers, or demomans (gotta love blast radius). Now I have found my ways around as a spy, but I really have to say that you can perform just as well, or even better by playing just about any other class. The amount of times I've died by people randomly shooting eachother, accidently bumping into the spy, blast radius of a grenade/rocket hitting you, friendly teammates who decide to charge in while you just mixed in (hmm why is that guy not firing a weapon?)... well there are just so many random factors that you have to worry about as a spy. This makes the class very challenging, which I like, but sometimes I wish the spy would get a health boost to 150-175...
Now, I'm pretty good with the scout and the spy, but I just notice that when I switch to demoman or soldier I make kills far easier, and it requires a lot less thinking! But then again, the spy has the potential to do a lot of damage at a crucial moment..
Anyways what classes do you guys think are the easiest to play and score points with? I didn't pick the engineer because of his reliance on team mates, and his "turtling" nature which means his kills are a bit bounded to a specific area. I didn't pick the heavy, because he might be powerfull but very slow and crap at medium-long range.. also very vulnerable because of his big stature and his huge back. I didn't pick the medic because he is reliant on how good his patient is, and pretty much a weak opponent in 1 vs 1 (unless its a close range fight, where his bonesaw is plain evil). Didn't pick the sniper, because he is also very reliant on 1 spot of the map and it usually degenerates into a sniper battle. Didn't pick the pyro, because he is only really great when he has the element of suprise.. otherwise he dies pretty fast.
So who you think are the most difficult classes to play, and which ones the easiest. Keep in mind that I'm writing this post out of a point scoring view. So engi might be lazy and easy to play, but pretty difficult to rack up points with.
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