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PostPosted: 28 Mar 2008, 23:30 
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So long and thanks for all the fish! (1771)
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Map 1 - Gravel pit
The map was played over three rounds.

First match was very tough. Community struggled long over B, and had to cap A to get more time to capture B. Our efforts on A relieved us from some of the SpA members, who ran to A to defend. Shortly after capping A, we also got B. We hurried to C, but SpA was incredible fast in getting the defenses up. We tried long and hard to break the defense, but in the end we succumbed to time. SpA won the round, with points 2-1 in our favour.

Score: 2-1 (In the favour of community). Rounds won: 1-1 (In the favour of SpA)

Next round put community in defense, SpA in offense. Community decided to defend B only. SpA took A after a few minutes and got the time bonus. Meanwhile, we were fighting hard on B. I think SpA's tactic here was to have us focus fire on B, while they got a few members on C for a fast cap. However, community was very aware of everything that went on at C, and SpA was unsuccessful in their attempts to infiltrate the point. Seeing the clock tick down fast, SpA had to take over B, which they did with relative ease. SpA now dragged a few community members out towards A, while they rushed in from B. A strategy that could have worked, if it wasn't for some well-placed sentry guns and snipers. SpA was unsuccessful in taking C, and time ran out, with a round victory for Community, with points 2-1 in favour of SpA.

Score: 3-3. Rounds won: 1-1

For the final round of the map, community was again attacking. The process was very alike the first round, however, this time SpA was using a nuke-strategy with lots of Soldiers and Demomen on the roof of B. Community managed to clear it, and the fight went on for C. The fight looked like it was going to end with a round victory for SpA, but in the final seconds of the round, community attacked C with 2 übers, and managed to clear nd capture the point.

Score: 6-3. Rounds won: 2-1, both in favour of community.


Map 2 - Dustbowl
Map was played in 3 rounds.

In the first round, community was defending. Community used a large number of medics, heavies, supported by a few engineers, and snipers. Community seemed to hold first capture point pretty good. SpA had a few spies taking down community stragglers, but overall, defense was fine. I don't know exactly what happened, but suddenly the first capture point ticked to blue in a matter of mili-seconds. Community hurried back to defend the second capture point, which proved impossible due to a lack of engineers. SpA made a quick job of community, and cleared the point.

Score: 3-0. Rounds won: 1-0 (Both in favour of SpA)

On the second map, community was still in the defense. Community started off by spawnkilling SpA, but SpA fought back hard, and slowly gained control of the first capture point. Community set up quick defensive posts in all the mines, giving the engineers some much needed time to get their sentry guns up. Where SpA had dominated the first half of the round, community now took over. For most of the fight, community held all the mines, and at some points, even regained control over the area near the first capture point. With community wrecking havoc on SpA reinforcements, SpA didn't have the needed men to do more than 2 serious attempts on the point. The map ended in a victory for community.

Score: 3-x (I can't remember how many points successfully defending CP2 gives). Roudns won: 1-1

In the final round, community was attacking, SpA defending. Breaking the first capture point proved to be the hardest I've ever seen it be. SpA had an insane defensive team, with a good amount of engineers, heavies and demomen. With time running out, community, however, managed to take the point. Community attempted to rush the second point, but was stopped in the miens by the SpA demomen. Having cleared the mines, community made a few rushes towards the second point, but unsuccessfully. Community came close to capturing the point once (point was at around 50%), but SpA reginaed control. Some good Pyro rushes throught the upper mine by SpA, also prevented alot of community rushes. The pyroes always managed to kill the medics with their ubers at 95% :P SpA successfully defended the map for a win.

Score: 3+x-x (In favour of SpA by three points). Rounds won: 2-1 (in favour of SpA).


Map 3 - Granary

The map started with a quick stress-reliever, by playing some melee only. Some people "forgot" to melee, which made SpA cry like babies (Your members also "forgot" to melee *cough*Bex*cough*). Saint asked if everyone was ready (at the start of the next round). All on community assumed that it meant that the match was underway, while SpA seemed to think it was not, as "Saint was afk". Community was in control, but map restarted.

SpA chose the usual scout rush tactic, but community expected the tactic, and had taken countermeasures, in the form of lots of medics, demomen and pyroes. community gained control of the central point, and started pushing towards the fourth point. Community had a few succesful skirmished behind SpA lines, but SpA was slowly gaining the upper hand, and they managed to retake the central point with lots of medics, heavies and soldiers. SpA fortified the points, and pushed towards their next point, but community fought back hard, and managed to contain SpA in the narrow corridoors between point 3 and 4. With one push, that seemed too easy, community pushed through the SpA team, and cleared the central point. SpA tried to stop the capture, but they came in one by one, and was quickly slaughtered. SpA had the fourth point fortified, but the community engineers quickly put up strategic important teleports, and with community streaming into the fourth point from everywhere, SpA had to pull back to their final point. Their final point, however, was at no time in real danger, as SpA kept up the preassure on community's point, and community had to fight hard to just defend it. Time slowly ran out, but with community having the upper hand.

Score: 0-0 (with 4 CP's held by community, 1 by SpA), Rounds won: 0-0

The sudden death was a real close one. Community went for defending the fourth point only, while SpA had split their forces into a few attacking, a few defending. Community got the first few kills, but SpA proved to be superiour in the rooms on the upper level of CP4. SpA pushed through on the top floor, while community pushed through on the bottom floor. SpA cleared the fourth point, but was unable to capture it, before community had captured the final point.


Overall, the score (in both gamepoints and rounds) was a tie, with the granary sudden death not counting.

It was a fun war, and a very close one. Thanks to everyone I fought with and against :D

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<@Howard_s> usa just has a made up economy - they can't really go broke

JuncoPartner: I could barely hold it up for long.


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PostPosted: 28 Mar 2008, 23:44 
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Geek (640)
nice review :), but you should write that community won, again. 2:1....


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PostPosted: 28 Mar 2008, 23:45 
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Has no REAL life! (2546)
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wow, such a nice read x] It sounds about right ^^
It was a great match!


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PostPosted: 29 Mar 2008, 00:29 
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Doesn't get out much (355)
Yay, great review :D :D :D
That's it SpA... you don't want me - they'll kick ur arse :lol: :lol: :lol:

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PostPosted: 29 Mar 2008, 00:32 
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The German (1012)
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Well i missed, sry guys maybe next time.


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PostPosted: 29 Mar 2008, 01:40 
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Has learned to write! (219)
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what a wonderful account of what happened. Im chuffed with that.

Thanks Spike :18


looking forward to our next game...

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I'm currently unemployed, so if anyone needs an animator!

I've won two awards :D


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PostPosted: 29 Mar 2008, 09:14 
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Has no REAL life! (1831)
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Spike, you counting of points is totally wrong.
A team doesn't get points for defending, only for attacking. So if a team manages to get 2 points out of 3 in gravelpit, it is 2-0 for the attacking team. (not 2-1 as you wrote)
A stalemate is counted as 0-0, regardless of how many points either team has. Normally, sudden death is turned off in organised matches and when it started on the server yesterday we said that it would not score. (because of the plugin disableing it is extra work, which we always try to avoid)
This is the official Valve method of counting scores!


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PostPosted: 29 Mar 2008, 09:29 
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So long and thanks for all the fish! (1771)
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[SpA]demm wrote:
Spike, you counting of points is totally wrong.
A team doesn't get points for defending, only for attacking. So if a team manages to get 2 points out of 3 in gravelpit, it is 2-0 for the attacking team. (not 2-1 as you wrote)
A stalemate is counted as 0-0, regardless of how many points either team has. Normally, sudden death is turned off in organised matches and when it started on the server yesterday we said that it would not score. (because of the plugin disableing it is extra work, which we always try to avoid)
This is the official Valve method of counting scores!
I thought so too, but fact is that the defending team DID get 1 point for defending C. I am 100% sure of that, as the score after round1 was 2-1.

_________________
<@Howard_s> usa just has a made up economy - they can't really go broke

JuncoPartner: I could barely hold it up for long.


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PostPosted: 29 Mar 2008, 09:55 
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Has no REAL life! (2546)
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I got a screenshot that says gravelpit was 3-2 endscore; 3 captures for us.. and 2 for SpA
But I'm pretty sure I saw it was 2-1 after the first half too 0_o


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PostPosted: 29 Mar 2008, 09:58 
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Has no REAL life! (3426)
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yep me 2... :shock: :D

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PostPosted: 29 Mar 2008, 18:15 
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Has learned to write! (219)
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hahahah still trying to pick out little points here and there....


IT WAS A DRAW!



closure :mrgreen:

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I'm currently unemployed, so if anyone needs an animator!

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PostPosted: 29 Mar 2008, 18:17 
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Has no REAL life! (3426)
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Jay wrote:
hahahah still trying to pick out little points here and there....


IT WAS A DRAW!



closure :mrgreen:
i know it was a DRAW! :mrgreen: jay u sonnawa dumbass....language >____<

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...:::~*We Can't Be Adults! We're Steadily Growing!!*~:::...


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