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 Post subject: TF2 updates installed
PostPosted: 02 Jul 2008, 01:31 
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Community slut (13474)
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Quote:
- Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
- Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
- Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
- Fixed spy getting stuck in players after removing his disguise
- Fixed spy stabbing and being able to go invisible instantly
- Fixed spy disguised as enemy medic being able to spam voice commands
- Fixed buffed health not decaying properly after being healed by a dispenser
- Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
- Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
- Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location


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PostPosted: 02 Jul 2008, 01:41 
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The Necromancer (4970)
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War does not determine who is right - only who is left. - Bertrand Russell


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PostPosted: 02 Jul 2008, 04:13 
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Doesn't get out much (348)
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Quote:
- Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
Anyone know if this affects crouch-grenade-jumping?


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PostPosted: 02 Jul 2008, 04:18 
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The Necromancer (4970)
Just try it out. ;-)

_________________
War does not determine who is right - only who is left. - Bertrand Russell


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PostPosted: 02 Jul 2008, 10:26 
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Has no REAL life! (1831)
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Quote:
- Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
Somehow I always had the feeling this happened to me, but I just blamed it on the lag. Good to know it's gone now!


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PostPosted: 02 Jul 2008, 11:53 
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Has no REAL life! (1156)
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[SpA]demm wrote:
Quote:
- Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
Somehow I always had the feeling this happened to me, but I just blamed it on the lag. Good to know it's gone now!
+1


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PostPosted: 02 Jul 2008, 16:40 
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Kinda hopeless, but improving (136)
+1; big difference


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PostPosted: 02 Jul 2008, 17:21 
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Geek (611)
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Let's hope now it's OK.
After the pyro update, flamethrower damage was a joke :evil:
Just look at this one... The pyro is like 2-3 meters away :shock:
[youtube]http://www.youtube.com/watch?v=SsPyByFXLdo&fmt=18[/youtube]


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