Yo - perhaps this is the right time to post one suggestion concerning the menu again (now that demm is around this should be solved in a flash):
When/if we include more maps in the menu, a new "layer" should be coded into it to sort the maps more clearly and make finding the right map more easier.
Since we have different costs for custom and standard maps you should get another sub-menu when choosing the "set next map" option: 1. Standard Maps (20 pts) 2. Custom Maps (30 pts)
Then the respective map lists would follow, sorted alphabetically. This would require one more key press from the players but at the same time reduce the need to scroll (click) through the map lists by half.
most maps in your list simply do not meet the TF2 standards and for that reason won't ever be intergrated in the mapcycle nor spa points.
Heh? Which maps don't meet TF2 standards? Have you played on them at all, because I don't remember you sticking around the custom map server too much. Of all the custom maps these are precisely the ones that are the closest to TF2 standards - good layouts, no gameplay bugs and lots of detail. Look them up on FPSbanana.
Of the map list the most controversial ones would be ctf_convoy, cp_castle and ctf_chaos, which have a non-TF2 theme and yet two of them are ironically already in the SpA points menu. dom_canalzone was our test-map, so I'm not really suggesting it (just like arena_mach) - I just copy and pasted the contents of the map pack.
cp_aqua
cp_corporation_b3
cp_freight
cp_junction_v2
cp_redstone_b2
cp_science2
ctf_geothermal_b2
Are among the highest rated maps on FPSbanana and regular Custom Map Server attendees will confirm their awesomeness.