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PostPosted: 05 Feb 2009, 11:25 
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http://www.tf2.com/
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Take your lumps like a man, Private Twinkle Toes!
February 4, 2009 - Greg Cherlin


On Tuesday we shipped an update that added a bunch of features / bugfixes / balancing tweaks that came out of the community's feedback. In particular, it made some changes to the underlying TF damage system, and as part of that, it modified the way critical hits are determined. We thought it might be interesting to dig a little into the change, and hopefully give you some insight into our thinking.
read on at the tf2.com blog


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PostPosted: 05 Feb 2009, 12:07 
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Has no REAL life! (1831)
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you'll see that point isn't reached until you've done 550 recent damage, a feat that occurs about as often as our backstab code works correctly.
i lol'd


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PostPosted: 05 Feb 2009, 12:14 
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Well, at least they admit it. :D

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PostPosted: 05 Feb 2009, 12:42 
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TF2 blog is awesome ;)

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PostPosted: 05 Feb 2009, 15:02 
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:D now i know why i crit more with wrench(aginst spys)

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PostPosted: 05 Feb 2009, 15:46 
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*facepalm*
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If you look at at (A) on the old line, you'll see that point isn't reached until you've done 550 recent damage, a feat that occurs about as often as our backstab code works correctly.
FIX IT THEN VALVE.

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PostPosted: 05 Feb 2009, 15:51 
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[SpA]MikeDH wrote:
*facepalm*
Quote:
If you look at at (A) on the old line, you'll see that point isn't reached until you've done 550 recent damage, a feat that occurs about as often as our backstab code works correctly.
FIX IT THEN VALVE.
I'm pretty sure if it were so simple they would fix it already


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PostPosted: 11 Feb 2009, 14:22 
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Murk wrote:
[SpA]MikeDH wrote:
*facepalm*


FIX IT THEN VALVE.
I'm pretty sure if it were so simple they would fix it already
change it from the long backstab animation to the simple quickstab one, it'd make things a lot easier.

Valve fail to deliver anyway, they said scout next week it's now 2 weeks

Q_Q

i'll be grateful for it when it does arrive though :)

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PostPosted: 11 Feb 2009, 14:59 
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The standard Valve week is 66 days long. :mrgreen:

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PostPosted: 13 Feb 2009, 21:30 
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you are soo right :(

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