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 Post subject: Scout update
PostPosted: 17 Feb 2009, 22:37 
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http://www.teamfortress.com/scoutupdate/


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 Post subject: Re: Scout update
PostPosted: 17 Feb 2009, 22:41 
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I guessed the scout would get a baseball to whack at people~ woohoo! :D

Can't wait to see the rest, now I can put my scout time during prematch warmup to good use :D


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 Post subject: Re: Scout update
PostPosted: 17 Feb 2009, 22:42 
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Looks like 3 new weapons and 3 new maps judging from the amount of day's this info will be added (6).


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 Post subject: Re: Scout update
PostPosted: 17 Feb 2009, 22:49 
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Oah, interesting weapon :)

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 Post subject: Re: Scout update
PostPosted: 17 Feb 2009, 23:23 
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Quote:
You can't double jump when you're carrying this little beauty.
Allright, the bat looks very much useless then. Neeeext!

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Last edited by sebas on 17 Feb 2009, 23:26, edited 1 time in total.

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 Post subject: Re: Scout update
PostPosted: 17 Feb 2009, 23:26 
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And guys who think they're tough because they're invulnerable? It works on them too
...bloody hell

between these guys and air-b(l)astarding pyros the standard uber is gonna be alot harder to pull off effectively

but, as ever, the guys over at valve are continuing to be inventive, and they deserve kudos for that. really looking forward to seeing the rest of the unlocks!

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 Post subject: Re: Scout update
PostPosted: 17 Feb 2009, 23:34 
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[SpA]sebas wrote:
Quote:
You can't double jump when you're carrying this little beauty.
Allright, the bat looks very much useless then. Neeeext!
it will be fun to annoy ppl but useless. it would have been alright if you would get crits while hitting ppl when they are stunned, would make them more usefull atleast.

but before that its useless <3

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 Post subject: Re: Scout update
PostPosted: 17 Feb 2009, 23:45 
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[SpA]SaintK wrote:
Looks like 3 new weapons and 3 new maps judging from the amount of day's this info will be added (6).
Weren't they supposed to announce a new play mode?
So I guess 2 maps max. :wink:
And the new bat actually sounds like fun! :mrgreen:
Stop saying it's useless before you have tried it. :P

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 Post subject: Re: Scout update
PostPosted: 17 Feb 2009, 23:56 
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I'm betting 5€, one of the achievements will be called Homerun or something similar. Someone's in? :mrgreen:


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 Post subject: Re: Scout update
PostPosted: 17 Feb 2009, 23:58 
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Lets wait with our opinion on first unlock - if it will stun people long enough to approach them and make 2-3 hits than it could be usefull. And if pyro will be able to deflect ball - epic :D And it will be just useless fun using it like usin' flaregun.


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 Post subject: Re: Scout update
PostPosted: 18 Feb 2009, 00:03 
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[SpA]Migu wrote:
[SpA]SaintK wrote:
Looks like 3 new weapons and 3 new maps judging from the amount of day's this info will be added (6).
Weren't they supposed to announce a new play mode?
So I guess 2 maps max. :wink:
And the new bat actually sounds like fun! :mrgreen:
Stop saying it's useless before you have tried it. :P
you clearly have no idea how much the scout needs his double jump... its the scouts best asset

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 Post subject: Re: Scout update
PostPosted: 18 Feb 2009, 00:13 
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Well, not being able to double jump while weilding it would be okay. But not being able to double jump AT ALL? No way.
I'm not saying the weapon doesn't sound like awesome fun though. :)

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 Post subject: Re: Scout update
PostPosted: 18 Feb 2009, 00:21 
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Scout is just a fast engi without double jump, cept he can't build things :| So yeah pretty much it will be fun and annoying, but will make the scout using it useless.

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 Post subject: Re: Scout update
PostPosted: 18 Feb 2009, 00:26 
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Well, come to think of it, considering that it works on ubers, it might be good to use one when you're down on the last cap and are at disadvantage on the uber. Guess it all depends on how "easy" it'll be to hit stuff with it and how long the actual stun will last.

What they haven't said and imo is a HUGE issue is if you can stunlock somebody. I mean, that might actually turn the whole tables around to "Who the hell needs double jump?!" when you can successfully lock DOWN one target for the other team mates (or scout) to kill. A medic not moving is dead in 3 scatter shots, which is what? 1.5 secods?

So the bat must either only have one ball as ammo, or a charge like the spy's cloak or a cooldown (like 10seconds or somth).

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 Post subject: Re: Scout update
PostPosted: 18 Feb 2009, 00:30 
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I think u might also have to differ on 6v6 and public, as well as who is ubered. If u can stun a ubered heavy or pyro, who just jumped down to kill everyone, and u r like "haha, NOT" and stun him so the charge runs out and the others kill him easily, this might be fun. Same for kritz, what a waste if u got kritzed :mrgreen: and cant shoot shit. :mrgreen:
Btw, the scout still has its speed, there might be some maps where ur 2xjump is not thaaaat necassary to have.


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 Post subject: Re: Scout update
PostPosted: 18 Feb 2009, 00:33 
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Neah mate, it is as necessary as it can get. It's the main trick to avoid a demo's or soldier's fire. Sure, you can live without it against another scout, spy, engie or even sniper (ie classes you nuke down fast, not classes you outlive by draining their large hp one shot at a time and focusing on not getting killed more than bringing them down fast).

And if you are to stun somebody when the uber pops, that should be the medic, because otherwise he'll just switch to the next pyro (and we all know pubs have plenty of them) and still burn your ass. :P

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 Post subject: Re: Scout update
PostPosted: 18 Feb 2009, 00:37 
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Maybe the other 2 weapons balance the loss of ur beloved doublejump then. :wink:
Btw, there are always weapons, some ppl find unnecassary, while others only use em.
I personally dont use the sandvich, because I rather have something to kill with. I also barely use natasha, because I want more damage.
I dont use axtinguisher, because in suddendeath melee, I will ahve a disadvantage. :mrgreen:
I dont use flaregun, because shotgun is more precise. (Also I killed 4 ppl in a row today with it, might consider using it mroe often.
I dont use backburner, because there might be a rocket to deflect. :mrgreen:
The only 2 weapons I always use, is the ubersaw and the blutsauger.
So lets just wait and see what the other weapons are, and how the sandman fits into tf2. Maybe start training playing scout without doublejump already. :mrgreen: :18


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 Post subject: Re: Scout update
PostPosted: 18 Feb 2009, 00:43 
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Quote:
I dont use axtinguisher, because in suddendeath melee, I will ahve a disadvantage.
Best quote ever :mrgreen: You ever heard of loadout switching ? :mrgreen:


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 Post subject: Re: Scout update
PostPosted: 18 Feb 2009, 01:14 
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Flaregun + Axtinguisher = Everyone dead.

Flaregun is great against scouts now that it has a higher impact damage, I have a hackers aim with it as well :mrgreen:

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 Post subject: Re: Scout update
PostPosted: 18 Feb 2009, 01:44 
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I love my Scout now so much, especially when you get "the flow" and you can run rings around people.

Sucks in narrowchoke points though.

I don't know if i could live with double jumping... oh but as Sebas said, if it's just when you have weapon out that'd be fine.

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 Post subject: Re: Scout update
PostPosted: 18 Feb 2009, 01:46 
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[SpA]SonnY BlacK wrote:
I dont use axtinguisher, because in suddendeath melee, I will ahve a disadvantage. :mrgreen:
It was fine you could switch load out in spawn before they patched it...

i've got M bound to loudout class menu (from last update).

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 Post subject: Re: Scout update
PostPosted: 18 Feb 2009, 02:30 
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Sounds like a fun weapon at least. But I'm more anxious to see what new maps they're bringing out.
Better be a 5 point map or I will be like :3 and if they have a 5 point map i will be all like :10

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 Post subject: Re: Scout update
PostPosted: 18 Feb 2009, 02:50 
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Look how large Susis crying smily is. He s very serious I think!

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 Post subject: Re: Scout update
PostPosted: 18 Feb 2009, 02:51 
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hahaha, comment on etf2l forums: lvl 57 stunlock scout LFG raid gravelpit!
Image

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 Post subject: Re: Scout update
PostPosted: 18 Feb 2009, 10:06 
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Oh, I see great potential for this.

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 Post subject: Re: Scout update
PostPosted: 18 Feb 2009, 10:13 
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Reading the description I knew that I won't have to wait long for the first crybabies here. :4

It's a game and it's about the fun. What is more funnier than throwing baseballs at heavy armed guys? :mrgreen:

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 Post subject: Re: Scout update
PostPosted: 18 Feb 2009, 10:13 
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Now there will be fricking baseballs flying around the place...an American's dream!!!

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 Post subject: Re: Scout update
PostPosted: 18 Feb 2009, 10:39 
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[SpA]Blackhawk wrote:
Reading the description I knew that I won't have to wait long for the first crybabies here. :4

It's a game and it's about the fun. What is more funnier than throwing baseballs at heavy armed guys? :mrgreen:
Throwing heavies at scouts.

Also, the 5 point map I want should be in an Alpine setting.
Completely forgot that arena mode even existes, untill today.

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 Post subject: Re: Scout update
PostPosted: 18 Feb 2009, 12:00 
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Suiclider wrote:
Also, the 5 point map I want should be in an Alpine setting.
Totally agree! I like the setting of those maps, but I've actually never played arena mode... :|

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 Post subject: Re: Scout update
PostPosted: 18 Feb 2009, 12:16 
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[SpA]sebas wrote:
hahaha, comment on etf2l forums: lvl 57 stunlock scout LFG raid gravelpit!
Image
that one is soooooooo goood <3 <3 <3

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