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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 08:29 
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So long and thanks for all the fish! (1771)
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Yeeey, Junction. Although I too would have preffered Freight :P

There are still four more days to go with only two weapons left.
So far we have only seen new community maps, and I am confident that Valve will add another 2 of their own maps to that!

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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 08:37 
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Has no REAL life! (1831)
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Don't whine about junction please, it's a good map. That's why we had it in our SpA points list for some time now.


And who of you had the idea that that sandmann baseball will stun übered enemies? I'm almost certain that it will not affect you while übered! It would be stupid otherwise.


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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 08:38 
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So long and thanks for all the fish! (1771)
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[SpA]demm wrote:
Don't whine about junction please, it's a good map. That's why we had it in our SpA points list for some time now.


And who of you had the idea that that sandmann baseball will stun übered enemies? I'm almost certain that it will not affect you while übered! It would be stupid otherwise.
Hehe, the description actually says that it will stun ubered people :P

/me pats demm

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<@Howard_s> usa just has a made up economy - they can't really go broke

JuncoPartner: I could barely hold it up for long.


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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 09:36 
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[SpA]Spikespiegel wrote:
[SpA]demm wrote:
Don't whine about junction please, it's a good map. That's why we had it in our SpA points list for some time now.


And who of you had the idea that that sandmann baseball will stun übered enemies? I'm almost certain that it will not affect you while übered! It would be stupid otherwise.
Hehe, the description actually says that it will stun ubered people :P

/me pats demm
:55 :mrgreen: As I said before the last point is going to be sooo hard to cap :D

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Last edited by [SpA]Minimoose! on 19 Feb 2009, 09:42, edited 1 time in total.

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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 09:40 
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[SpA]sebas wrote:
junction?
:|

JUNCTION?
:|

Instead of freight? *sigh*
Oh well, let's see some more. Though, on small server, the map might be okay.
Yeah it is a lot better when there are less people, because then the multiple paths can be taken advantage of, but when there are loads of people it's too easy to block them all. Frieght would have been a nice map to pair up with the scout update because scouts can use the side routes etc... :( I don't dislike the map, I dislike too many people playing on it ;)

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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 09:44 
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Doesn't get out much (337)
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You Have Failed Me
February 18, 2009 - TF Announcer
Quote:
We have sounded the alert and released a quick fix for an exploit that some unscrupulous players were using to wield items on invalid classes. I have considered an appropriate punishment for the good-for-nothings responsible for this horrendous breach of conduct. Death, of course - but death is too good for disappointments such as these. Instead, their unlockable items have been removed for a month.
cheaters just got owned

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In cold blood.
Thank you for your co-operation."
[SpA]DrMcMoist


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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 09:54 
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Has no REAL life! (1831)
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I guess I should have read the description too... it sucks tbh!


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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 10:10 
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Tbh I had more fun on junction than on 2fort. Just don't listen to the whinemoose and play it on your own. :4

@ demm: Fail! :P

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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 12:05 
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Has no REAL life! (5288)
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lol :D Blacky if the ubers can't move due to being stunned, then how anyone going to get anywhere on the last cap :cry: (Also playing on your own defeats the point of most fps's because there's nothing to shoot :mrgreen: )

I won't whine anymore, just to sum it up though, I think most people who like steel will like this map ;)

This update is going to make scouts even more annoying I think :x

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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 15:11 
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Yeah Junction rules!

But it will be annoying fighting off 5 scouts at a time in the coming week :(


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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 15:14 
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The Necromancer (4970)
[SpA]Censor3000 wrote:
Yeah Junction rules!

But it will be annoying fighting off 5 scouts at a time in the coming week :(
5? More like 50. :-P

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War does not determine who is right - only who is left. - Bertrand Russell


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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 15:16 
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[SpA]Lim-Dul wrote:
[SpA]Censor3000 wrote:
Yeah Junction rules!

But it will be annoying fighting off 5 scouts at a time in the coming week :(
5? More like 50. :-P
Good times for flamethrower and Natasha... :4

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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 17:30 
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Junction with not more than 7v7 = win :lol:

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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 17:41 
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I hope there will be "Attention getter" style achievement for scout - will be awesome to see 20 scouts all trying to hit someone with ball :mrgreen:


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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 18:21 
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Bartg wrote:
I hope there will be "Attention getter" style achievement for scout - will be awesome to see 20 scouts all trying to hit someone with ball :mrgreen:
fail

achievement would be spam 20000 times need a dispenser here.

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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 18:57 
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urgh, I hate junction

but then again I'm pretty weird in my map tastes, considering how I enjoy both steel and turbine, which many people dislike

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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 19:43 
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Has no REAL life! (1120)
ETMI wrote:
urgh, I hate junction

but then again I'm pretty weird in my map tastes, considering how I enjoy both steel and turbine, which many people dislike
Junction and Steel aren't all too different though.

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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 21:15 
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m3n wrote:
ETMI wrote:
urgh, I hate junction

but then again I'm pretty weird in my map tastes, considering how I enjoy both steel and turbine, which many people dislike
Junction and Steel aren't all too different though.
Steel isn't that straightline as Junction imho.

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SaintK: I'm completely lost :mrgreen:


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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 21:40 
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The Necromancer (4970)
Yep, steel is very different from junction. If junction is similar to anything then it's gravelpit - not only because of the gameplay type but the actual layout of the CPs. It's basically like an in-door gravelpit.

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War does not determine who is right - only who is left. - Bertrand Russell


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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 23:04 
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[SpA]Relentless wrote:
Junction with not more than 7v7 = win :lol:
Exactly :4

I think that junction is a mix of gravelpit and steel (I think only gravelpit due to the 3 cp's, but thats just my opinion), but more compressed.

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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 23:10 
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The Necromancer (4970)
Another unlockable was just revealed but the blog server is being hammered heavily so the only way to see it is this:

Image
Image

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War does not determine who is right - only who is left. - Bertrand Russell


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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 23:12 
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http://www.teamfortress.com/scoutupdate/energydrink.htm
the new one :D

edit: Goddammit too slow :(

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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 23:13 
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that one looks actually damn insane.... i wonder how it will work exactly but it sure looks fun =]]

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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 23:15 
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new map coming guys! Look at the blurred background :)

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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 23:16 
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The Necromancer (4970)
[SpA]Cpt.Awesome wrote:
that one looks actually damn insane.... i wonder how it will work exactly but it sure looks fun =]]
Well - the description is intentionally vague but from what I gather it will be a pistol replacement that gives you a boost to your speed (and makes you invulnerable?) for a short period of time but after that you have a moment of slow-down (stun?).
[SpA]Crovax wrote:
new map coming guys! Look at the blurred background
Yeah, and people on the Steam forums spotted the scattergun replacement in this shot as well - the gun the Scout is holding seems to be more rounded than the default model and doesn't have the small frontal sights thingy.

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War does not determine who is right - only who is left. - Bertrand Russell


Last edited by Lim-Dul on 19 Feb 2009, 23:18, edited 1 time in total.

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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 23:17 
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So long and thanks for all the fish! (1771)
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Buuut.... Look in the background.... New map (and new gamemode? :O) ;)

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<@Howard_s> usa just has a made up economy - they can't really go broke

JuncoPartner: I could barely hold it up for long.


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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 23:17 
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[SpA]Crovax20 wrote:
new map coming guys! Look at the blurred background :)
Looks like a pl map with a cart for each team. Maybe its also the new gamemode. Something like, who can push the cart faster up da hill. :mrgreen:


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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 23:21 
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[SpA]SonnY BlacK wrote:
[SpA]Crovax20 wrote:
new map coming guys! Look at the blurred background :)
Looks like a pl map with a cart for each team. Maybe its also the new gamemode. Something like, who can push the cart faster up da hill. :mrgreen:
LOL, looking at the pic and imagining that both teams have their cart in parallel sounds like a lot of fun tbh! :lol:

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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 23:28 
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[SpA]Lim-Dul wrote:
Well - the description is intentionally vague but from what I gather it will be a pistol replacement that gives you a boost to your speed (and makes you invulnerable?) for a short period of time but after that you have a moment of slow-down (stun?)
Dont think the scout will be invulnerable, but according to the Miss Miss Miss he may be able to evade bullets. Because an aim of the update was to make the scout less vulnerable to sentries, this would be the solution. But yeah, according to the little text of the bottomline he will be slowed for few seconds.


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 Post subject: Re: Scout update
PostPosted: 19 Feb 2009, 23:47 
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Has no REAL life! (3017)
one word: AWESOME!! :D

heavies are not going to be happy. xD

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